commit
5f414434d8
46
app/assets/materials/grid.gdshader
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46
app/assets/materials/grid.gdshader
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@ -0,0 +1,46 @@
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shader_type spatial;
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render_mode unshaded, cull_back;
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uniform float dot_size: hint_range(0.0, 1.0, 0.01) = 0.5;
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uniform float dot_falloff: hint_range(0.0, 0.4, 0.001) = 0.1;
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uniform float size: hint_range(1.0, 32.0, 0.1) = 16.0;
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uniform vec2 dot_offset = vec2(0.0);
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uniform int supersampling: hint_range(0, 10, 1) = 1;
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vec2 random(vec2 st){
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return vec2(fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123), fract(sin(dot(st.xy, vec2(-40.644))) * 87502.29935));
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}
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float sdf_sphere(vec2 position, float center_dist) {
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return length(position) - max(0.0, dot_size / size - center_dist * dot_falloff);
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}
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vec2 sdf_repeat(vec2 position) {
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float inv_size = 1.0 / (size * 2.0);
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return fract(position * size) / size - inv_size;
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}
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void fragment() {
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float total_dist = 0.0;
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for(int i = 0; i < supersampling; i++) {
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float center_dist = distance(UV, vec2(0.5, 0.5));
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vec2 rand = random(vec2(float(i))) * 0.004 * (0.5 - center_dist);
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float dist = sdf_sphere(sdf_repeat(UV - dot_offset - rand), center_dist);
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if (dist <= 0.0) {
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total_dist += 1.0 / float(supersampling);
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}
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}
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ALBEDO = vec3(1.0);
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ALPHA = total_dist;
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//if(dist <= 0.0) {
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//ALBEDO = vec3(1.0);
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//} else {
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//ALBEDO = vec3(1.0);
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//ALPHA = dist;
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//}
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}
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13
app/assets/materials/grid.tres
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13
app/assets/materials/grid.tres
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@ -0,0 +1,13 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bb4kgiocswfv7"]
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[ext_resource type="Shader" path="res://assets/materials/grid.gdshader" id="1_oebjc"]
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[resource]
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resource_local_to_scene = true
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render_priority = 8
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shader = ExtResource("1_oebjc")
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shader_parameter/dot_size = 0.1
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shader_parameter/dot_falloff = 0.02
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shader_parameter/size = 10.0
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shader_parameter/dot_offset = Vector2(0, 0)
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shader_parameter/supersampling = 8
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@ -36,6 +36,11 @@ unique_name_in_owner = true
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unique_name_in_owner = true
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transform = Transform3D(0.999999, -1.39633e-11, 0, 9.48075e-12, 1, 0, 0, 0, 1, -0.355145, 0.550439, -0.477945)
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[node name="AutoHandtracker" parent="XROrigin3D/XRControllerLeft" index="2"]
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applymiddlefingerfix = null
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applyscaling = null
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coincidewristorknuckle = null
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[node name="IndexTip" parent="XROrigin3D/XRControllerLeft" index="4"]
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transform = Transform3D(0.967526, 0.252326, -0.0150302, -0.0150302, 0.116784, 0.993043, 0.252326, -0.960569, 0.116784, -0.00665802, 0.0427912, -0.169868)
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@ -23,7 +23,20 @@ const Miniature = preload ("res://content/system/miniature/miniature.gd")
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@onready var ray: RayCast3D = $Raycast
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@onready var quick_actions = $Palm/QuickActions
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var hand_active = false
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@export var show_grid = false:
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set(value):
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show_grid = value
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if ray != null:
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ray.with_grid = value
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var hand_active = false:
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set(value):
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hand_active = value
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if pointer != null:
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pointer.set_physics_process(value)
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var initiator: Initiator = Initiator.new()
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var collide: Collide
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var pointer: Pointer
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@ -114,4 +127,4 @@ func _setup_hand():
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initiator.node = self
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pointer = Pointer.new(initiator, ray)
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add_child(pointer)
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add_child(pointer)
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@ -39,6 +39,9 @@ is_right = false
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[node name="AutoHandtracker" parent="." instance=ExtResource("4_oe7fv")]
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visible = false
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applymiddlefingerfix = null
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applyscaling = null
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coincidewristorknuckle = null
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visiblehandtrackskeleton = false
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enableautotracker = false
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@ -16,7 +16,19 @@ const Miniature = preload ("res://content/system/miniature/miniature.gd")
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@onready var thumb_tip = $ThumbTip
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@onready var middle_tip = $MiddleTip
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var hand_active = false
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@export var show_grid = false:
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set(value):
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show_grid = value
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if ray != null:
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ray.with_grid = value
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var hand_active = false:
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set(value):
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hand_active = value
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if pointer != null:
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pointer.set_physics_process(value)
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var initiator: Initiator = Initiator.new()
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var collide: Collide
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var pointer: Pointer
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@ -34,6 +46,8 @@ func _ready():
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EventSystem.emit_action(action_name, false, true)
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)
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_setup_hand()
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func _setup_hand():
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TouchManager.add_finger(Finger.Type.INDEX_RIGHT, $IndexTip/TouchArea)
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@ -27,16 +27,16 @@ mesh = SubResource("BoxMesh_ir3co")
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[node name="Raycast" parent="." instance=ExtResource("1_3p68p")]
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[node name="hand_r" parent="." instance=ExtResource("2_kex6u")]
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[node name="mesh_Hand_R" parent="hand_r/Armature/Skeleton3D" index="0"]
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material_override = ExtResource("4_vhkya")
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[node name="AutoHandtracker" parent="." instance=ExtResource("3_pjmb2")]
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visible = false
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visiblehandtrackskeleton = false
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enableautotracker = false
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[node name="hand_r" parent="." instance=ExtResource("2_kex6u")]
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[node name="mesh_Hand_R" parent="hand_r/Armature/Skeleton3D" index="0"]
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material_override = ExtResource("4_vhkya")
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[node name="IndexTip" type="BoneAttachment3D" parent="."]
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transform = Transform3D(0.967526, -0.252326, 0.0150302, 0.0150302, 0.116784, 0.993043, -0.252326, -0.960569, 0.116784, 0.00665802, 0.0427913, -0.169868)
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bone_name = "Index_Tip_R"
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@ -73,6 +73,9 @@ func edit_room(room_name):
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if room == editing_room:
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return
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App.controller_left.show_grid = false
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App.controller_right.show_grid = false
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if editing_room != null:
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editing_room.editable = false
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editing_room = null
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@ -80,6 +83,8 @@ func edit_room(room_name):
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if room != null:
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room.editable = true
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editing_room = room
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App.controller_left.show_grid = true
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App.controller_right.show_grid = true
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func is_valid_room(room_name):
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var room = find_room(room_name)
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@ -7,9 +7,12 @@ const Initiator = preload ("res://lib/utils/pointer/initiator.gd")
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@onready var default_cursor: Sprite3D = $Cursor/DefaultCursor
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@onready var retro_cursor: Sprite3D = $Cursor/RetroCursor
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@onready var decal: Decal = $Decal
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@onready var grid: MeshInstance3D = $Grid
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@onready var wall_collider: RayCast3D = $WallCollider
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@export var is_right: bool = true
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@export var with_decal: bool = false
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@export var with_grid: bool = false
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@onready var pointer: Pointer
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@onready var visual_ray: MeshInstance3D = $Ray
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@ -38,17 +41,34 @@ func _ready():
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)
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R.effect(func(_arg):
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match Store.settings.state.cursor_style:
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1:
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default_cursor.visible=false
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retro_cursor.visible=true
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0, _:
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default_cursor.visible=true
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retro_cursor.visible=false
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var style=Store.settings.state.cursor_style
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default_cursor.visible=style == 0
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retro_cursor.visible=style == 1
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)
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func _physics_process(_delta):
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_handle_cursor()
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_handle_grid()
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func _process(delta):
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if grid.visible:
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grid.material_override.set_shader_parameter("dot_offset", TransformTools.plane_2d_coords(grid.global_transform) / grid.mesh.size.x)
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func _handle_grid():
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var collider = wall_collider.get_collider()
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if collider == null:
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grid.visible = false
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grid.visible = with_grid
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grid.global_position = wall_collider.get_collision_point() + wall_collider.get_collision_normal() * 0.01
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if abs(wall_collider.get_collision_normal().dot(Vector3.UP)) > 0.9:
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grid.global_transform.basis = Basis.looking_at(wall_collider.get_collision_normal(), Vector3.FORWARD, true)
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else:
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grid.global_transform.basis = Basis.looking_at(wall_collider.get_collision_normal(), Vector3.UP, true)
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func _handle_cursor():
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var collider = get_collider()
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cursor.visible = true
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decal.visible = false
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cursor.global_transform.origin = get_collision_point() + get_collision_normal() * 0.001 # offset to avoid z-fighting
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if abs(get_collision_normal().dot(Vector3.UP)) > 0.9:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://dscp8x0ari57n"]
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[gd_scene load_steps=10 format=3 uid="uid://dscp8x0ari57n"]
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[ext_resource type="Texture2D" uid="uid://bl33klueufwja" path="res://assets/cursors/pointer.png" id="1_2f2iv"]
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[ext_resource type="Script" path="res://content/system/raycast/raycast.gd" id="1_gp8nv"]
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@ -6,6 +6,7 @@
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[ext_resource type="Shader" path="res://content/system/raycast/raycast.gdshader" id="3_lpfe7"]
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[ext_resource type="Texture2D" uid="uid://cy5dna78q6tn6" path="res://assets/models/ray/ray.png" id="4_fe8o8"]
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[ext_resource type="ArrayMesh" uid="uid://d3kriab522o2w" path="res://assets/models/ray/ray.obj" id="5_3o4gy"]
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[ext_resource type="Material" uid="uid://bb4kgiocswfv7" path="res://assets/materials/grid.tres" id="7_tnbkv"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ov0gt"]
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render_priority = 0
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@ -13,6 +14,9 @@ shader = ExtResource("3_lpfe7")
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shader_parameter/albedo = Color(1, 1, 1, 1)
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shader_parameter/texture_albedo = ExtResource("4_fe8o8")
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[sub_resource type="PlaneMesh" id="PlaneMesh_cq16e"]
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orientation = 2
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[node name="Raycast" type="RayCast3D"]
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transform = Transform3D(0.999999, -1.39624e-11, 0, 9.48108e-12, 0.999999, 0, 0, 4.54747e-13, 0.999998, 0, 0, 0)
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target_position = Vector3(0, 0, -5)
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@ -49,3 +53,11 @@ texture = ExtResource("3_f5ibs")
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transform = Transform3D(1, -1.39624e-11, -6.10317e-19, 0, -4.37114e-08, 1, -1.39624e-11, -1, -4.37114e-08, 0, 0, -0.0182334)
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material_override = SubResource("ShaderMaterial_ov0gt")
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mesh = ExtResource("5_3o4gy")
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[node name="Grid" type="MeshInstance3D" parent="."]
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material_override = ExtResource("7_tnbkv")
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mesh = SubResource("PlaneMesh_cq16e")
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[node name="WallCollider" type="RayCast3D" parent="."]
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target_position = Vector3(0, 0, -10)
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collision_mask = 16
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@ -60,7 +60,7 @@ func send_data(data: PackedByteArray):
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stream.encode_s8(0, handler_id)
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stream.append_array(data)
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api.send_raw(stream)
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api.connection.send_raw(stream)
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func handle_message(message: Dictionary):
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if message["type"] != "event":
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@ -1,5 +1,13 @@
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class_name TransformTools
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static func plane_2d_coords(transform: Transform3D) -> Vector2:
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var point = transform.origin
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transform.origin = Vector3.ZERO
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point = transform.inverse() * point
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return Vector2( - point.x, point.y)
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## Calculate the transform that would transform the source position, direction and up vector to the target position, direction and up vector
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## Basically a bit more fancy Inputs for a Transform3D
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static func calc_delta_transform(source_pos: Vector3, source_dir: Vector3, source_up: Vector3, target_pos: Vector3, target_dir: Vector3, target_up: Vector3) -> Transform3D:
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9
app/test/content/grid_shader.gd
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9
app/test/content/grid_shader.gd
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@ -0,0 +1,9 @@
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@tool
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extends Node3D
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const GridShader = preload ("res://assets/materials/grid.tres")
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@onready var mesh = $MeshInstance3D
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func _process(_delta):
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GridShader.set_shader_parameter("dot_offset", TransformTools.plane_2d_coords(mesh.global_transform))
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15
app/test/content/grid_shader.tscn
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15
app/test/content/grid_shader.tscn
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@ -0,0 +1,15 @@
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[gd_scene load_steps=4 format=3 uid="uid://d26xg5okbaen6"]
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[ext_resource type="Script" path="res://test/content/grid_shader.gd" id="1_jgxlt"]
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[ext_resource type="Material" uid="uid://bb4kgiocswfv7" path="res://assets/materials/grid.tres" id="2_siin6"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_atwo6"]
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size = Vector2(1, 1)
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[node name="Node3D" type="Node3D"]
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script = ExtResource("1_jgxlt")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(-0.843227, -0.537538, -0.00456947, -0.18903, 0.28855, 0.93862, -0.503225, 0.792333, -0.344923, 0.968812, 1.30895, -0.0715666)
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material_override = ExtResource("2_siin6")
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mesh = SubResource("PlaneMesh_atwo6")
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Loading…
Reference in New Issue
Block a user