update readme
This commit is contained in:
parent
e47de557dd
commit
692e9e3cc4
|
@ -135,6 +135,7 @@ It is also possible to bubble up information by returning a dictionary from a fu
|
|||
| `_on_key_up` | `[event: EventKey]` | The ray-cast leaves the the collision body |
|
||||
| `_on_focus_in` | `[event: EventFocus]` | The node is got focused |
|
||||
| `_on_focus_out` | `[event: EventFocus]` | The node lost focus |
|
||||
| `_on_notify` | `[event: EventNotify]` | The ui notification system |
|
||||
|
||||
After considering using the build in godot event system, I've decided that it would be better to use a custom event system.
|
||||
The reason being that we would have to check each tick if the event matches the desired one which seems very inefficient compared to using signals like the browser does.
|
||||
|
|
Loading…
Reference in New Issue
Block a user