add occludable function and make rooms persistent

This commit is contained in:
Nitwel 2023-12-09 21:45:18 +01:00
parent 3f79fcaf96
commit 1cafce850e
13 changed files with 292 additions and 232 deletions

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@ -1,8 +1,9 @@
[gd_scene load_steps=9 format=3 uid="uid://cw86rc42dv2d8"]
[gd_scene load_steps=10 format=3 uid="uid://cw86rc42dv2d8"]
[ext_resource type="Script" path="res://content/entities/light/light.gd" id="1_ykxy3"]
[ext_resource type="Script" path="res://content/functions/movable.gd" id="4_4sfxb"]
[ext_resource type="Material" uid="uid://vce66e7sbc3n" path="res://content/entities/light/light_on.tres" id="5_50gph"]
[ext_resource type="Script" path="res://content/functions/occludable.gd" id="5_oh4jg"]
[ext_resource type="PackedScene" uid="uid://pk5k1q8bx0rj" path="res://content/ui/components/slider/slider.tscn" id="6_mhjlm"]
[sub_resource type="SphereShape3D" id="SphereShape3D_ukj14"]
@ -52,6 +53,9 @@ script = ExtResource("1_ykxy3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_ukj14")
[node name="Occludable" type="Node" parent="."]
script = ExtResource("5_oh4jg")
[node name="Movable" type="Node" parent="."]
script = ExtResource("4_4sfxb")

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@ -1,8 +1,9 @@
[gd_scene load_steps=7 format=3 uid="uid://dyktdg7ggiwl4"]
[gd_scene load_steps=8 format=3 uid="uid://dyktdg7ggiwl4"]
[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="1_8opk3"]
[ext_resource type="Script" path="res://content/entities/media_player/media_player.gd" id="1_ame17"]
[ext_resource type="Script" path="res://content/functions/movable.gd" id="3_bguto"]
[ext_resource type="Script" path="res://content/functions/occludable.gd" id="4_fnfum"]
[ext_resource type="PackedScene" uid="uid://pk5k1q8bx0rj" path="res://content/ui/components/slider/slider.tscn" id="4_w73hw"]
[ext_resource type="FontVariation" uid="uid://sshfnckriqxn" path="res://assets/icons/icons.tres" id="5_koe28"]
@ -59,6 +60,9 @@ pixel_size = 0.001
[node name="Movable" type="Node" parent="."]
script = ExtResource("3_bguto")
[node name="Occludable" type="Node" parent="."]
script = ExtResource("4_fnfum")
[node name="Slider" parent="." instance=ExtResource("4_w73hw")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -0.0562844, 0)
max = 100.0

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@ -1,7 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://xsiy71rsqulj"]
[gd_scene load_steps=5 format=3 uid="uid://xsiy71rsqulj"]
[ext_resource type="Script" path="res://content/entities/sensor/sensor.gd" id="1_57ac8"]
[ext_resource type="Script" path="res://content/functions/movable.gd" id="2_fpq5q"]
[ext_resource type="Script" path="res://content/functions/occludable.gd" id="3_l3sp5"]
[sub_resource type="SphereShape3D" id="SphereShape3D_r20gc"]
radius = 0.1
@ -22,3 +23,6 @@ font_size = 80
[node name="Movable" type="Node" parent="."]
script = ExtResource("2_fpq5q")
[node name="Occludable" type="Node" parent="."]
script = ExtResource("3_l3sp5")

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@ -1,9 +1,10 @@
[gd_scene load_steps=7 format=3 uid="uid://cscl5k7lhopj5"]
[gd_scene load_steps=8 format=3 uid="uid://cscl5k7lhopj5"]
[ext_resource type="Script" path="res://content/entities/switch/switch.gd" id="1_8ffhi"]
[ext_resource type="Texture2D" uid="uid://br3p0c2foputg" path="res://assets/materials/swich_on.png" id="1_w68gw"]
[ext_resource type="Texture2D" uid="uid://co2ishj2hx57p" path="res://assets/materials/switch_off.png" id="2_86ba1"]
[ext_resource type="Script" path="res://content/functions/movable.gd" id="4_6xr03"]
[ext_resource type="Script" path="res://content/functions/occludable.gd" id="5_j5ucu"]
[sub_resource type="SphereShape3D" id="SphereShape3D_ukj14"]
radius = 0.1
@ -36,3 +37,6 @@ sprite_frames = SubResource("SpriteFrames_ldpuo")
[node name="Movable" type="Node" parent="."]
script = ExtResource("4_6xr03")
[node name="Occludable" type="Node" parent="."]
script = ExtResource("5_j5ucu")

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@ -0,0 +1,16 @@
extends Function
class_name Occludable
var ray := RayCast3D.new()
@onready var player_camera: XRCamera3D = get_node("/root/Main/XROrigin3D/XRCamera3D")
func _ready():
ray.set_collision_mask_value(1, false)
ray.set_collision_mask_value(5, true)
get_parent().add_child.call_deferred(ray)
func _process(_delta):
ray.target_position = get_parent().to_local(player_camera.global_position)
get_parent().visible = ray.is_colliding() == false

View File

@ -78,4 +78,6 @@ visible = false
[node name="Keyboard" parent="." instance=ExtResource("9_e5n3p")]
transform = Transform3D(0.499999, -6.98142e-12, 0, 4.74065e-12, 0.5, -2.27374e-13, 0, 2.27374e-13, 0.5, -0.125313, 0.424282, -0.263966)
[node name="Rooms" type="Node3D" parent="."]
[editable path="XROrigin3D/XRControllerLeft"]

202
content/system/room/room.gd Normal file
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@ -0,0 +1,202 @@
extends Node3D
const wall_corner_scene = preload("./wall_corner.tscn")
const wall_edge_scene = preload("./wall_edge.tscn")
@onready var wall_corners = $WallCorners
@onready var wall_edges = $WallEdges
@onready var wall_mesh = $WallMesh
@onready var wall_collisions = $WallCollisions
@onready var ground = $Ground/Clickable
var moving = null
var editable := true:
set(value):
if value == editable:
return
editable = value
if value:
_start_edit_mode()
else:
_end_edit_mode()
var ground_plane = Plane(Vector3.UP, Vector3.ZERO)
func _ready():
ground.on_click.connect(func(event):
if !editable:
return
add_corner(event.ray.get_collision_point())
)
func _start_edit_mode():
wall_corners.visible = true
wall_edges.visible = true
wall_mesh.visible = false
func _end_edit_mode():
wall_corners.visible = false
wall_edges.visible = false
wall_mesh.mesh = generate_mesh()
if wall_mesh.mesh == null:
return
var collisions = generate_collision(wall_mesh.mesh)
for old_coll in wall_collisions.get_children():
old_coll.queue_free()
for collision in collisions:
var static_body = StaticBody3D.new()
static_body.set_collision_layer_value(4, true)
static_body.set_collision_layer_value(5, true)
static_body.collision_mask = 0
static_body.add_child(collision)
wall_collisions.add_child(static_body)
wall_mesh.visible = true
func generate_mesh():
var corner_count = wall_corners.get_child_count()
if corner_count < 3:
return
var st = SurfaceTool.new()
var wall_up = Vector3.UP * 3
st.begin(Mesh.PRIMITIVE_TRIANGLE_STRIP)
for i in range(corner_count):
var corner = get_corner(i)
st.add_vertex(corner.position)
st.add_vertex(corner.position + wall_up)
var first_corner = get_corner(0)
st.add_vertex(first_corner.position)
st.add_vertex(first_corner.position + wall_up)
st.index()
st.generate_normals()
st.generate_tangents()
var mesh = st.commit()
return mesh
func generate_collision(mesh: ArrayMesh):
var corner_count = wall_corners.get_child_count()
if corner_count < 3:
return
var collision_shapes: Array[CollisionShape3D] = []
for i in range(corner_count):
var corner = get_corner(i)
var next_corner = get_corner(i + 1)
var shape = BoxShape3D.new()
shape.size = Vector3((next_corner.position - corner.position).length(), 3, 0.04)
var transform = Transform3D()
var back_vector = (corner.position - next_corner.position).cross(Vector3.UP).normalized() * shape.size.z / 2
transform.basis = Basis((next_corner.position - corner.position).normalized(), Vector3.UP, back_vector.normalized())
transform.origin = corner.position + (next_corner.position - corner.position) / 2 + back_vector + Vector3.UP * shape.size.y / 2
var collision_shape = CollisionShape3D.new()
collision_shape.shape = shape
collision_shape.transform = transform
collision_shapes.append(collision_shape)
return collision_shapes
func add_corner(position: Vector3):
var corner = wall_corner_scene.instantiate()
corner.position = position
corner.get_node("Clickable").on_grab_down.connect(func(event):
if !editable:
return
moving = event.target
)
corner.get_node("Clickable").on_grab_move.connect(func(event):
if moving == null:
return
var direction = -event.ray.global_transform.basis.z
var new_position = ground_plane.intersects_ray(event.ray.global_position, direction)
if new_position == null:
return
moving.position = new_position
var moving_index = moving.get_index()
get_edge(moving_index).transform = corners_to_edge_transform(new_position, get_corner(moving_index + 1).position)
get_edge(moving_index - 1).transform = corners_to_edge_transform(get_corner(moving_index - 1).position, new_position)
)
corner.get_node("Clickable").on_grab_up.connect(func(_event):
moving = null
)
wall_corners.add_child(corner)
var num_corners = wall_corners.get_child_count()
var edge
if num_corners > 1:
edge = add_edge(wall_corners.get_child(num_corners - 2).position, position)
if num_corners > 2:
if num_corners != wall_edges.get_child_count():
add_edge(position, wall_corners.get_child(0).position)
else:
wall_edges.move_child(edge, num_corners - 2)
get_edge(-1).transform = corners_to_edge_transform(position, get_corner(0).position)
func get_corner(index: int) -> MeshInstance3D:
return wall_corners.get_child(index % wall_corners.get_child_count())
func get_edge(index: int) -> MeshInstance3D:
return wall_edges.get_child(index % wall_edges.get_child_count())
func add_edge(from_pos: Vector3, to_pos: Vector3):
var edge: MeshInstance3D = wall_edge_scene.instantiate()
edge.transform = corners_to_edge_transform(from_pos, to_pos)
wall_edges.add_child(edge)
return edge
func corners_to_edge_transform(from_pos: Vector3, to_pos: Vector3) -> Transform3D:
var diff = to_pos - from_pos
var direction = diff.normalized()
var edge_position = from_pos + diff / 2
var edge_basis = Basis(Vector3.UP, diff, direction.cross(Vector3.UP))
var edge_transform = Transform3D(edge_basis, edge_position)
return edge_transform
func _save():
return {
"corners": wall_corners.get_children().map(func(corner): return corner.position),
}
func _load(data):
for corner in data["corners"]:
add_corner(corner)
_end_edit_mode()

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@ -0,0 +1,32 @@
[gd_scene load_steps=6 format=3 uid="uid://bswgmclohuqui"]
[ext_resource type="Script" path="res://content/system/room/room.gd" id="1_fccq0"]
[ext_resource type="Script" path="res://content/functions/clickable.gd" id="1_ugebq"]
[ext_resource type="Material" path="res://content/system/room/walls.tres" id="3_al1ev"]
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_08sv0"]
[sub_resource type="ArrayMesh" id="ArrayMesh_7dibq"]
[node name="Room" type="Node3D"]
script = ExtResource("1_fccq0")
[node name="Ground" type="StaticBody3D" parent="."]
collision_layer = 24
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("WorldBoundaryShape3D_08sv0")
[node name="Clickable" type="Node" parent="Ground"]
script = ExtResource("1_ugebq")
[node name="WallCorners" type="Node3D" parent="."]
[node name="WallEdges" type="Node3D" parent="."]
[node name="WallMesh" type="MeshInstance3D" parent="."]
material_override = ExtResource("3_al1ev")
mesh = SubResource("ArrayMesh_7dibq")
[node name="WallCollisions" type="Node3D" parent="."]

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@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://eht83kc5wtiw"]
[gd_scene load_steps=5 format=3 uid="uid://brf6mm2gxj7y2"]
[ext_resource type="Script" path="res://content/functions/clickable.gd" id="1_e5awq"]

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@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://cfcabpcbp577o"]
[gd_scene load_steps=3 format=3 uid="uid://dlj5chj7ndgua"]
[ext_resource type="Material" uid="uid://j12e5wwthtaa" path="res://content/ui/menu/room/edge.tres" id="1_b21dw"]

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@ -1,217 +1,36 @@
extends Node3D
const wall_corner_scene = preload("./wall_corner.tscn")
const wall_edge_scene = preload("./wall_edge.tscn")
const Room = preload("res://content/system/room/room.tscn")
const window_scene = preload("./window.tscn")
@onready var teleport_root = $TeleportRoot
@onready var background = $Background
@onready var wall_corners = $TeleportRoot/WallCorners
@onready var wall_edges = $TeleportRoot/WallEdges
@onready var wall_mesh = $TeleportRoot/WallMesh
@onready var wall_collisions = $TeleportRoot/WallCollisions
@onready var toggle_edit_button = $Interface/ToggleEdit
@onready var spawn_windows = $SpawnWindows
var moving = null
var ground_plane = Plane(Vector3.UP, Vector3.ZERO)
var edit_enabled = false
@onready var rooms = get_tree().root.get_node("Main/Rooms")
var room: Node3D
func _ready():
remove_child(teleport_root)
background.visible = false
get_tree().get_root().get_node("Main").add_child.call_deferred(teleport_root)
HomeApi.on_connect.connect(func():
if rooms.get_child_count() == 0:
room = Room.instantiate()
rooms.add_child(room)
else:
room = rooms.get_child(0)
)
spawn_windows.on_button_down.connect(func():
get_tree().root.get_node("Main").add_child.call_deferred(window_scene.instantiate())
)
teleport_root.get_node("Ground/Clickable").on_click.connect(func(event):
if !edit_enabled:
return
add_corner(event.ray.get_collision_point())
)
toggle_edit_button.on_button_down.connect(func():
edit_enabled = true
wall_corners.visible = true
wall_edges.visible = true
wall_mesh.visible = false
if room != null:
room.editable = true
)
toggle_edit_button.on_button_up.connect(_handle_button_up)
func _handle_button_up():
edit_enabled = false
wall_corners.visible = false
wall_edges.visible = false
wall_mesh.mesh = generate_mesh()
if wall_mesh.mesh == null:
return
var collisions = generate_collision(wall_mesh.mesh)
for old_coll in wall_collisions.get_children():
old_coll.queue_free()
for collision in collisions:
var static_body = StaticBody3D.new()
static_body.set_collision_layer_value(4, true)
static_body.set_collision_layer_value(5, true)
static_body.collision_mask = 0
static_body.add_child(collision)
wall_collisions.add_child(static_body)
wall_mesh.visible = true
func generate_mesh():
var corner_count = wall_corners.get_child_count()
if corner_count < 3:
return
var st = SurfaceTool.new()
var wall_up = Vector3.UP * 3
st.begin(Mesh.PRIMITIVE_TRIANGLE_STRIP)
for i in range(corner_count):
var corner = get_corner(i)
print(corner.position, " ", corner.position + wall_up)
st.add_vertex(corner.position)
st.add_vertex(corner.position + wall_up)
var first_corner = get_corner(0)
st.add_vertex(first_corner.position)
st.add_vertex(first_corner.position + wall_up)
st.index()
st.generate_normals()
st.generate_tangents()
var mesh = st.commit()
return mesh
func generate_collision(mesh: ArrayMesh):
var corner_count = wall_corners.get_child_count()
if corner_count < 3:
return
var collision_shapes: Array[CollisionShape3D] = []
for i in range(corner_count):
var corner = get_corner(i)
var next_corner = get_corner(i + 1)
var shape = BoxShape3D.new()
shape.size = Vector3((next_corner.position - corner.position).length(), 3, 0.04)
var transform = Transform3D()
var back_vector = (corner.position - next_corner.position).cross(Vector3.UP).normalized() * shape.size.z / 2
transform.basis = Basis((next_corner.position - corner.position).normalized(), Vector3.UP, back_vector.normalized())
transform.origin = corner.position + (next_corner.position - corner.position) / 2 + back_vector + Vector3.UP * shape.size.y / 2
var collision_shape = CollisionShape3D.new()
collision_shape.shape = shape
collision_shape.transform = transform
collision_shapes.append(collision_shape)
print(collision_shapes)
return collision_shapes
func add_corner(position: Vector3):
var corner = wall_corner_scene.instantiate()
corner.position = position
corner.get_node("Clickable").on_grab_down.connect(func(event):
if !edit_enabled:
return
moving = event.target
toggle_edit_button.on_button_up.connect(func():
if room != null:
room.editable = false
)
corner.get_node("Clickable").on_grab_move.connect(func(event):
if moving == null:
return
var direction = -event.ray.global_transform.basis.z
var new_position = ground_plane.intersects_ray(event.ray.global_position, direction)
if new_position == null:
return
moving.position = new_position
var moving_index = moving.get_index()
get_edge(moving_index).transform = corners_to_edge_transform(new_position, get_corner(moving_index + 1).position)
get_edge(moving_index - 1).transform = corners_to_edge_transform(get_corner(moving_index - 1).position, new_position)
)
corner.get_node("Clickable").on_grab_up.connect(func(_event):
moving = null
)
wall_corners.add_child(corner)
var num_corners = wall_corners.get_child_count()
var edge
if num_corners > 1:
edge = add_edge(wall_corners.get_child(num_corners - 2).position, position)
if num_corners > 2:
if num_corners != wall_edges.get_child_count():
add_edge(position, wall_corners.get_child(0).position)
else:
wall_edges.move_child(edge, num_corners - 2)
get_edge(-1).transform = corners_to_edge_transform(position, get_corner(0).position)
func get_corner(index: int) -> MeshInstance3D:
return wall_corners.get_child(index % wall_corners.get_child_count())
func get_edge(index: int) -> MeshInstance3D:
return wall_edges.get_child(index % wall_edges.get_child_count())
func add_edge(from_pos: Vector3, to_pos: Vector3):
var edge: MeshInstance3D = wall_edge_scene.instantiate()
edge.transform = corners_to_edge_transform(from_pos, to_pos)
wall_edges.add_child(edge)
return edge
func corners_to_edge_transform(from_pos: Vector3, to_pos: Vector3) -> Transform3D:
var diff = to_pos - from_pos
var direction = diff.normalized()
var edge_position = from_pos + diff / 2
var edge_basis = Basis(Vector3.UP, diff, direction.cross(Vector3.UP))
var edge_transform = Transform3D(edge_basis, edge_position)
return edge_transform
func _save():
return {
"corners": wall_corners.get_children().map(func(corner): return corner.position),
}
func _load(data):
for corner in data["corners"]:
add_corner(corner)
_handle_button_up()
queue_free()

View File

@ -1,42 +1,15 @@
[gd_scene load_steps=8 format=3 uid="uid://c01gkeldvjwtr"]
[gd_scene load_steps=5 format=3 uid="uid://c01gkeldvjwtr"]
[ext_resource type="Script" path="res://content/ui/menu/room/room_menu.gd" id="1_ch4jb"]
[ext_resource type="Script" path="res://content/functions/clickable.gd" id="2_elugy"]
[ext_resource type="Material" uid="uid://bbx6fv7jq50tr" path="res://content/ui/menu/room/walls.tres" id="3_fke3j"]
[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="3_whl7a"]
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_08sv0"]
[sub_resource type="ArrayMesh" id="ArrayMesh_7dibq"]
[sub_resource type="BoxMesh" id="BoxMesh_e37nn"]
size = Vector3(0.3, 0.01, 0.3)
[node name="RoomMenu" type="Node3D"]
script = ExtResource("1_ch4jb")
[node name="TeleportRoot" type="Node3D" parent="."]
[node name="Ground" type="StaticBody3D" parent="TeleportRoot"]
collision_layer = 24
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="TeleportRoot/Ground"]
shape = SubResource("WorldBoundaryShape3D_08sv0")
[node name="Clickable" type="Node" parent="TeleportRoot/Ground"]
script = ExtResource("2_elugy")
[node name="WallCorners" type="Node3D" parent="TeleportRoot"]
[node name="WallEdges" type="Node3D" parent="TeleportRoot"]
[node name="WallMesh" type="MeshInstance3D" parent="TeleportRoot"]
material_override = ExtResource("3_fke3j")
mesh = SubResource("ArrayMesh_7dibq")
[node name="WallCollisions" type="Node3D" parent="TeleportRoot"]
[node name="Background" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, 0, 0.15)
mesh = SubResource("BoxMesh_e37nn")