add option to delete doors
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4451f5c5b8
commit
6cb2c7a2de
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@ -34,6 +34,10 @@ func add():
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return next_index + 1
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return next_index + 1
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func delete(door):
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Store.house.state.doors = Store.house.state.doors.filter(func(d): return d.id != door)
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Store.house.save_local()
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func edit(door):
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func edit(door):
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var doors = Store.house.state.doors
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var doors = Store.house.state.doors
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editing_door = door
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editing_door = door
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@ -6,6 +6,7 @@ const material_selected = preload ("../room_selected.tres")
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const material_unselected = preload ("../room_unselected.tres")
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const material_unselected = preload ("../room_unselected.tres")
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@onready var door_button = $Button
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@onready var door_button = $Button
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@onready var delete_button = $DeleteButton
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@onready var door_label = $Label3D
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@onready var door_label = $Label3D
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@onready var rooms_map = $Rooms
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@onready var rooms_map = $Rooms
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@onready var doors_map = $Doors
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@onready var doors_map = $Doors
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@ -37,6 +38,11 @@ func _ready():
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R.bind(door_label, "text", button_label)
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R.bind(door_label, "text", button_label)
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R.effect(func(_arg):
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delete_button.disabled=doors_map.selected_door.value == null
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delete_button.visible=doors_map.selected_door.value != null
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)
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door_button.on_button_up.connect(func():
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door_button.on_button_up.connect(func():
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if doors_map.selected_door.value == null:
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if doors_map.selected_door.value == null:
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var id=House.body.doors.add()
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var id=House.body.doors.add()
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@ -50,3 +56,9 @@ func _ready():
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editing_door.value=false
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editing_door.value=false
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)
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)
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delete_button.on_button_up.connect(func():
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if doors_map.selected_door.value != null:
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House.body.doors.delete(doors_map.selected_door.value)
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doors_map.selected_door.value=null
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)
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@ -46,9 +46,13 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.04, -0.28, 0)
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label = "add"
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label = "add"
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icon = true
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icon = true
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[node name="DeleteButton" parent="." instance=ExtResource("2_v01ty")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, -0.28, 0)
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label = "delete"
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icon = true
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[node name="Background" type="MeshInstance3D" parent="."]
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[node name="Background" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 1.06581e-14, 0, -1.06581e-14, 1, 0.21, -0.16, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 1.06581e-14, 0, -1.06581e-14, 1, 0.21, -0.16, 0)
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visible = false
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material_override = SubResource("ShaderMaterial_dah0r")
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material_override = SubResource("ShaderMaterial_dah0r")
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mesh = SubResource("QuadMesh_fq44b")
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mesh = SubResource("QuadMesh_fq44b")
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skeleton = NodePath("../..")
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skeleton = NodePath("../..")
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