fix bugs in Rdot, Movable and Hands
This commit is contained in:
parent
653d3251e4
commit
5d4f62c34d
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@ -64,6 +64,9 @@ static func effect(callback: Callable):
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if !deconstructor.is_null():
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deconstructor.call()
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if callback.is_valid() == false:
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return
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var result=callback.call(_arg)
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if result is Callable:
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@ -29,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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fbx/importer=0
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@ -29,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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fbx/importer=0
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@ -29,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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fbx/importer=0
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@ -10,7 +10,7 @@
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[sub_resource type="BoxShape3D" id="BoxShape3D_3qyo4"]
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size = Vector3(0.32, 0.16, 0.02)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mb0u1"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_v0oi8"]
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resource_local_to_scene = true
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render_priority = 10
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shader = ExtResource("6_40cd1")
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@ -25,7 +25,7 @@ shader_parameter/corner_radius = 0.8
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shader_parameter/roughness = 0.3
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shader_parameter/grain_amount = 0.02
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[sub_resource type="QuadMesh" id="QuadMesh_ysurb"]
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[sub_resource type="QuadMesh" id="QuadMesh_pbdeb"]
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size = Vector2(0.32, 0.16)
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[node name="Timer" type="StaticBody3D" groups=["entity"]]
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@ -78,7 +78,7 @@ label = "stop"
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icon = true
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[node name="Panel" parent="." instance=ExtResource("5_j3gsb")]
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material_override = SubResource("ShaderMaterial_mb0u1")
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mesh = SubResource("QuadMesh_ysurb")
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material_override = SubResource("ShaderMaterial_v0oi8")
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mesh = SubResource("QuadMesh_pbdeb")
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size = Vector2(0.32, 0.16)
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corner_radius = 0.8
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@ -13,7 +13,6 @@ signal on_moved()
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var initiator = null
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var initiator2 = null
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var resizing = false
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var relative_transform = Transform3D()
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var initial_point = Vector3()
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@ -27,7 +26,7 @@ var initial_transform = Transform3D()
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var distances = Vector2()
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func _process(delta):
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if get_tree().debug_collisions_hint&&resizing:
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if get_tree().debug_collisions_hint&&initiator2 != null:
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DebugDraw3D.draw_line(initial_position, initial_position + initial_direction, Color(1, 0, 0))
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DebugDraw3D.draw_line(initial_position, initial_position + initial_up, Color(0, 1, 0))
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@ -38,12 +37,11 @@ func _on_grab_down(event: EventPointer):
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if restricted&&event.target != get_parent():
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return
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if resizing&&initiator2 != null:
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if initiator != null&&initiator2 != null:
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return
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if resizable&&initiator != null:
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if initiator != null&&initiator2 == null&&initiator != event.initiator:
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initiator2 = event.initiator
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resizing = true
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distances.y = event.ray.get_collision_point().distance_to(event.ray.global_position)
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@ -54,7 +52,6 @@ func _on_grab_down(event: EventPointer):
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return
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if resizable:
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distances.x = event.ray.get_collision_point().distance_to(event.ray.global_position)
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initiator = event.initiator
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@ -69,11 +66,14 @@ func _on_grab_move(event: EventPointer):
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if event.initiator != initiator:
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return
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if resizing:
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if initiator != null&&initiator2 != null:
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var new_position = _get_first_ray_point()
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var new_direction = _get_second_ray_point() - new_position
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var new_up = -initiator.node.global_transform.basis.z.normalized() * distances.x
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if resizable == false:
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new_direction = new_direction.normalized() * initial_direction.length()
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if get_tree().debug_collisions_hint:
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DebugDraw3D.draw_line(new_position, new_position + new_direction, Color(1, 0, 0))
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DebugDraw3D.draw_line(new_position, new_position + new_up, Color(0, 1, 0))
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@ -93,7 +93,6 @@ func _on_grab_move(event: EventPointer):
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func _on_grab_up(event: EventPointer):
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if event.initiator == initiator2:
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initiator2 = null
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resizing = false
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_update_relative_transform()
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return
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@ -101,12 +100,10 @@ func _on_grab_up(event: EventPointer):
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if initiator2 != null:
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initiator = initiator2
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initiator2 = null
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resizing = false
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_update_relative_transform()
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else:
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initiator = null
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initiator2 = null
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resizing = false
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on_moved.emit()
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func _get_first_ray_point():
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@ -16,7 +16,7 @@ material = SubResource("StandardMaterial3D_m58yb")
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size = Vector3(0.01, 0.01, 0.01)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ca85m"]
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render_priority = 0
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render_priority = 50
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shader = ExtResource("6_wk733")
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shader_parameter/albedo = Color(1, 1, 1, 0.4)
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shader_parameter/fade_offset = 0.0
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@ -3,7 +3,7 @@
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[ext_resource type="Shader" path="res://assets/materials/hands.gdshader" id="1_kyekt"]
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[resource]
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render_priority = 0
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render_priority = 50
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shader = ExtResource("1_kyekt")
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shader_parameter/albedo = Color(1, 1, 1, 0.4)
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shader_parameter/fade_offset = 0.0
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@ -1,289 +0,0 @@
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[gd_scene load_steps=4 format=3 uid="uid://byj36o0boo1v2"]
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[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="3_te2p8"]
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[sub_resource type="GDScript" id="GDScript_4kea7"]
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script/source = "extends Node3D
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const Pointer = preload (\"res://lib/utils/pointer/pointer.gd\")
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const Initiator = preload (\"res://lib/utils/pointer/initiator.gd\")
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const Finger = preload (\"res://lib/utils/touch/finger.gd\")
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const Touch = preload (\"res://lib/utils/touch/touch.gd\")
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const Collide = preload (\"res://lib/utils/touch/collide.gd\")
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const Miniature = preload (\"res://content/system/house/mini/miniature.gd\")
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@onready var main = $\"/root/Main\"
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@onready var palm = $XRHandLeft/Palm
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@onready var quick_actions = $XRHandLeft/Palm/QuickActions
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@onready var mini_view_button = $XRHandLeft/Palm/QuickActions/MiniView
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@onready var temperature_button = $XRHandLeft/Palm/QuickActions/Temperature
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@onready var humidity_button = $XRHandLeft/Palm/QuickActions/Humidity
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@export var ray_left: RayCast3D
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@export var ray_right: RayCast3D
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@export var hand_left: Node3D
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@export var hand_right: Node3D
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@onready var bone_attachments_right = [$XRHandRight/IndexTip, $XRHandRight/ThumbTip, $XRHandRight/MiddleTip]
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@onready var bone_attachments_left = [$XRHandLeft/IndexTip, $XRHandLeft/ThumbTip, $XRHandLeft/MiddleTip]
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enum Fingers {INDEX, THUMB, MIDDLE}
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var left_initiator: Initiator = Initiator.new()
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var right_initiator: Initiator = Initiator.new()
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var touch: Touch
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var collide: Collide
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var left_pointer: Pointer
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var right_pointer: Pointer
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var press_distance = 0.03
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var grip_distance = 0.03
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var pressed_left = false
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var pressed_right = false
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var grabbed_left = false
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var grabbed_right = false
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func _ready():
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var fingers = {
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Finger.Type.INDEX_RIGHT: $XRHandRight/IndexTip/TouchArea,
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Finger.Type.INDEX_LEFT: $XRHandLeft/IndexTip/TouchArea,
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Finger.Type.MIDDLE_RIGHT: $XRHandRight/MiddleTip/TouchArea,
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Finger.Type.MIDDLE_LEFT: $XRHandLeft/MiddleTip/TouchArea
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}
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touch = Touch.new(fingers)
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collide = Collide.new(hand_left, hand_right, $XRHandLeft/IndexTip/TouchArea, $XRHandRight/IndexTip/TouchArea)
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add_child(touch)
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add_child(collide)
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_ready_hand()
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mini_view_button.on_button_up.connect(func():
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House.body.mini_view.small.value=!House.body.mini_view.small.value
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)
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temperature_button.on_button_up.connect(func():
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if House.body.mini_view.heatmap_type.value == Miniature.HeatmapType.TEMPERATURE:
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House.body.mini_view.heatmap_type.value=Miniature.HeatmapType.NONE
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else:
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House.body.mini_view.heatmap_type.value=Miniature.HeatmapType.TEMPERATURE
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)
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humidity_button.on_button_up.connect(func():
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if House.body.mini_view.heatmap_type.value == Miniature.HeatmapType.HUMIDITY:
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House.body.mini_view.heatmap_type.value=Miniature.HeatmapType.NONE
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else:
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House.body.mini_view.heatmap_type.value=Miniature.HeatmapType.HUMIDITY
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)
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func _ready_hand():
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left_initiator.type = Initiator.Type.HAND_LEFT
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left_initiator.node = ray_left.get_parent()
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left_pointer = Pointer.new(left_initiator, ray_left)
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add_child(left_pointer)
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right_initiator.type = Initiator.Type.HAND_RIGHT
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right_initiator.node = ray_right.get_parent()
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right_pointer = Pointer.new(right_initiator, ray_right)
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add_child(right_pointer)
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func _process(_delta):
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if main.camera.global_transform.basis.z.dot(palm.global_transform.basis.y) > 0.85:
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if quick_actions.is_inside_tree() == false: palm.add_child(quick_actions)
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else:
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if quick_actions.is_inside_tree(): palm.remove_child(quick_actions)
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func _physics_process(_delta):
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_process_hand_left(hand_left)
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_process_hand_right(hand_right)
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func _process_hand_left(hand: Node3D):
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var index_tip = bone_attachments_left[Fingers.INDEX].get_node(\"Marker3D\")
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var thumb_tip = bone_attachments_left[Fingers.THUMB].get_node(\"Marker3D\")
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var middle_tip = bone_attachments_left[Fingers.MIDDLE].get_node(\"Marker3D\")
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var _ray = ray_left if hand == hand_left else ray_right
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var initiator = left_initiator if hand == hand_left else right_initiator
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var distance_trigger = index_tip.global_position.distance_to(thumb_tip.global_position)
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var distance_grab = middle_tip.global_position.distance_to(thumb_tip.global_position)
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var trigger_close = distance_trigger <= press_distance
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var grab_close = distance_grab <= grip_distance
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if trigger_close&&!pressed_left:
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initiator.on_press.emit(Initiator.EventType.TRIGGER)
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pressed_left = true
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elif !trigger_close&&pressed_left:
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initiator.on_release.emit(Initiator.EventType.TRIGGER)
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pressed_left = false
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if grab_close&&!grabbed_left:
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initiator.on_press.emit(Initiator.EventType.GRIP)
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grabbed_left = true
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elif !grab_close&&grabbed_left:
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initiator.on_release.emit(Initiator.EventType.GRIP)
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grabbed_left = false
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func _process_hand_right(hand: Node3D):
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var index_tip = bone_attachments_right[Fingers.INDEX].get_node(\"Marker3D\")
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var thumb_tip = bone_attachments_right[Fingers.THUMB].get_node(\"Marker3D\")
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var middle_tip = bone_attachments_right[Fingers.MIDDLE].get_node(\"Marker3D\")
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var _ray = ray_left if hand == hand_left else ray_right
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var initiator = left_initiator if hand == hand_left else right_initiator
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var distance_trigger = index_tip.global_position.distance_to(thumb_tip.global_position)
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var distance_grab = middle_tip.global_position.distance_to(thumb_tip.global_position)
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var trigger_close = distance_trigger <= press_distance
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var grab_close = distance_grab <= grip_distance
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if trigger_close&&!pressed_right:
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initiator.on_press.emit(Initiator.EventType.TRIGGER)
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pressed_right = true
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elif !trigger_close&&pressed_right:
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initiator.on_release.emit(Initiator.EventType.TRIGGER)
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pressed_right = false
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if grab_close&&!grabbed_right:
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initiator.on_press.emit(Initiator.EventType.GRIP)
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grabbed_right = true
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elif !grab_close&&grabbed_right:
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initiator.on_release.emit(Initiator.EventType.GRIP)
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grabbed_right = false
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"
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dopke"]
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radius = 0.001
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height = 0.02
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[node name="Hands" type="Node3D"]
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script = SubResource("GDScript_4kea7")
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[node name="XRHandLeft" type="Node3D" parent="."]
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transform = Transform3D(0.999999, -1.39628e-11, 0, 9.48119e-12, 0.999999, -4.54747e-13, 0, 0, 0.999999, -0.25, 0, 0)
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[node name="IndexTip" type="BoneAttachment3D" parent="XRHandLeft"]
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transform = Transform3D(0.967526, 0.252326, -0.0150302, -0.0150302, 0.116784, 0.993043, 0.252326, -0.960569, 0.116784, -0.00665802, 0.0427913, -0.169868)
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bone_name = "Index_Tip_L"
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bone_idx = 9
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use_external_skeleton = true
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external_skeleton = NodePath("")
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[node name="Marker3D" type="Marker3D" parent="XRHandLeft/IndexTip"]
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gizmo_extents = 0.02
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[node name="TouchArea" type="Area3D" parent="XRHandLeft/IndexTip"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0.01)
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collision_layer = 0
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collision_mask = 4
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="XRHandLeft/IndexTip/TouchArea"]
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transform = Transform3D(1, -7.45058e-09, -2.22045e-16, 7.45058e-09, 1, 0, 0, 0, 1, 0, 0, 0)
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shape = SubResource("CapsuleShape3D_dopke")
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[node name="ThumbTip" type="BoneAttachment3D" parent="XRHandLeft"]
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transform = Transform3D(0.967043, 0.24582, -0.0663439, -0.0663439, 0.494837, 0.86645, 0.24582, -0.833492, 0.494837, 0.0261569, 0.0891964, -0.0934418)
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bone_name = "Thumb_Tip_L"
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bone_idx = 4
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use_external_skeleton = true
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external_skeleton = NodePath("")
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[node name="Marker3D" type="Marker3D" parent="XRHandLeft/ThumbTip"]
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gizmo_extents = 0.02
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[node name="MiddleTip" type="BoneAttachment3D" parent="XRHandLeft"]
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transform = Transform3D(0.98042, 0.196912, 0.00149799, 0.001498, -0.015065, 0.999885, 0.196912, -0.980305, -0.0150651, -0.00327212, -0.00771424, -0.176318)
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bone_name = "Middle_Tip_L"
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bone_idx = 14
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use_external_skeleton = true
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external_skeleton = NodePath("")
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[node name="Marker3D" type="Marker3D" parent="XRHandLeft/MiddleTip"]
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gizmo_extents = 0.02
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[node name="TouchArea" type="Area3D" parent="XRHandLeft/MiddleTip"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0.01)
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collision_layer = 0
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collision_mask = 4
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="XRHandLeft/MiddleTip/TouchArea"]
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transform = Transform3D(1, -7.45058e-09, -2.22045e-16, 7.45058e-09, 1, 0, 0, 0, 1, 0, 0, 0)
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shape = SubResource("CapsuleShape3D_dopke")
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[node name="Palm" type="Node3D" parent="XRHandLeft"]
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transform = Transform3D(-0.707107, -8.74228e-08, -0.707107, 6.18173e-08, -1, 6.18173e-08, -0.707107, -8.29045e-24, 0.707107, 0.01, -0.04, -5.58794e-09)
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[node name="QuickActions" type="Node3D" parent="XRHandLeft/Palm"]
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transform = Transform3D(0.5, -4.47035e-08, -4.37114e-08, 4.37114e-08, -2.18557e-08, 0.5, -4.47035e-08, -0.5, -2.18557e-08, 0.005, 0, 0.005)
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[node name="MiniView" parent="XRHandLeft/Palm/QuickActions" instance=ExtResource("3_te2p8")]
|
||||
transform = Transform3D(1, -3.55271e-15, -4.33681e-19, 3.55271e-15, 1, 3.5525e-15, -4.33681e-19, -3.55291e-15, 1, -0.0600001, 0, 0)
|
||||
label = "nest_multi_room"
|
||||
icon = true
|
||||
|
||||
[node name="Temperature" parent="XRHandLeft/Palm/QuickActions" instance=ExtResource("3_te2p8")]
|
||||
label = "device_thermostat"
|
||||
icon = true
|
||||
|
||||
[node name="Humidity" parent="XRHandLeft/Palm/QuickActions" instance=ExtResource("3_te2p8")]
|
||||
transform = Transform3D(1, 1.73472e-18, 0, 0, 1, 0, 0, 0, 1, 0.0600001, -5.68873e-13, 0)
|
||||
label = "humidity_mid"
|
||||
icon = true
|
||||
|
||||
[node name="XRHandRight" type="Node3D" parent="."]
|
||||
transform = Transform3D(0.999998, 0, 0, 0, 0.999999, 0, 0, 0, 0.999999, 0.264391, 0, 0)
|
||||
|
||||
[node name="IndexTip" type="BoneAttachment3D" parent="XRHandRight"]
|
||||
transform = Transform3D(0.967526, -0.252326, 0.0150302, 0.0150302, 0.116784, 0.993043, -0.252326, -0.960569, 0.116784, 0.00665802, 0.0427913, -0.169868)
|
||||
bone_name = "Index_Tip_R"
|
||||
bone_idx = 9
|
||||
use_external_skeleton = true
|
||||
external_skeleton = NodePath("")
|
||||
|
||||
[node name="Marker3D" type="Marker3D" parent="XRHandRight/IndexTip"]
|
||||
gizmo_extents = 0.02
|
||||
|
||||
[node name="TouchArea" type="Area3D" parent="XRHandRight/IndexTip"]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0.01)
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="XRHandRight/IndexTip/TouchArea"]
|
||||
transform = Transform3D(1, -7.45058e-09, -2.22045e-16, 7.45058e-09, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_dopke")
|
||||
|
||||
[node name="ThumbTip" type="BoneAttachment3D" parent="XRHandRight"]
|
||||
transform = Transform3D(0.967042, -0.24582, 0.0663439, 0.0663439, 0.494837, 0.866449, -0.24582, -0.833492, 0.494837, -0.0261569, 0.0891963, -0.0934418)
|
||||
bone_name = "Thumb_Tip_R"
|
||||
bone_idx = 4
|
||||
use_external_skeleton = true
|
||||
external_skeleton = NodePath("")
|
||||
|
||||
[node name="Marker3D" type="Marker3D" parent="XRHandRight/ThumbTip"]
|
||||
gizmo_extents = 0.02
|
||||
|
||||
[node name="MiddleTip" type="BoneAttachment3D" parent="XRHandRight"]
|
||||
transform = Transform3D(0.98042, -0.196912, -0.00149799, -0.001498, -0.015065, 0.999885, -0.196912, -0.980305, -0.0150651, 0.00327212, -0.00771424, -0.176318)
|
||||
bone_name = "Middle_Tip_R"
|
||||
bone_idx = 14
|
||||
use_external_skeleton = true
|
||||
external_skeleton = NodePath("")
|
||||
|
||||
[node name="Marker3D" type="Marker3D" parent="XRHandRight/MiddleTip"]
|
||||
gizmo_extents = 0.02
|
||||
|
||||
[node name="TouchArea" type="Area3D" parent="XRHandRight/MiddleTip"]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0.01)
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="XRHandRight/MiddleTip/TouchArea"]
|
||||
transform = Transform3D(1, -7.45058e-09, -2.22045e-16, 7.45058e-09, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_dopke")
|
|
@ -5,7 +5,7 @@
|
|||
[ext_resource type="FontVariation" uid="uid://d2ofyimg5s65q" path="res://assets/fonts/ui_font_500.tres" id="3_ij5fh"]
|
||||
[ext_resource type="Shader" path="res://content/ui/components/panel/glass.gdshader" id="3_nl02b"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_w3y4s"]
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_46adm"]
|
||||
resource_local_to_scene = true
|
||||
render_priority = 10
|
||||
shader = ExtResource("3_nl02b")
|
||||
|
@ -20,7 +20,7 @@ shader_parameter/corner_radius = 0.2
|
|||
shader_parameter/roughness = 0.3
|
||||
shader_parameter/grain_amount = 0.02
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_rsne0"]
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_1me1o"]
|
||||
size = Vector2(0.15, 0.03)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_x4yp8"]
|
||||
|
@ -83,8 +83,8 @@ collision_mask = 6
|
|||
|
||||
[node name="Panel3D" type="MeshInstance3D" parent="Body"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.005)
|
||||
material_override = SubResource("ShaderMaterial_w3y4s")
|
||||
mesh = SubResource("QuadMesh_rsne0")
|
||||
material_override = SubResource("ShaderMaterial_46adm")
|
||||
mesh = SubResource("QuadMesh_1me1o")
|
||||
script = ExtResource("3_3bvrj")
|
||||
size = Vector2(0.15, 0.03)
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user