improve mini view
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parent
70c26df198
commit
722dca31a7
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@ -10,7 +10,7 @@
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[sub_resource type="BoxShape3D" id="BoxShape3D_3qyo4"]
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size = Vector3(0.32, 0.16, 0.02)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mq5r1"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h0yvw"]
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resource_local_to_scene = true
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render_priority = 10
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shader = ExtResource("6_40cd1")
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@ -25,7 +25,7 @@ shader_parameter/corner_radius = 0.8
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shader_parameter/roughness = 0.3
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shader_parameter/grain_amount = 0.02
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[sub_resource type="QuadMesh" id="QuadMesh_x7s0p"]
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[sub_resource type="QuadMesh" id="QuadMesh_a23j8"]
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size = Vector2(0.32, 0.16)
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[node name="Timer" type="StaticBody3D" groups=["entity"]]
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@ -78,7 +78,7 @@ label = "stop"
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icon = true
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[node name="Panel" parent="." instance=ExtResource("5_j3gsb")]
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material_override = SubResource("ShaderMaterial_mq5r1")
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mesh = SubResource("QuadMesh_x7s0p")
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material_override = SubResource("ShaderMaterial_h0yvw")
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mesh = SubResource("QuadMesh_a23j8")
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size = Vector2(0.32, 0.16)
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corner_radius = 0.8
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@ -30427,7 +30427,7 @@ pixel_size = 0.001
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render_priority = 15
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sprite_frames = SubResource("SpriteFrames_71wxj")
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animation = &"sleet"
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frame_progress = 0.23404
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frame_progress = 0.689981
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[node name="WeatherLabel" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05, 0.02, 0)
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@ -20,6 +20,8 @@ shape = SubResource("SphereShape3D_3wgjq")
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[node name="Label3D" type="Label3D" parent="."]
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pixel_size = 0.002
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billboard = 1
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render_priority = 15
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outline_render_priority = 14
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text = "lightbulb"
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font = ExtResource("4_504vw")
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font_size = 100
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@ -4,7 +4,7 @@
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[ext_resource type="Texture2D" uid="uid://bbuq4wn7e5o2q" path="res://content/system/house/mini/temp_gradient.tres" id="2_3lwi8"]
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[resource]
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render_priority = 10
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render_priority = 9
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shader = ExtResource("1_sbr3e")
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shader_parameter/data = PackedFloat32Array()
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shader_parameter/data_size = 0
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@ -31,7 +31,7 @@ var base_scale = {
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HeatmapType.HUMIDITY: Vector2(0.0, 100.0)
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}
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var selected_scale = R.state(Vector2(0.0, 1.0))
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var opacity = R.state(30)
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var opacity = R.state(70)
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var heatmap_type = R.state(HeatmapType.NONE)
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var small = R.state(false)
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@ -106,7 +106,7 @@ func _ready():
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camera_position.y *= 0.5
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camera_direction.y=0
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var target_position=camera_position + camera_direction.normalized() * 0.2
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var target_position=camera_position + camera_direction.normalized() * 0.5
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var new_position=target_position - center * 0.1
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tween.tween_property(small_node, "scale", Vector3(0.1, 0.1, 0.1), 0.5)
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