update to Godot 4.2.2
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9f2cb273d3
commit
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@ -1 +1 @@
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4.2.1.stable
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4.2.2.stable
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@ -51,7 +51,7 @@ transform = Transform3D(1, -7.45058e-09, -2.22045e-16, 7.45058e-09, 1, 0, 0, 0,
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shape = SubResource("CapsuleShape3D_dopke")
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[node name="ThumbTip" type="BoneAttachment3D" parent="XRHandLeft"]
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transform = Transform3D(0.937246, 0.0284254, -0.347508, 0.0184905, 0.991216, 0.130949, 0.348178, -0.129157, 0.928488, 0.0498668, 0.0560917, -0.112777)
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transform = Transform3D(0.937246, 0.0284254, -0.347508, 0.0184905, 0.991216, 0.130949, 0.348178, -0.129157, 0.928487, 0.0498668, 0.0560917, -0.112777)
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bone_name = "Thumb_Tip_L"
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bone_idx = 4
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use_external_skeleton = true
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@ -61,7 +61,7 @@ external_skeleton = NodePath("../left_hand/Armature_001/Skeleton3D")
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gizmo_extents = 0.02
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[node name="MiddleTip" type="BoneAttachment3D" parent="XRHandLeft"]
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transform = Transform3D(0.0812012, -0.650531, -0.755125, 0.996577, 0.064817, 0.051326, 0.0155558, -0.756708, 0.653568, 0.032112, 0.00654224, -0.171612)
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transform = Transform3D(0.0812012, -0.650531, -0.755125, 0.996576, 0.064817, 0.051326, 0.0155558, -0.756708, 0.653567, 0.032112, 0.00654224, -0.171612)
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bone_name = "Middle_Tip_L"
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bone_idx = 14
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use_external_skeleton = true
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@ -112,7 +112,7 @@ transform = Transform3D(1, 0, 4.7579e-13, 0, 1, 0, -1.34149e-12, 1.77636e-15, 1,
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material_override = SubResource("StandardMaterial3D_n27ki")
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[node name="IndexTip" type="BoneAttachment3D" parent="XRHandRight"]
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transform = Transform3D(0.19221, 0.669966, 0.717079, -0.091543, -0.715277, 0.69282, 0.977075, -0.19881, -0.0761527, -0.0345977, -0.164767, -0.0355401)
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transform = Transform3D(0.19221, 0.669966, 0.717078, -0.091543, -0.715277, 0.69282, 0.977075, -0.19881, -0.0761527, -0.0345978, -0.164767, -0.0355401)
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bone_name = "Index_Tip_R"
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bone_idx = 9
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use_external_skeleton = true
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@ -142,7 +142,7 @@ external_skeleton = NodePath("../right_hand/Armature/Skeleton3D")
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gizmo_extents = 0.02
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[node name="MiddleTip" type="BoneAttachment3D" parent="XRHandRight"]
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transform = Transform3D(0.0812011, 0.650531, 0.755126, -0.0155557, -0.756709, 0.653568, 0.996576, -0.0648169, -0.0513262, -0.032112, -0.171612, -0.00654216)
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transform = Transform3D(0.0812011, 0.650531, 0.755126, -0.0155557, -0.756708, 0.653568, 0.996576, -0.0648169, -0.0513262, -0.032112, -0.171612, -0.00654216)
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bone_name = "Middle_Tip_R"
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bone_idx = 14
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use_external_skeleton = true
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@ -10,7 +10,7 @@ cull_mode = 2
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shading_mode = 0
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albedo_color = Color(0.109804, 0.721569, 0.262745, 1)
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[sub_resource type="ArrayMesh" id="ArrayMesh_25da5"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_mec1l"]
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_surfaces = [{
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"aabb": AABB(-0.000587015, -0.000596339, 0.0005, 0.501171, 0.301189, 1e-05),
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"format": 34359742465,
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@ -43,7 +43,7 @@ script = ExtResource("1_n7fu8")
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[node name="Line" type="MeshInstance3D" parent="."]
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material_override = SubResource("StandardMaterial3D_20gpn")
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mesh = SubResource("ArrayMesh_25da5")
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mesh = SubResource("ArrayMesh_mec1l")
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[node name="Plane" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.15, -0.001)
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@ -249,8 +249,8 @@ architectures/armeabi-v7a=false
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architectures/arm64-v8a=true
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architectures/x86=false
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architectures/x86_64=false
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version/code=14
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version/name="v0.4.1"
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version/code=15
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version/name="v0.5.0"
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package/unique_name="de.nitwel.$genname"
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package/name="Immersive Home"
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package/signed=true
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