Merge pull request #52 from Nitwel/testing
Move away from decal cursors
This commit is contained in:
commit
35a1abb2e8
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@ -3,25 +3,27 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bl33klueufwja"
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path="res://.godot/imported/pointer.png-bc1b217fc800145e13fa1a1689c1f1ee.ctex"
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path.s3tc="res://.godot/imported/pointer.png-bc1b217fc800145e13fa1a1689c1f1ee.s3tc.ctex"
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path.etc2="res://.godot/imported/pointer.png-bc1b217fc800145e13fa1a1689c1f1ee.etc2.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/materials/pointer.png"
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dest_files=["res://.godot/imported/pointer.png-bc1b217fc800145e13fa1a1689c1f1ee.ctex"]
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dest_files=["res://.godot/imported/pointer.png-bc1b217fc800145e13fa1a1689c1f1ee.s3tc.ctex", "res://.godot/imported/pointer.png-bc1b217fc800145e13fa1a1689c1f1ee.etc2.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@ -31,4 +33,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@ -1,6 +1,10 @@
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extends RayCast3D
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@onready var cursor: Node3D = $Cursor
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@onready var decal: Decal = $Decal
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@export var is_right: bool = true
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@export var with_decal: bool = false
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var controller: XRController3D
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var timespan_click = 200.0
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@ -22,6 +26,20 @@ func _ready():
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func _physics_process(_delta):
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_handle_enter_leave()
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_handle_move()
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_handle_cursor()
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func _handle_cursor():
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var collider = get_collider()
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if collider == null:
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cursor.visible = false
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if with_decal: decal.visible = true
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return
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cursor.visible = true
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decal.visible = false
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cursor.global_transform.origin = get_collision_point() + get_collision_normal() * 0.001 # offset to avoid z-fighting
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cursor.global_transform.basis = Basis.looking_at(get_collision_normal(), Vector3.UP)
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func _handle_move():
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var time_passed = Time.get_ticks_msec() - time_pressed
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@ -14,3 +14,10 @@ size = Vector3(0.02, 4.91995, 0.02)
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texture_albedo = ExtResource("1_2f2iv")
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upper_fade = 0.000985425
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lower_fade = 0.000919435
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[node name="Cursor" type="Node3D" parent="."]
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[node name="CursorSprite" type="Sprite3D" parent="Cursor"]
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transform = Transform3D(0.03, 3.25261e-20, -2.20405e-39, -3.25261e-20, 0.03, -2.03288e-21, 0, 2.03288e-21, 0.03, 0, 0, 0)
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pixel_size = 0.001
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texture = ExtResource("1_2f2iv")
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