increase ws buffer size
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d25017192d
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5
.github/workflows/build-prod.yml
vendored
5
.github/workflows/build-prod.yml
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@ -57,11 +57,8 @@ jobs:
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sed -i 's/singleInstancePerTask/singleTask/g' ./android/build/AndroidManifest.xml
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versioncode=$(eval "git tag | grep -v "test" | wc -l")
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sed -i "s/BUILD_VERSION_CODE/$versioncode/g" export_presets.cfg
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versioncode=$(eval "cat export_presets.cfg | grep version/code | tail -1 | cut -d'=' -f2")
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sed -i "s/android:versionCode=\"1\"/android:versionCode=\"$versioncode\"/g" ./android/build/AndroidManifest.xml
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sed -i 's/BUILD_VERSION/${{ github.ref_name }}/g' export_presets.cfg
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sed -i "s/android:versionName=\"1.0\"/android:versionName=\"${{ github.ref_name }}\"/g" ./android/build/AndroidManifest.xml
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- name: export game
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@ -248,8 +248,8 @@ architectures/armeabi-v7a=false
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architectures/arm64-v8a=true
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architectures/x86=false
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architectures/x86_64=false
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version/code=6
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version/name="v0.2.0"
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version/code=8
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version/name="v0.2.1"
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package/unique_name="de.nitwel.$genname"
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package/name="Immersive Home"
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package/signed=true
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@ -40,7 +40,7 @@ func connect_ws():
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# https://github.com/godotengine/godot/issues/84423
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# Otherwise the WebSocketPeer will crash when receiving large packets
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socket.set_inbound_buffer_size(65535 * 4)
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socket.set_inbound_buffer_size(pow(2, 22)) # ~4MB buffer
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func _process(delta):
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socket.poll()
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