fix wrong gitLFS files
This commit is contained in:
parent
6e1c724626
commit
6648f3f13d
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@ -1,10 +1,3 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cesiqdvdfojle"]
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[ext_resource type="Shader" path="res://addons/godot-xr-tools/effects/vignette.gdshader" id="1_x02h0"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_x02h0")
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shader_parameter/color = Color(0, 0, 0, 1)
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shader_parameter/radius = 0.2
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shader_parameter/fade = 0.05
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version https://git-lfs.github.com/spec/v1
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oid sha256:52c8c55d5ffb21b8e45041981727c5fc5939d7173a26012cdb69b0a6bb73f9fe
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size 354
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|
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@ -1,32 +1,3 @@
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[gd_resource type="AnimationNodeBlendTree" load_steps=6 format=3 uid="uid://dl8yf7ipqotd1"]
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[sub_resource type="AnimationNodeAnimation" id="1"]
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animation = &"Grip"
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[sub_resource type="AnimationNodeAnimation" id="2"]
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animation = &"Grip"
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[sub_resource type="AnimationNodeBlend2" id="3"]
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filter_enabled = true
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filters = ["Armature/Skeleton3D:Little_Distal_L", "Armature/Skeleton3D:Little_Intermediate_L", "Armature/Skeleton3D:Little_Metacarpal_L", "Armature/Skeleton3D:Little_Proximal_L", "Armature/Skeleton3D:Middle_Distal_L", "Armature/Skeleton3D:Middle_Intermediate_L", "Armature/Skeleton3D:Middle_Metacarpal_L", "Armature/Skeleton3D:Middle_Proximal_L", "Armature/Skeleton3D:Ring_Distal_L", "Armature/Skeleton3D:Ring_Intermediate_L", "Armature/Skeleton3D:Ring_Metacarpal_L", "Armature/Skeleton3D:Ring_Proximal_L", "Armature/Skeleton3D:Thumb_Distal_L", "Armature/Skeleton3D:Thumb_Metacarpal_L", "Armature/Skeleton3D:Thumb_Proximal_L", "Armature/Skeleton:Little_Distal_L", "Armature/Skeleton:Little_Intermediate_L", "Armature/Skeleton:Little_Proximal_L", "Armature/Skeleton:Middle_Distal_L", "Armature/Skeleton:Middle_Intermediate_L", "Armature/Skeleton:Middle_Proximal_L", "Armature/Skeleton:Ring_Distal_L", "Armature/Skeleton:Ring_Intermediate_L", "Armature/Skeleton:Ring_Proximal_L", "Armature/Skeleton:Thumb_Distal_L", "Armature/Skeleton:Thumb_Proximal_L"]
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[sub_resource type="AnimationNodeAnimation" id="4"]
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animation = &"Grip 5"
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[sub_resource type="AnimationNodeBlend2" id="5"]
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filter_enabled = true
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filters = ["Armature/Skeleton3D:Index_Distal_L", "Armature/Skeleton3D:Index_Intermediate_L", "Armature/Skeleton3D:Index_Metacarpal_L", "Armature/Skeleton3D:Index_Proximal_L", "Armature/Skeleton:Index_Distal_L", "Armature/Skeleton:Index_Intermediate_L", "Armature/Skeleton:Index_Proximal_L"]
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[resource]
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graph_offset = Vector2(-536, 11)
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nodes/ClosedHand1/node = SubResource("1")
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nodes/ClosedHand1/position = Vector2(-600, 300)
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nodes/ClosedHand2/node = SubResource("2")
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nodes/ClosedHand2/position = Vector2(-360, 300)
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nodes/Grip/node = SubResource("3")
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nodes/Grip/position = Vector2(0, 20)
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nodes/OpenHand/node = SubResource("4")
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nodes/OpenHand/position = Vector2(-600, 100)
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nodes/Trigger/node = SubResource("5")
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nodes/Trigger/position = Vector2(-360, 20)
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node_connections = [&"output", 0, &"Grip", &"Grip", 0, &"Trigger", &"Grip", 1, &"ClosedHand2", &"Trigger", 0, &"OpenHand", &"Trigger", 1, &"ClosedHand1"]
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version https://git-lfs.github.com/spec/v1
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oid sha256:ec74b5b5948e76d01115d7ff959610515e97aca1c42870f36b4a747f2dc4cb70
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size 2416
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@ -1,32 +1,3 @@
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[gd_resource type="AnimationNodeBlendTree" load_steps=6 format=3 uid="uid://m85b1gogdums"]
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[sub_resource type="AnimationNodeAnimation" id="1"]
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animation = &"Grip"
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[sub_resource type="AnimationNodeAnimation" id="2"]
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animation = &"Grip"
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[sub_resource type="AnimationNodeBlend2" id="4"]
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filter_enabled = true
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filters = ["Armature/Skeleton3D:Little_Distal_R", "Armature/Skeleton3D:Little_Intermediate_R", "Armature/Skeleton3D:Little_Metacarpal_R", "Armature/Skeleton3D:Little_Proximal_R", "Armature/Skeleton3D:Middle_Distal_R", "Armature/Skeleton3D:Middle_Intermediate_R", "Armature/Skeleton3D:Middle_Metacarpal_R", "Armature/Skeleton3D:Middle_Proximal_R", "Armature/Skeleton3D:Ring_Distal_R", "Armature/Skeleton3D:Ring_Intermediate_R", "Armature/Skeleton3D:Ring_Metacarpal_R", "Armature/Skeleton3D:Ring_Proximal_R", "Armature/Skeleton3D:Thumb_Distal_R", "Armature/Skeleton3D:Thumb_Metacarpal_R", "Armature/Skeleton3D:Thumb_Proximal_R", "Armature/Skeleton:Little_Distal_R", "Armature/Skeleton:Little_Intermediate_R", "Armature/Skeleton:Little_Proximal_R", "Armature/Skeleton:Middle_Distal_R", "Armature/Skeleton:Middle_Intermediate_R", "Armature/Skeleton:Middle_Proximal_R", "Armature/Skeleton:Ring_Distal_R", "Armature/Skeleton:Ring_Intermediate_R", "Armature/Skeleton:Ring_Proximal_R", "Armature/Skeleton:Thumb_Distal_R", "Armature/Skeleton:Thumb_Proximal_R"]
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[sub_resource type="AnimationNodeAnimation" id="3"]
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animation = &"Grip 5"
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[sub_resource type="AnimationNodeBlend2" id="5"]
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filter_enabled = true
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filters = ["Armature/Skeleton3D:Index_Distal_R", "Armature/Skeleton3D:Index_Intermediate_R", "Armature/Skeleton3D:Index_Metacarpal_R", "Armature/Skeleton3D:Index_Proximal_R", "Armature/Skeleton:Index_Distal_R", "Armature/Skeleton:Index_Intermediate_R", "Armature/Skeleton:Index_Proximal_R"]
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[resource]
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graph_offset = Vector2(-552.664, 107.301)
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nodes/ClosedHand1/node = SubResource("1")
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nodes/ClosedHand1/position = Vector2(-600, 300)
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nodes/ClosedHand2/node = SubResource("2")
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nodes/ClosedHand2/position = Vector2(-360, 300)
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nodes/Grip/node = SubResource("4")
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nodes/Grip/position = Vector2(0, 40)
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nodes/OpenHand/node = SubResource("3")
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nodes/OpenHand/position = Vector2(-600, 100)
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nodes/Trigger/node = SubResource("5")
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nodes/Trigger/position = Vector2(-360, 40)
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node_connections = [&"output", 0, &"Grip", &"Grip", 0, &"Trigger", &"Grip", 1, &"ClosedHand2", &"Trigger", 0, &"OpenHand", &"Trigger", 1, &"ClosedHand1"]
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version https://git-lfs.github.com/spec/v1
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oid sha256:46cdd3222390fdf4b7e6f591958bbf30944df088a71cab919ba54a49ace2baf8
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size 2424
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@ -1,18 +1,3 @@
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[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://p0q2df2dmy62"]
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[ext_resource type="Texture2D" uid="uid://dgkfppran5j1f" path="res://addons/godot-xr-tools/hands/textures/glove_caucasian_green_camo.png" id="1_rbe3r"]
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[ext_resource type="Texture2D" uid="uid://d2iocwfr47kqp" path="res://addons/godot-xr-tools/hands/textures/glove_fingerless_occlusionRoughnessMetallic.png" id="2_qqman"]
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[sub_resource type="ORMMaterial3D" id="ORMMaterial3D_wu6j1"]
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transparency = 1
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depth_draw_mode = 1
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albedo_texture = ExtResource("1_rbe3r")
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orm_texture = ExtResource("2_qqman")
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[resource]
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render_priority = -1
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next_pass = SubResource("ORMMaterial3D_wu6j1")
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transparency = 1
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no_depth_test = true
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shading_mode = 0
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albedo_color = Color(0, 1, 1, 0.25098)
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version https://git-lfs.github.com/spec/v1
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oid sha256:ebe96045818b3f0f6516415b0d1e70ae126080089aecaa494a5b21110236968b
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size 759
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@ -1,10 +1,3 @@
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[gd_resource type="Resource" load_steps=4 format=3 uid="uid://dertgu7k8alls"]
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[ext_resource type="Script" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="1"]
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[ext_resource type="Animation" uid="uid://plad1r85f7ws" path="res://addons/godot-xr-tools/hands/animations/left/Grip.res" id="1_oobiv"]
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[ext_resource type="Animation" uid="uid://bediglpx0rj7i" path="res://addons/godot-xr-tools/hands/animations/left/Grip 5.res" id="2_tar64"]
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[resource]
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script = ExtResource("1")
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open_pose = ExtResource("2_tar64")
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closed_pose = ExtResource("1_oobiv")
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version https://git-lfs.github.com/spec/v1
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oid sha256:8d4feaf47677e3c1a39db5d655811e6b08922f8a7c1491a8589cf64670cc11de
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size 569
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@ -1,10 +1,3 @@
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[gd_resource type="Resource" load_steps=4 format=3 uid="uid://dmpjtk0l8vh6v"]
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[ext_resource type="Animation" uid="uid://ccds2u22gbxn7" path="res://addons/godot-xr-tools/hands/animations/right/Grip.res" id="1_o7bqr"]
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[ext_resource type="Script" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="1_ytvcl"]
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[ext_resource type="Animation" uid="uid://s1vqcxyqcvea" path="res://addons/godot-xr-tools/hands/animations/right/Grip 5.res" id="2_u3fe0"]
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[resource]
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script = ExtResource("1_ytvcl")
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open_pose = ExtResource("2_u3fe0")
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closed_pose = ExtResource("1_o7bqr")
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version https://git-lfs.github.com/spec/v1
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oid sha256:0a2717337b4448be11e8f9e31c4c620212fc68bb9333c92dadf7f1273ac4d2f4
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size 583
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@ -1,9 +1,3 @@
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[gd_resource type="Resource" load_steps=3 format=3 uid="uid://ciw0f7mg4ai0k"]
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[ext_resource type="Animation" uid="uid://cevirj0eagdrq" path="res://addons/godot-xr-tools/hands/animations/left/Sign 1.res" id="1_idx1j"]
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[ext_resource type="Script" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="1_oxfi3"]
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[resource]
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script = ExtResource("1_oxfi3")
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open_pose = ExtResource("1_idx1j")
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closed_pose = ExtResource("1_idx1j")
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version https://git-lfs.github.com/spec/v1
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oid sha256:ddf257dbccb0600b2d07e3bd09f3e9068e4e6882d9a585d947d778ce64ece244
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size 445
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@ -1,9 +1,3 @@
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[gd_resource type="Resource" load_steps=3 format=3 uid="uid://bhvrpfo4ecbub"]
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[ext_resource type="Animation" uid="uid://bcwx6a6mhsoj2" path="res://addons/godot-xr-tools/hands/animations/right/Sign 1.res" id="1_jc8b4"]
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[ext_resource type="Script" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="1_pkv6s"]
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[resource]
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script = ExtResource("1_pkv6s")
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open_pose = ExtResource("1_jc8b4")
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closed_pose = ExtResource("1_jc8b4")
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version https://git-lfs.github.com/spec/v1
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oid sha256:977e4a8413ad0c5ba0b09368747f1d348a4d8d2c4539e715e3c60a04b8ac4b1f
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size 446
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@ -1,7 +1,3 @@
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[gd_resource type="StandardMaterial3D" format=2]
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[resource]
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flags_transparent = true
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albedo_color = Color( 0.0337219, 0.241112, 0.863281, 0.497255 )
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roughness = 0.0
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version https://git-lfs.github.com/spec/v1
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oid sha256:533666c3af3e9619c085fe46eaa03f771d9734757a1abe305fee518ae5a5041e
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size 167
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@ -1,71 +1,3 @@
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[gd_resource type="ShaderMaterial" load_steps=7 format=3 uid="uid://dyuaw57o8y3i"]
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_nl6jr"]
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parameter_name = "Color"
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_8dcmn"]
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default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0.5, 0.5, 0.5)]
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operator = 2
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[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_2331j"]
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constant = 0.1
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[sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_tghd5"]
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_wy3ip"]
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operator = 2
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[sub_resource type="VisualShader" id="VisualShader_wb0u4"]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
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uniform vec4 Color : source_color;
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void fragment() {
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// ColorParameter:2
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vec4 n_out2p0 = Color;
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// FloatConstant:4
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float n_out4p0 = 0.100000;
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// VectorOp:3
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vec3 n_out3p0 = vec3(n_out2p0.xyz) * vec3(n_out4p0);
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// Fresnel:5
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float n_in5p3 = 1.00000;
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float n_out5p0 = pow(1.0 - clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in5p3);
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// VectorOp:6
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vec3 n_out6p0 = vec3(n_out2p0.xyz) * vec3(n_out5p0);
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// Output:0
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ALBEDO = n_out3p0;
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EMISSION = n_out6p0;
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}
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"
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nodes/fragment/0/position = Vector2(660, 60)
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nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_nl6jr")
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nodes/fragment/2/position = Vector2(40, 40)
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nodes/fragment/3/node = SubResource("VisualShaderNodeVectorOp_8dcmn")
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nodes/fragment/3/position = Vector2(360, 60)
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nodes/fragment/4/node = SubResource("VisualShaderNodeFloatConstant_2331j")
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nodes/fragment/4/position = Vector2(20, 180)
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nodes/fragment/5/node = SubResource("VisualShaderNodeFresnel_tghd5")
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nodes/fragment/5/position = Vector2(40, 340)
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nodes/fragment/6/node = SubResource("VisualShaderNodeVectorOp_wy3ip")
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nodes/fragment/6/position = Vector2(360, 220)
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nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 3, 0, 0, 0, 4, 0, 3, 1, 2, 0, 6, 0, 5, 0, 6, 1, 6, 0, 0, 5)
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[resource]
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render_priority = 0
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shader = SubResource("VisualShader_wb0u4")
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shader_parameter/Color = Color(0.301961, 0.392157, 0.988235, 1)
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version https://git-lfs.github.com/spec/v1
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oid sha256:419ac100ae43714fe3c8f4ae0d032cfbd527642118097f45032addc73d8dce72
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size 2196
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@ -1,6 +1,3 @@
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[gd_resource type="StandardMaterial3D" format=2]
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[resource]
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flags_unshaded = true
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params_diffuse_mode = 1
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albedo_color = Color( 1, 0.15625, 0.15625, 0.740314 )
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version https://git-lfs.github.com/spec/v1
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oid sha256:84037c4aa57885708ff5fae4d41a8e140841dab85bf030ffd01f55c96b2b8d5f
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size 161
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||||
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@ -1,11 +1,3 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-xr-tools/images/teleport_target.png" type="Texture" id=1]
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[resource]
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flags_transparent = true
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flags_unshaded = true
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params_diffuse_mode = 1
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params_cull_mode = 2
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albedo_color = Color( 0.176471, 0.313726, 0.862745, 1 )
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albedo_texture = ExtResource( 1 )
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||||
version https://git-lfs.github.com/spec/v1
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oid sha256:7d5848180489be82f40bebe2314faf41b2e08d565414896628275f911b380253
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||||
size 354
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||||
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@ -1,13 +1,3 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bk72wfw25ff0v"]
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[ext_resource type="Shader" path="res://addons/godot-xr-tools/materials/teleport.gdshader" id="1"]
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[ext_resource type="Texture2D" uid="uid://ddoj6c345cb0c" path="res://addons/godot-xr-tools/images/teleport_arrow.png" id="2"]
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[resource]
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render_priority = 0
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shader = ExtResource("1")
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shader_parameter/scale_t = 0.2
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shader_parameter/length = 30.0
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shader_parameter/down = Vector3(0, -1, 0)
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shader_parameter/mix_color = Color(0.176471, 0.313726, 0.862745, 1)
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shader_parameter/arrow_texture = ExtResource("2")
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version https://git-lfs.github.com/spec/v1
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oid sha256:1c00692603dd4f9cd9e51b27c94ae2c1ab29cb36141e9f4f472b70a6e7413961
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size 590
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@ -1,313 +1,3 @@
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[gd_resource type="VisualShader" load_steps=28 format=3 uid="uid://c6okm2ay0fkjf"]
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[sub_resource type="VisualShaderNodeFloatOp" id="1"]
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output_port_for_preview = 0
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default_input_values = [0, 0.0, 1, 0.1]
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operator = 3
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[sub_resource type="VisualShaderNodeFloatParameter" id="2"]
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parameter_name = "width"
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[sub_resource type="VisualShaderNodeFloatOp" id="11"]
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output_port_for_preview = 0
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default_input_values = [0, 1.0, 1, 0.0]
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operator = 1
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[sub_resource type="VisualShaderNodeFloatOp" id="12"]
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output_port_for_preview = 0
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operator = 1
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[sub_resource type="VisualShaderNodeFloatParameter" id="13"]
|
||||
parameter_name = "fade"
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatOp" id="14"]
|
||||
default_input_values = [0, 0.0, 1, 2.0]
|
||||
operator = 3
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorFunc" id="15"]
|
||||
output_port_for_preview = 0
|
||||
|
||||
[sub_resource type="VisualShaderNodeDotProduct" id="16"]
|
||||
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0, -1, 0)]
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorOp" id="17"]
|
||||
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0, -1, 0)]
|
||||
operator = 8
|
||||
|
||||
[sub_resource type="VisualShaderNodeColorParameter" id="3"]
|
||||
parameter_name = "albedo"
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorDecompose" id="18"]
|
||||
|
||||
[sub_resource type="VisualShaderNodeIf" id="19"]
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatOp" id="20"]
|
||||
default_input_values = [0, 6.28319, 1, 0.0]
|
||||
operator = 1
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatFunc" id="21"]
|
||||
output_port_for_preview = 0
|
||||
function = 4
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatOp" id="22"]
|
||||
output_port_for_preview = 0
|
||||
default_input_values = [0, 0.0, 1, 6.28319]
|
||||
operator = 3
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatParameter" id="23"]
|
||||
parameter_name = "value"
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatOp" id="24"]
|
||||
output_port_for_preview = 0
|
||||
operator = 1
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatOp" id="25"]
|
||||
output_port_for_preview = 0
|
||||
operator = 3
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatOp" id="26"]
|
||||
output_port_for_preview = 0
|
||||
operator = 6
|
||||
|
||||
[sub_resource type="VisualShaderNodeInput" id="4"]
|
||||
output_port_for_preview = 0
|
||||
input_name = "uv"
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatOp" id="27"]
|
||||
default_input_values = [0, 0.0, 1, 6.28319]
|
||||
operator = 3
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorOp" id="5"]
|
||||
output_port_for_preview = 0
|
||||
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(2, 2, 0)]
|
||||
operator = 2
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorOp" id="6"]
|
||||
output_port_for_preview = 0
|
||||
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(-1, -1, 0)]
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorLen" id="7"]
|
||||
output_port_for_preview = 0
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatOp" id="8"]
|
||||
output_port_for_preview = 0
|
||||
operator = 1
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatParameter" id="9"]
|
||||
parameter_name = "radius"
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatFunc" id="10"]
|
||||
output_port_for_preview = 0
|
||||
function = 12
|
||||
|
||||
[resource]
|
||||
code = "shader_type spatial;
|
||||
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx, unshaded;
|
||||
|
||||
uniform vec4 albedo : source_color;
|
||||
uniform float value;
|
||||
uniform float fade;
|
||||
uniform float radius;
|
||||
uniform float width;
|
||||
|
||||
|
||||
|
||||
void fragment() {
|
||||
// ColorParameter:2
|
||||
vec4 n_out2p0 = albedo;
|
||||
|
||||
|
||||
// Input:3
|
||||
vec2 n_out3p0 = UV;
|
||||
|
||||
|
||||
// VectorOp:4
|
||||
vec3 n_in4p1 = vec3(2.00000, 2.00000, 0.00000);
|
||||
vec3 n_out4p0 = vec3(n_out3p0, 0.0) * n_in4p1;
|
||||
|
||||
|
||||
// VectorOp:5
|
||||
vec3 n_in5p1 = vec3(-1.00000, -1.00000, 0.00000);
|
||||
vec3 n_out5p0 = n_out4p0 + n_in5p1;
|
||||
|
||||
|
||||
// VectorFunc:17
|
||||
vec3 n_out17p0 = normalize(n_out5p0);
|
||||
|
||||
|
||||
// VectorOp:19
|
||||
vec3 n_in19p1 = vec3(0.00000, -1.00000, 0.00000);
|
||||
vec3 n_out19p0 = cross(n_out17p0, n_in19p1);
|
||||
|
||||
|
||||
// VectorDecompose:20
|
||||
float n_out20p0 = n_out19p0.x;
|
||||
float n_out20p1 = n_out19p0.y;
|
||||
float n_out20p2 = n_out19p0.z;
|
||||
|
||||
|
||||
// DotProduct:18
|
||||
vec3 n_in18p1 = vec3(0.00000, -1.00000, 0.00000);
|
||||
float n_out18p0 = dot(n_out17p0, n_in18p1);
|
||||
|
||||
|
||||
// FloatFunc:24
|
||||
float n_out24p0 = acos(n_out18p0);
|
||||
|
||||
|
||||
// FloatOp:23
|
||||
float n_in23p0 = 6.28319;
|
||||
float n_out23p0 = n_in23p0 - n_out24p0;
|
||||
|
||||
|
||||
vec3 n_out22p0;
|
||||
// If:22
|
||||
float n_in22p1 = 0.00000;
|
||||
float n_in22p2 = 0.00001;
|
||||
if(abs(n_out20p2 - n_in22p1) < n_in22p2)
|
||||
{
|
||||
n_out22p0 = vec3(n_out24p0);
|
||||
}
|
||||
else if(n_out20p2 < n_in22p1)
|
||||
{
|
||||
n_out22p0 = vec3(n_out24p0);
|
||||
}
|
||||
else
|
||||
{
|
||||
n_out22p0 = vec3(n_out23p0);
|
||||
}
|
||||
|
||||
|
||||
// FloatOp:25
|
||||
float n_in25p1 = 6.28319;
|
||||
float n_out25p0 = n_out22p0.x / n_in25p1;
|
||||
|
||||
|
||||
// FloatParameter:26
|
||||
float n_out26p0 = value;
|
||||
|
||||
|
||||
// FloatOp:27
|
||||
float n_out27p0 = n_out25p0 - n_out26p0;
|
||||
|
||||
|
||||
// FloatParameter:14
|
||||
float n_out14p0 = fade;
|
||||
|
||||
|
||||
// FloatOp:30
|
||||
float n_in30p1 = 6.28319;
|
||||
float n_out30p0 = n_out14p0 / n_in30p1;
|
||||
|
||||
|
||||
// FloatOp:28
|
||||
float n_out28p0 = n_out27p0 / n_out30p0;
|
||||
|
||||
|
||||
// VectorLen:6
|
||||
float n_out6p0 = length(n_out5p0);
|
||||
|
||||
|
||||
// FloatParameter:8
|
||||
float n_out8p0 = radius;
|
||||
|
||||
|
||||
// FloatOp:7
|
||||
float n_out7p0 = n_out6p0 - n_out8p0;
|
||||
|
||||
|
||||
// FloatFunc:9
|
||||
float n_out9p0 = abs(n_out7p0);
|
||||
|
||||
|
||||
// FloatParameter:11
|
||||
float n_out11p0 = width;
|
||||
|
||||
|
||||
// FloatOp:15
|
||||
float n_in15p1 = 2.00000;
|
||||
float n_out15p0 = n_out11p0 / n_in15p1;
|
||||
|
||||
|
||||
// FloatOp:13
|
||||
float n_out13p0 = n_out9p0 - n_out15p0;
|
||||
|
||||
|
||||
// FloatOp:10
|
||||
float n_out10p0 = n_out13p0 / n_out14p0;
|
||||
|
||||
|
||||
// FloatOp:29
|
||||
float n_out29p0 = max(n_out28p0, n_out10p0);
|
||||
|
||||
|
||||
// FloatOp:12
|
||||
float n_in12p0 = 1.00000;
|
||||
float n_out12p0 = n_in12p0 - n_out29p0;
|
||||
|
||||
|
||||
// Output:0
|
||||
ALBEDO = vec3(n_out2p0.xyz);
|
||||
ALPHA = n_out12p0;
|
||||
|
||||
|
||||
}
|
||||
"
|
||||
graph_offset = Vector2(652.664, 119.317)
|
||||
flags/unshaded = true
|
||||
nodes/fragment/0/position = Vector2(1800, -40)
|
||||
nodes/fragment/2/node = SubResource("3")
|
||||
nodes/fragment/2/position = Vector2(1480, -200)
|
||||
nodes/fragment/3/node = SubResource("4")
|
||||
nodes/fragment/3/position = Vector2(-220, 200)
|
||||
nodes/fragment/4/node = SubResource("5")
|
||||
nodes/fragment/4/position = Vector2(-20, 200)
|
||||
nodes/fragment/5/node = SubResource("6")
|
||||
nodes/fragment/5/position = Vector2(180, 200)
|
||||
nodes/fragment/6/node = SubResource("7")
|
||||
nodes/fragment/6/position = Vector2(380, 200)
|
||||
nodes/fragment/7/node = SubResource("8")
|
||||
nodes/fragment/7/position = Vector2(580, 200)
|
||||
nodes/fragment/8/node = SubResource("9")
|
||||
nodes/fragment/8/position = Vector2(260, 440)
|
||||
nodes/fragment/9/node = SubResource("10")
|
||||
nodes/fragment/9/position = Vector2(780, 200)
|
||||
nodes/fragment/10/node = SubResource("1")
|
||||
nodes/fragment/10/position = Vector2(1200, 200)
|
||||
nodes/fragment/11/node = SubResource("2")
|
||||
nodes/fragment/11/position = Vector2(260, 600)
|
||||
nodes/fragment/12/node = SubResource("11")
|
||||
nodes/fragment/12/position = Vector2(1600, 60)
|
||||
nodes/fragment/13/node = SubResource("12")
|
||||
nodes/fragment/13/position = Vector2(1000, 200)
|
||||
nodes/fragment/14/node = SubResource("13")
|
||||
nodes/fragment/14/position = Vector2(260, 780)
|
||||
nodes/fragment/15/node = SubResource("14")
|
||||
nodes/fragment/15/position = Vector2(560, 600)
|
||||
nodes/fragment/17/node = SubResource("15")
|
||||
nodes/fragment/17/position = Vector2(-380, -100)
|
||||
nodes/fragment/18/node = SubResource("16")
|
||||
nodes/fragment/18/position = Vector2(-120, -40)
|
||||
nodes/fragment/19/node = SubResource("17")
|
||||
nodes/fragment/19/position = Vector2(-120, -180)
|
||||
nodes/fragment/20/node = SubResource("18")
|
||||
nodes/fragment/20/position = Vector2(60, -180)
|
||||
nodes/fragment/22/node = SubResource("19")
|
||||
nodes/fragment/22/position = Vector2(620, -100)
|
||||
nodes/fragment/23/node = SubResource("20")
|
||||
nodes/fragment/23/position = Vector2(360, 40)
|
||||
nodes/fragment/24/node = SubResource("21")
|
||||
nodes/fragment/24/position = Vector2(60, -40)
|
||||
nodes/fragment/25/node = SubResource("22")
|
||||
nodes/fragment/25/position = Vector2(800, -100)
|
||||
nodes/fragment/26/node = SubResource("23")
|
||||
nodes/fragment/26/position = Vector2(660, -360)
|
||||
nodes/fragment/27/node = SubResource("24")
|
||||
nodes/fragment/27/position = Vector2(1000, -100)
|
||||
nodes/fragment/28/node = SubResource("25")
|
||||
nodes/fragment/28/position = Vector2(1200, -100)
|
||||
nodes/fragment/29/node = SubResource("26")
|
||||
nodes/fragment/29/position = Vector2(1400, 60)
|
||||
nodes/fragment/30/node = SubResource("27")
|
||||
nodes/fragment/30/position = Vector2(1000, -240)
|
||||
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 3, 0, 4, 0, 4, 0, 5, 0, 5, 0, 6, 0, 6, 0, 7, 0, 8, 0, 7, 1, 7, 0, 9, 0, 12, 0, 0, 1, 9, 0, 13, 0, 13, 0, 10, 0, 14, 0, 10, 1, 11, 0, 15, 0, 15, 0, 13, 1, 5, 0, 17, 0, 17, 0, 18, 0, 17, 0, 19, 0, 19, 0, 20, 0, 18, 0, 24, 0, 24, 0, 23, 1, 22, 0, 25, 0, 20, 2, 22, 0, 24, 0, 22, 3, 23, 0, 22, 4, 24, 0, 22, 5, 25, 0, 27, 0, 26, 0, 27, 1, 27, 0, 28, 0, 28, 0, 29, 0, 10, 0, 29, 1, 29, 0, 12, 1, 14, 0, 30, 0, 30, 0, 28, 1)
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:293ae1f78a31a3396fc5aeb781361f75ea2eccbb5840074b9928868dfb4e2a81
|
||||
size 8349
|
||||
|
|
|
@ -1,10 +1,3 @@
|
|||
[gd_resource type="StandardMaterial3D" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://addons/godot-xr-tools/images/ring.png" type="Texture2D" id=1]
|
||||
|
||||
[resource]
|
||||
flags_transparent = true
|
||||
flags_unshaded = true
|
||||
flags_no_depth_test = true
|
||||
params_billboard_mode = 1
|
||||
albedo_texture = ExtResource( 1 )
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:5e10ca1942fa2ac7922a10a9124e32d80b1f65a67b6f1fa640dc67bdefc668db
|
||||
size 297
|
||||
|
|
|
@ -1,186 +1,3 @@
|
|||
[gd_resource type="VisualShader" load_steps=16 format=3 uid="uid://4i0pwdtfmtsv"]
|
||||
|
||||
[sub_resource type="VisualShaderNodeCompare" id="5"]
|
||||
output_port_for_preview = 0
|
||||
default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0), 2, 1e-05]
|
||||
type = 3
|
||||
function = 4
|
||||
condition = 1
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatParameter" id="6"]
|
||||
parameter_name = "progress"
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorCompose" id="7"]
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatOp" id="8"]
|
||||
output_port_for_preview = 0
|
||||
operator = 6
|
||||
|
||||
[sub_resource type="VisualShaderNodeColorParameter" id="9"]
|
||||
parameter_name = "bar_color"
|
||||
|
||||
[sub_resource type="VisualShaderNodeTexture2DParameter" id="17"]
|
||||
parameter_name = "bar_texture"
|
||||
texture_type = 1
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorOp" id="18"]
|
||||
operator = 2
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatOp" id="19"]
|
||||
operator = 2
|
||||
|
||||
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_hpnli"]
|
||||
output_port_for_preview = 0
|
||||
expanded_output_ports = [0]
|
||||
source = 5
|
||||
texture_type = 1
|
||||
|
||||
[sub_resource type="VisualShaderNodeVec3Parameter" id="VisualShaderNodeVec3Parameter_fhc2j"]
|
||||
parameter_name = "cutout"
|
||||
default_value_enabled = true
|
||||
default_value = Vector3(4.85, 0.33, 0)
|
||||
|
||||
[sub_resource type="VisualShaderNodeInput" id="10"]
|
||||
input_name = "uv"
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorOp" id="11"]
|
||||
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(10, 1, 0)]
|
||||
operator = 2
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorOp" id="12"]
|
||||
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(5, 0.5, 0)]
|
||||
operator = 1
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorFunc" id="13"]
|
||||
function = 4
|
||||
|
||||
[sub_resource type="VisualShaderNodeCompare" id="15"]
|
||||
output_port_for_preview = 0
|
||||
default_input_values = [0, Vector2(0, 0), 1, Vector2(4.85, 0.33), 2, 1e-05]
|
||||
type = 3
|
||||
function = 2
|
||||
condition = 1
|
||||
|
||||
[resource]
|
||||
code = "shader_type spatial;
|
||||
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx, unshaded;
|
||||
|
||||
uniform vec4 bar_color : source_color;
|
||||
uniform sampler2D bar_texture : source_color;
|
||||
uniform vec3 cutout = vec3(4.850000, 0.330000, 0.000000);
|
||||
uniform float progress;
|
||||
|
||||
|
||||
|
||||
void fragment() {
|
||||
// ColorParameter:15
|
||||
vec4 n_out15p0 = bar_color;
|
||||
|
||||
|
||||
vec4 n_out19p0;
|
||||
// Texture2D:19
|
||||
n_out19p0 = texture(bar_texture, UV);
|
||||
float n_out19p4 = n_out19p0.a;
|
||||
|
||||
|
||||
// VectorOp:17
|
||||
vec3 n_out17p0 = vec3(n_out15p0.xyz) * vec3(n_out19p0.xyz);
|
||||
|
||||
|
||||
// Input:3
|
||||
vec2 n_out3p0 = UV;
|
||||
|
||||
|
||||
// VectorOp:4
|
||||
vec3 n_in4p1 = vec3(10.00000, 1.00000, 0.00000);
|
||||
vec3 n_out4p0 = vec3(n_out3p0, 0.0) * n_in4p1;
|
||||
|
||||
|
||||
// VectorOp:5
|
||||
vec3 n_in5p1 = vec3(5.00000, 0.50000, 0.00000);
|
||||
vec3 n_out5p0 = n_out4p0 - n_in5p1;
|
||||
|
||||
|
||||
// VectorFunc:6
|
||||
vec3 n_out6p0 = abs(n_out5p0);
|
||||
|
||||
|
||||
// Vector3Parameter:20
|
||||
vec3 n_out20p0 = cutout;
|
||||
|
||||
|
||||
bool n_out8p0;
|
||||
// Compare:8
|
||||
{
|
||||
bvec2 _bv = greaterThan(vec2(n_out6p0.xy), vec2(n_out20p0.xy));
|
||||
n_out8p0 = any(_bv);
|
||||
}
|
||||
|
||||
|
||||
// FloatParameter:12
|
||||
float n_out12p0 = progress;
|
||||
|
||||
|
||||
// VectorCompose:13
|
||||
float n_in13p1 = 0.00000;
|
||||
float n_in13p2 = 0.00000;
|
||||
vec3 n_out13p0 = vec3(n_out12p0, n_in13p1, n_in13p2);
|
||||
|
||||
|
||||
bool n_out11p0;
|
||||
// Compare:11
|
||||
{
|
||||
bvec2 _bv = lessThan(n_out3p0, vec2(n_out13p0.xy));
|
||||
n_out11p0 = any(_bv);
|
||||
}
|
||||
|
||||
|
||||
// FloatOp:14
|
||||
float n_out14p0 = max((n_out8p0 ? 1.0 : 0.0), (n_out11p0 ? 1.0 : 0.0));
|
||||
|
||||
|
||||
// FloatOp:18
|
||||
float n_out18p0 = n_out19p4 * n_out14p0;
|
||||
|
||||
|
||||
// Output:0
|
||||
ALBEDO = n_out17p0;
|
||||
ALPHA = n_out18p0;
|
||||
|
||||
|
||||
}
|
||||
"
|
||||
graph_offset = Vector2(-744.269, 307.118)
|
||||
flags/unshaded = true
|
||||
nodes/fragment/0/position = Vector2(1220, 440)
|
||||
nodes/fragment/3/node = SubResource("10")
|
||||
nodes/fragment/3/position = Vector2(-1020, 580)
|
||||
nodes/fragment/4/node = SubResource("11")
|
||||
nodes/fragment/4/position = Vector2(-620, 400)
|
||||
nodes/fragment/5/node = SubResource("12")
|
||||
nodes/fragment/5/position = Vector2(-440, 400)
|
||||
nodes/fragment/6/node = SubResource("13")
|
||||
nodes/fragment/6/position = Vector2(-240, 420)
|
||||
nodes/fragment/8/node = SubResource("15")
|
||||
nodes/fragment/8/position = Vector2(240, 460)
|
||||
nodes/fragment/11/node = SubResource("5")
|
||||
nodes/fragment/11/position = Vector2(240, 860)
|
||||
nodes/fragment/12/node = SubResource("6")
|
||||
nodes/fragment/12/position = Vector2(-640, 980)
|
||||
nodes/fragment/13/node = SubResource("7")
|
||||
nodes/fragment/13/position = Vector2(-280, 960)
|
||||
nodes/fragment/14/node = SubResource("8")
|
||||
nodes/fragment/14/position = Vector2(480, 680)
|
||||
nodes/fragment/15/node = SubResource("9")
|
||||
nodes/fragment/15/position = Vector2(580, -40)
|
||||
nodes/fragment/16/node = SubResource("17")
|
||||
nodes/fragment/16/position = Vector2(40, -100)
|
||||
nodes/fragment/17/node = SubResource("18")
|
||||
nodes/fragment/17/position = Vector2(980, 80)
|
||||
nodes/fragment/18/node = SubResource("19")
|
||||
nodes/fragment/18/position = Vector2(940, 500)
|
||||
nodes/fragment/19/node = SubResource("VisualShaderNodeTexture_hpnli")
|
||||
nodes/fragment/19/position = Vector2(480, 260)
|
||||
nodes/fragment/20/node = SubResource("VisualShaderNodeVec3Parameter_fhc2j")
|
||||
nodes/fragment/20/position = Vector2(-280, 600)
|
||||
nodes/fragment/connections = PackedInt32Array(3, 0, 4, 0, 4, 0, 5, 0, 5, 0, 6, 0, 6, 0, 8, 0, 3, 0, 11, 0, 13, 0, 11, 1, 12, 0, 13, 0, 8, 0, 14, 0, 11, 0, 14, 1, 15, 0, 17, 0, 17, 0, 0, 0, 18, 0, 0, 1, 14, 0, 18, 1, 16, 0, 19, 2, 19, 4, 18, 0, 19, 0, 17, 1, 20, 0, 8, 1)
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:c88cb252f0023f59ddf4c6437365168963b947466b795abd4d2362408e2500cc
|
||||
size 5154
|
||||
|
|
|
@ -1,187 +1,3 @@
|
|||
[gd_resource type="VisualShader" load_steps=16 format=3]
|
||||
|
||||
[sub_resource type="VisualShaderNodeCompare" id="5"]
|
||||
output_port_for_preview = 0
|
||||
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0), 2, 1e-05]
|
||||
type = 3
|
||||
function = 4
|
||||
condition = 1
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatParameter" id="6"]
|
||||
parameter_name = "progress"
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorCompose" id="7"]
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatOp" id="8"]
|
||||
output_port_for_preview = 0
|
||||
operator = 6
|
||||
|
||||
[sub_resource type="VisualShaderNodeColorParameter" id="9"]
|
||||
parameter_name = "bar_color"
|
||||
|
||||
[sub_resource type="VisualShaderNodeTexture2DParameter" id="17"]
|
||||
parameter_name = "bar_texture"
|
||||
texture_type = 1
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorOp" id="18"]
|
||||
operator = 2
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatOp" id="19"]
|
||||
operator = 2
|
||||
|
||||
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_hpnli"]
|
||||
output_port_for_preview = 0
|
||||
expanded_output_ports = [0]
|
||||
source = 5
|
||||
texture_type = 1
|
||||
|
||||
[sub_resource type="VisualShaderNodeVec3Parameter" id="VisualShaderNodeVec3Parameter_fhc2j"]
|
||||
parameter_name = "cutout"
|
||||
default_value_enabled = true
|
||||
default_value = Vector3(4.85, 0.33, 0)
|
||||
|
||||
[sub_resource type="VisualShaderNodeInput" id="10"]
|
||||
input_name = "uv"
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorOp" id="11"]
|
||||
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(10, 1, 0)]
|
||||
operator = 2
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorOp" id="12"]
|
||||
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(5, 0.5, 0)]
|
||||
operator = 1
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorFunc" id="13"]
|
||||
function = 4
|
||||
|
||||
[sub_resource type="VisualShaderNodeCompare" id="15"]
|
||||
output_port_for_preview = 0
|
||||
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(4.85, 0.33, 0), 2, 1e-05]
|
||||
type = 3
|
||||
function = 2
|
||||
condition = 1
|
||||
|
||||
[resource]
|
||||
code = "shader_type spatial;
|
||||
render_mode unshaded;
|
||||
|
||||
uniform vec4 bar_color : source_color;
|
||||
uniform sampler2D bar_texture : source_color;
|
||||
uniform vec3 cutout = vec3(4.850000, 0.330000, 0.000000);
|
||||
uniform float progress;
|
||||
|
||||
|
||||
|
||||
void fragment() {
|
||||
// ColorParameter:15
|
||||
vec4 n_out15p0 = bar_color;
|
||||
|
||||
|
||||
|
||||
vec4 n_out19p0;
|
||||
// Texture2D:19
|
||||
n_out19p0 = texture(bar_texture, UV);
|
||||
float n_out19p4 = n_out19p0.a;
|
||||
|
||||
|
||||
// VectorOp:17
|
||||
vec3 n_out17p0 = vec3(n_out15p0.xyz) * vec3(n_out19p0.xyz);
|
||||
|
||||
|
||||
// Input:3
|
||||
vec2 n_out3p0 = UV;
|
||||
|
||||
|
||||
// VectorOp:4
|
||||
vec3 n_in4p1 = vec3(10.00000, 1.00000, 0.00000);
|
||||
vec3 n_out4p0 = vec3(n_out3p0, 0.0) * n_in4p1;
|
||||
|
||||
|
||||
// VectorOp:5
|
||||
vec3 n_in5p1 = vec3(5.00000, 0.50000, 0.00000);
|
||||
vec3 n_out5p0 = n_out4p0 - n_in5p1;
|
||||
|
||||
|
||||
// VectorFunc:6
|
||||
vec3 n_out6p0 = abs(n_out5p0);
|
||||
|
||||
|
||||
// Vector3Parameter:20
|
||||
vec3 n_out20p0 = cutout;
|
||||
|
||||
|
||||
bool n_out8p0;
|
||||
// Compare:8
|
||||
{
|
||||
bvec3 _bv = greaterThan(n_out6p0, n_out20p0);
|
||||
n_out8p0 = any(_bv);
|
||||
}
|
||||
|
||||
|
||||
// FloatParameter:12
|
||||
float n_out12p0 = progress;
|
||||
|
||||
|
||||
// VectorCompose:13
|
||||
float n_in13p1 = 0.00000;
|
||||
float n_in13p2 = 0.00000;
|
||||
vec3 n_out13p0 = vec3(n_out12p0, n_in13p1, n_in13p2);
|
||||
|
||||
|
||||
bool n_out11p0;
|
||||
// Compare:11
|
||||
{
|
||||
bvec3 _bv = lessThan(vec3(n_out3p0, 0.0), n_out13p0);
|
||||
n_out11p0 = any(_bv);
|
||||
}
|
||||
|
||||
|
||||
// FloatOp:14
|
||||
float n_out14p0 = max((n_out8p0 ? 1.0 : 0.0), (n_out11p0 ? 1.0 : 0.0));
|
||||
|
||||
|
||||
// FloatOp:18
|
||||
float n_out18p0 = n_out19p4 * n_out14p0;
|
||||
|
||||
|
||||
// Output:0
|
||||
ALBEDO = n_out17p0;
|
||||
ALPHA = n_out18p0;
|
||||
|
||||
|
||||
}
|
||||
"
|
||||
graph_offset = Vector2(-744.269, 307.118)
|
||||
flags/unshaded = true
|
||||
nodes/fragment/0/position = Vector2(1220, 440)
|
||||
nodes/fragment/3/node = SubResource("10")
|
||||
nodes/fragment/3/position = Vector2(-1020, 580)
|
||||
nodes/fragment/4/node = SubResource("11")
|
||||
nodes/fragment/4/position = Vector2(-620, 400)
|
||||
nodes/fragment/5/node = SubResource("12")
|
||||
nodes/fragment/5/position = Vector2(-440, 400)
|
||||
nodes/fragment/6/node = SubResource("13")
|
||||
nodes/fragment/6/position = Vector2(-240, 420)
|
||||
nodes/fragment/8/node = SubResource("15")
|
||||
nodes/fragment/8/position = Vector2(240, 460)
|
||||
nodes/fragment/11/node = SubResource("5")
|
||||
nodes/fragment/11/position = Vector2(240, 860)
|
||||
nodes/fragment/12/node = SubResource("6")
|
||||
nodes/fragment/12/position = Vector2(-640, 980)
|
||||
nodes/fragment/13/node = SubResource("7")
|
||||
nodes/fragment/13/position = Vector2(-280, 960)
|
||||
nodes/fragment/14/node = SubResource("8")
|
||||
nodes/fragment/14/position = Vector2(480, 680)
|
||||
nodes/fragment/15/node = SubResource("9")
|
||||
nodes/fragment/15/position = Vector2(580, -40)
|
||||
nodes/fragment/16/node = SubResource("17")
|
||||
nodes/fragment/16/position = Vector2(40, -100)
|
||||
nodes/fragment/17/node = SubResource("18")
|
||||
nodes/fragment/17/position = Vector2(980, 80)
|
||||
nodes/fragment/18/node = SubResource("19")
|
||||
nodes/fragment/18/position = Vector2(940, 500)
|
||||
nodes/fragment/19/node = SubResource("VisualShaderNodeTexture_hpnli")
|
||||
nodes/fragment/19/position = Vector2(480, 260)
|
||||
nodes/fragment/20/node = SubResource("VisualShaderNodeVec3Parameter_fhc2j")
|
||||
nodes/fragment/20/position = Vector2(-280, 600)
|
||||
nodes/fragment/connections = PackedInt32Array(3, 0, 4, 0, 4, 0, 5, 0, 5, 0, 6, 0, 6, 0, 8, 0, 3, 0, 11, 0, 13, 0, 11, 1, 12, 0, 13, 0, 8, 0, 14, 0, 11, 0, 14, 1, 15, 0, 17, 0, 17, 0, 0, 0, 18, 0, 0, 1, 14, 0, 18, 1, 16, 0, 19, 2, 19, 4, 18, 0, 19, 0, 17, 1, 20, 0, 8, 1)
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:28105f822c3038fcffa55f5f4dadacf211c8e33b77b7b2e75c93475b146b8c3d
|
||||
size 5046
|
||||
|
|
|
@ -1,7 +1,3 @@
|
|||
[gd_resource type="Environment" load_steps=2 format=3 uid="uid://ckiwtcdsam7ed"]
|
||||
|
||||
[sub_resource type="Sky" id="1"]
|
||||
|
||||
[resource]
|
||||
background_mode = 1
|
||||
sky = SubResource("1")
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:585ff24ab69d19a5a8afac4f432265ebe3d7a202ca5fca3650c7024fd6c6382a
|
||||
size 170
|
||||
|
|
|
@ -1,102 +1,3 @@
|
|||
# Blender 3.4.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl PhongF3EF37
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.952941 0.937255 0.215686
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Reflective53504B
|
||||
Ns 925.000061
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.325490 0.313726 0.294118
|
||||
Ks 0.800000 0.800000 0.800000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl ReflectiveA5B3A8
|
||||
Ns 925.000061
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.647059 0.701961 0.658823
|
||||
Ks 0.800000 0.800000 0.800000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Standard000000.001
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.000000 0.000000 0.000000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Standard5DD756
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.364706 0.843137 0.337255
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Standard9F9F9F.001
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.623529 0.623529 0.623529
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl StandardD3D237
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.827451 0.823529 0.215686
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl StandardD3D23789
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.827451 0.823529 0.215686
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 0.537255
|
||||
illum 1
|
||||
|
||||
newmtl StandardD82429
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.847059 0.141177 0.160784
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl StandardE72C34
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.905882 0.172549 0.203922
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:007102fb517037b0c49a2fdd1b448fece0e43097d4caa95d3d254662fad02bfa
|
||||
size 1926
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,62 +1,3 @@
|
|||
# Blender 3.4.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Standard000000
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.000000 0.000000 0.000000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Standard3AE864
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.227451 0.909804 0.392157
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Standard626262
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.384314 0.384314 0.384314
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Standard7BFFC5
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.482353 1.000000 0.772549
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Standard9F9F9F
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.623529 0.623529 0.623529
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl StandardFFFFFF
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:be25462db8a6cea9ec32796a1553e09b2aead7b3f90fb856f7a19a7f68e4dd74
|
||||
size 1167
|
||||
|
|
Loading…
Reference in New Issue
Block a user