continue working on websocket implementation
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parent
40adc7b8ef
commit
3d411188a6
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@ -5,7 +5,7 @@ extends StaticBody3D
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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var stateInfo = await HomeAdapters.adapter.get_state(entity_id)
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var stateInfo = await HomeAdapters.adapter_ws.get_state(entity_id)
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if stateInfo["state"] == "on":
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if stateInfo["state"] == "on":
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sprite.set_frame(0)
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sprite.set_frame(0)
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else:
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else:
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@ -13,7 +13,7 @@ func _ready():
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func _on_toggle():
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func _on_toggle():
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HomeAdapters.adapter.set_state(entity_id, "off" if sprite.get_frame() == 0 else "on")
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HomeAdapters.adapter_ws.set_state(entity_id, "off" if sprite.get_frame() == 0 else "on")
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if sprite.get_frame() == 0:
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if sprite.get_frame() == 0:
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sprite.set_frame(1)
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sprite.set_frame(1)
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else:
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else:
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@ -5,7 +5,7 @@ extends StaticBody3D
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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var stateInfo = await HomeAdapters.adapter.get_state(entity_id)
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var stateInfo = await HomeAdapters.adapter_ws.get_state(entity_id)
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if stateInfo["state"] == "on":
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if stateInfo["state"] == "on":
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sprite.set_frame(0)
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sprite.set_frame(0)
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else:
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else:
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@ -13,7 +13,7 @@ func _ready():
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func _on_toggle():
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func _on_toggle():
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HomeAdapters.adapter.set_state(entity_id, "off" if sprite.get_frame() == 0 else "on")
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HomeAdapters.adapter_ws.set_state(entity_id, "off" if sprite.get_frame() == 0 else "on")
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if sprite.get_frame() == 0:
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if sprite.get_frame() == 0:
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sprite.set_frame(1)
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sprite.set_frame(1)
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else:
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else:
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@ -6,21 +6,6 @@ var adapter = Adapter.new(Adapter.ADAPTER_TYPES.HASS)
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var adapter_ws = Adapter.new(Adapter.ADAPTER_TYPES.HASS_WS)
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var adapter_ws = Adapter.new(Adapter.ADAPTER_TYPES.HASS_WS)
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func _ready():
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func _ready():
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add_child(adapter)
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add_child(adapter_ws)
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add_child(adapter_ws)
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var timer = Timer.new()
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timer.set_wait_time(1)
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timer.set_one_shot(true)
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print("timer started")
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timer.timeout.connect(func():
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print("timer done")
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var result = await adapter_ws.get_state("light.living_room")
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print(result)
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)
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add_child(timer)
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timer.start()
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40
src/home_adapters/hass_ws/callback_map.gd
Normal file
40
src/home_adapters/hass_ws/callback_map.gd
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@ -0,0 +1,40 @@
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extends Node
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class_name CallbackMap
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var callbacks := {}
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func add(key: Variant, callback: Callable) -> void:
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_validate_key(key)
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if callbacks.has(key):
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callbacks[key].append(callback)
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else:
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callbacks[key] = [callback]
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func add_once(key: Variant, callback: Callable) -> void:
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_validate_key(key)
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var fn: Callable
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fn = func(args: Array):
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remove(key, fn)
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callback.callv(args)
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add(key, fn)
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func remove(key: Variant, callback: Callable) -> void:
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_validate_key(key)
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if callbacks.has(key):
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callbacks[key].erase(callback)
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func call_key(key: Variant, args: Array) -> void:
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_validate_key(key)
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if callbacks.has(key):
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for callback in callbacks[key]:
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callback.callv(args)
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func _validate_key(key: Variant):
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assert(typeof(key) == TYPE_STRING || typeof(key) == TYPE_INT || typeof(key) == TYPE_FLOAT, "key must be a string or number")
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@ -1,18 +1,23 @@
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extends Node
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extends Node
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var devices_template = FileAccess.get_file_as_string("res://src/home_adapters/hass/templates/devices.j2")
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var devices_template := FileAccess.get_file_as_string("res://src/home_adapters/hass/templates/devices.j2")
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var socket = WebSocketPeer.new()
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var socket := WebSocketPeer.new()
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# in seconds
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# in seconds
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var request_timeout: float = 10
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var request_timeout := 10.0
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var url: String = "ws://192.168.33.33:8123/api/websocket"
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var url := "ws://192.168.33.33:8123/api/websocket"
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var token: String = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiIzZjQ0ZGM2N2Y3YzY0MDc1OGZlMWI2ZjJlNmIxZjRkNSIsImlhdCI6MTY5ODAxMDcyOCwiZXhwIjoyMDEzMzcwNzI4fQ.K6ydLUC-4Q7BNIRCU1nWlI2s6sg9UCiOu-Lpedw2zJc"
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var token := "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiIzZjQ0ZGM2N2Y3YzY0MDc1OGZlMWI2ZjJlNmIxZjRkNSIsImlhdCI6MTY5ODAxMDcyOCwiZXhwIjoyMDEzMzcwNzI4fQ.K6ydLUC-4Q7BNIRCU1nWlI2s6sg9UCiOu-Lpedw2zJc"
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var authenticated: bool = false
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var authenticated := false
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var id = 1
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var id := 1
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var entities: Dictionary = {}
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signal packet_received(packet: Dictionary)
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var entitiy_callbacks := CallbackMap.new()
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var packet_callbacks := CallbackMap.new()
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signal on_connect()
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signal on_disconnect()
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func _init(url := self.url, token := self.token):
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func _init(url := self.url, token := self.token):
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self.url = url
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self.url = url
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@ -27,8 +32,9 @@ func connect_ws():
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func _process(delta):
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func _process(delta):
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socket.poll()
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socket.poll()
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var state = socket.get_ready_state()
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var state = socket.get_ready_state()
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print(state, "POLLING")
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if state == WebSocketPeer.STATE_OPEN:
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if state == WebSocketPeer.STATE_OPEN:
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while socket.get_available_packet_count():
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while socket.get_available_packet_count():
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handle_packet(socket.get_packet())
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handle_packet(socket.get_packet())
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@ -38,8 +44,7 @@ func _process(delta):
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var code = socket.get_close_code()
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var code = socket.get_close_code()
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var reason = socket.get_close_reason()
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var reason = socket.get_close_reason()
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print("WS connection closed with code: %s, reason: %s" % [code, reason])
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print("WS connection closed with code: %s, reason: %s" % [code, reason])
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authenticated = false
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handle_disconnect()
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set_process(false)
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func handle_packet(raw_packet: PackedByteArray):
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func handle_packet(raw_packet: PackedByteArray):
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var packet = decode_packet(raw_packet)
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var packet = decode_packet(raw_packet)
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@ -54,36 +59,79 @@ func handle_packet(raw_packet: PackedByteArray):
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elif packet.type == "auth_ok":
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elif packet.type == "auth_ok":
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authenticated = true
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authenticated = true
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start_subscriptions()
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elif packet.type == "auth_invalid":
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elif packet.type == "auth_invalid":
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authenticated = false
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handle_disconnect()
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print("Authentication failed")
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set_process(false)
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else:
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else:
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packet_received.emit(packet)
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packet_callbacks.call_key(packet.id, [packet])
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func start_subscriptions():
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assert(authenticated, "Not authenticated")
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await send_request_packet({
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"type": "supported_features",
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"features": {
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"coalesce_messages": 1
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}
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})
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send_subscribe_packet({
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"type": "subscribe_entities"
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}, func(packet: Dictionary):
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if packet.type != "event":
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return
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if packet.event.has("a"):
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for entity in packet.event.a.keys():
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entities[entity] = packet.event.a[entity]
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entitiy_callbacks.call_key(entity, [entities[entity]])
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on_connect.emit()
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if packet.event.has("c"):
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for entity in packet.event.c.keys():
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if packet.event.c[entity].has("+"):
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entities[entity].merge(packet.event.c[entity]["+"])
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entitiy_callbacks.call_key(entity, [entities[entity]])
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)
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func handle_disconnect():
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authenticated = false
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set_process(false)
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on_disconnect.emit()
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func send_subscribe_packet(packet: Dictionary, callback: Callable):
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packet.id = id
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id += 1
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send_packet(packet)
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packet_callbacks.add(packet.id, callback)
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return func():
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packet_callbacks.remove(packet.id, callback)
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send_packet({
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id: id,
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"type": packet.type.replace("subscribe", "unsubscribe"),
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"subscription": packet.id
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})
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id += 1
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func send_request_packet(packet: Dictionary):
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func send_request_packet(packet: Dictionary):
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packet.id = id
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packet.id = id
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id += 1
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id += 1
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send_packet(packet)
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send_packet(packet)
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var promise = Promise.new(func(resolve: Callable, reject: Callable):
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var promise = Promise.new(func(resolve: Callable, reject: Callable):
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var handle_packet = func(recieved_packet: Dictionary):
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packet_callbacks.add_once(packet.id, resolve)
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print("Received packet in handler: %s" % recieved_packet)
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if packet.id == recieved_packet.id:
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print("same id")
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resolve.call(recieved_packet)
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packet_received.disconnect(handle_packet)
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packet_received.connect(handle_packet)
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var timeout = Timer.new()
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var timeout = Timer.new()
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timeout.set_wait_time(request_timeout)
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timeout.set_wait_time(request_timeout)
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timeout.set_one_shot(true)
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timeout.set_one_shot(true)
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timeout.timeout.connect(func():
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timeout.timeout.connect(func():
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reject.call(Promise.Rejection.new("Request timed out"))
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reject.call(Promise.Rejection.new("Request timed out"))
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packet_received.disconnect(handle_packet)
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packet_callbacks.remove(packet.id, resolve)
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)
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)
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add_child(timeout)
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add_child(timeout)
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timeout.start()
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timeout.start()
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@ -106,22 +154,36 @@ func load_devices():
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pass
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pass
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func get_state(entity: String):
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func get_state(entity: String):
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assert(authenticated, "Not authenticated")
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if !authenticated:
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await on_connect
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var result = await send_request_packet({
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if entities.has(entity):
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"type": "get_states"
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return entities[entity]
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})
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else:
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print(entities, entity)
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if result.status == Promise.Status.RESOLVED:
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return result.payload
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return null
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func watch_state(entity: String, callback: Callable):
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func watch_state(entity: String, callback: Callable):
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assert(authenticated, "Not authenticated")
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if !authenticated:
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await on_connect
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entitiy_callbacks.add(entity, callback)
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func set_state(entity: String, state: String, attributes: Dictionary = {}):
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func set_state(entity: String, state: String, attributes: Dictionary = {}):
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assert(authenticated, "Not authenticated")
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assert(authenticated, "Not authenticated")
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var domain = entity.split(".")[0]
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var service = entity.split(".")[1]
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return await send_request_packet({
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"type": "call_service",
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"domain": domain,
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"service": service,
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"service_data": attributes,
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"target": {
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"entity_id": entity
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}
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})
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