allow for keyboard echoing and improve deleting in input.
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8bf3c5ce3d
commit
75ca169876
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@ -1,7 +1,7 @@
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@tool
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extends StaticBody3D
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const button_scene = preload("res://content/ui/components/button/button.tscn")
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const button_scene = preload ("res://content/ui/components/button/button.tscn")
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@onready var keys = $Keys
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@onready var caps_button = $Caps
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@ -11,10 +11,10 @@ var key_list = [
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[KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_0, KEY_ASCIITILDE],
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[KEY_Q, KEY_W, KEY_E, KEY_R, KEY_T, KEY_Y, KEY_U, KEY_I, KEY_O, KEY_P, KEY_SLASH],
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[KEY_A, KEY_S, KEY_D, KEY_F, KEY_G, KEY_H, KEY_J, KEY_K, KEY_L, KEY_COLON, KEY_BACKSLASH],
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[KEY_Z, KEY_X, KEY_C, KEY_V, KEY_B, KEY_N, KEY_M, KEY_COMMA , KEY_PERIOD, KEY_MINUS]
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[KEY_Z, KEY_X, KEY_C, KEY_V, KEY_B, KEY_N, KEY_M, KEY_COMMA, KEY_PERIOD, KEY_MINUS]
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]
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var caps = false :
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var caps = false:
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set(value):
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caps = value
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update_labels()
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@ -49,12 +49,12 @@ func _ready():
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)
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caps_button.on_button_down.connect(func():
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caps = true
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caps=true
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_emit_event("key_down", KEY_CAPSLOCK)
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)
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caps_button.on_button_up.connect(func():
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caps = false
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caps=false
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_emit_event("key_up", KEY_CAPSLOCK)
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)
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@ -73,6 +73,7 @@ func create_key(key: Key):
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key_node.label = EventKey.key_to_string(key, caps)
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key_node.focusable = false
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key_node.font_size = 32
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key_node.echo = true
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key_node.set_meta("key", key)
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return key_node
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@ -90,4 +91,3 @@ func _emit_event(type: String, key: Key):
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event.shift_pressed = caps
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EventSystem.emit(type, event)
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@ -24,6 +24,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.349964, 0, -0.0700361)
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focusable = false
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label = "backspace"
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icon = true
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echo = true
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metadata/key = 4194308
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[node name="Caps" parent="." instance=ExtResource("1_xdpwr")]
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@ -32,12 +33,14 @@ focusable = false
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label = "keyboard_capslock"
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icon = true
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toggleable = true
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echo = false
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[node name="Paste" parent="." instance=ExtResource("1_xdpwr")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.349964, 0, 0.089964)
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focusable = false
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label = "assignment"
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icon = true
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echo = false
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[node name="Keys" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.310036, 0, -0.090036)
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@ -7,6 +7,8 @@ signal on_button_down()
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signal on_button_up()
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const IconFont = preload ("res://assets/icons/icons.tres")
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const ECHO_WAIT_INITIAL = 0.5
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const ECHO_WAIT_REPEAT = 0.1
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@onready var label_node: Label3D = $Body/Label
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@onready var finger_area: Area3D = $FingerArea
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@ -47,6 +49,7 @@ const IconFont = preload ("res://assets/icons/icons.tres")
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@export var toggleable: bool = false
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@export var disabled: bool = false
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@export var echo: bool = false
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@export var initial_active: bool = false
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var external_value: Proxy = null:
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set(value):
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@ -74,11 +77,26 @@ var active: bool = false:
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@onready var animation_player: AnimationPlayer = $AnimationPlayer
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@onready var console = get_node("/root/Main/Console")
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var echo_timer: Timer = null
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func _ready():
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if initial_active:
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active = true
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if echo:
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echo_timer = Timer.new()
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echo_timer.wait_time = ECHO_WAIT_INITIAL
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echo_timer.one_shot = false
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echo_timer.timeout.connect(func():
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echo_timer.stop()
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echo_timer.wait_time=ECHO_WAIT_REPEAT
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echo_timer.start()
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on_button_down.emit()
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)
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add_child(echo_timer)
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func update_animation():
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var length = animation_player.get_animation("down").length
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@ -97,6 +115,9 @@ func _on_press_down(event):
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if toggleable:
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return
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if echo:
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echo_timer.start()
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active = true
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on_button_down.emit()
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@ -113,6 +134,10 @@ func _on_press_up(event):
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else:
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on_button_up.emit()
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else:
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if echo:
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echo_timer.stop()
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echo_timer.wait_time = ECHO_WAIT_INITIAL
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active = false
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on_button_up.emit()
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@ -14,7 +14,7 @@ var caret_position: int = 3:
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func set_width(value: float):
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width = value
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func set_text(value: String, insert: bool = false):
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func set_text(value: String, insert: bool=false):
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var old_text = text
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text = value
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@ -23,34 +23,39 @@ func set_text(value: String, insert: bool = false):
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gap_offsets = _calculate_text_gaps()
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if insert == false:
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caret_position += text.length() - old_text.length()
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var text_diff = text.length() - old_text.length()
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caret_position += text_diff
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if text_diff < 0:
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char_offset = max(0, char_offset + text_diff)
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else:
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caret_position = 0
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overflow_index = _calculate_overflow_index()
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focus_caret()
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print(overflow_index, " ", char_offset, " ", caret_position)
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func get_display_text():
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# In case all chars fit, return the whole text.
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if overflow_index == -1:
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if overflow_index == - 1:
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return text.substr(char_offset)
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return text.substr(char_offset, overflow_index - char_offset)
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func focus_caret():
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if overflow_index == -1:
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if overflow_index == - 1:
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char_offset = 0
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return
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while caret_position > overflow_index:
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char_offset += caret_position - overflow_index
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overflow_index = _calculate_overflow_index()
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if overflow_index == -1:
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if overflow_index == - 1:
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break
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while caret_position < char_offset:
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char_offset = caret_position
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overflow_index = _calculate_overflow_index()
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if overflow_index == -1:
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if overflow_index == - 1:
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break
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func get_caret_position():
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