diff --git a/app/assets/materials/grid.gdshader b/app/assets/materials/grid.gdshader new file mode 100644 index 0000000..ce00b9f --- /dev/null +++ b/app/assets/materials/grid.gdshader @@ -0,0 +1,46 @@ +shader_type spatial; + +render_mode unshaded, cull_back; + +uniform float dot_size: hint_range(0.0, 1.0, 0.01) = 0.5; +uniform float dot_falloff: hint_range(0.0, 0.4, 0.001) = 0.1; +uniform float size: hint_range(1.0, 32.0, 0.1) = 16.0; +uniform vec2 dot_offset = vec2(0.0); +uniform int supersampling: hint_range(0, 10, 1) = 1; + +vec2 random(vec2 st){ + return vec2(fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123), fract(sin(dot(st.xy, vec2(-40.644))) * 87502.29935)); +} + +float sdf_sphere(vec2 position, float center_dist) { + return length(position) - max(0.0, dot_size / size - center_dist * dot_falloff); +} + +vec2 sdf_repeat(vec2 position) { + float inv_size = 1.0 / (size * 2.0); + return fract(position * size) / size - inv_size; +} + +void fragment() { + float total_dist = 0.0; + + for(int i = 0; i < supersampling; i++) { + float center_dist = distance(UV, vec2(0.5, 0.5)); + vec2 rand = random(vec2(float(i))) * 0.004 * (0.5 - center_dist); + float dist = sdf_sphere(sdf_repeat(UV - dot_offset - rand), center_dist); + if (dist <= 0.0) { + total_dist += 1.0 / float(supersampling); + } + } + + ALBEDO = vec3(1.0); + ALPHA = total_dist; + + //if(dist <= 0.0) { + //ALBEDO = vec3(1.0); + //} else { + //ALBEDO = vec3(1.0); + //ALPHA = dist; + //} +} + diff --git a/app/assets/materials/grid.tres b/app/assets/materials/grid.tres new file mode 100644 index 0000000..0a5a2e9 --- /dev/null +++ b/app/assets/materials/grid.tres @@ -0,0 +1,13 @@ +[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bb4kgiocswfv7"] + +[ext_resource type="Shader" path="res://assets/materials/grid.gdshader" id="1_oebjc"] + +[resource] +resource_local_to_scene = true +render_priority = 8 +shader = ExtResource("1_oebjc") +shader_parameter/dot_size = 0.12 +shader_parameter/dot_falloff = 0.024 +shader_parameter/size = 12.0 +shader_parameter/dot_offset = Vector2(0, 0) +shader_parameter/supersampling = 8 diff --git a/app/content/main.tscn b/app/content/main.tscn index 01ce597..5c9216d 100644 --- a/app/content/main.tscn +++ b/app/content/main.tscn @@ -45,6 +45,9 @@ transform = Transform3D(0.967043, 0.24582, -0.0663439, -0.0663439, 0.494837, 0.8 [node name="MiddleTip" parent="XROrigin3D/XRControllerLeft" index="6"] transform = Transform3D(0.98042, 0.196912, 0.00149799, 0.001498, -0.015065, 0.999885, 0.196912, -0.980305, -0.0150651, -0.00327212, -0.00771427, -0.176318) +[node name="Palm" parent="XROrigin3D/XRControllerLeft" index="7"] +transform = Transform3D(1, 3.12364e-06, -3.13861e-06, -3.12371e-06, 1, -1.97886e-05, 3.13854e-06, 1.97889e-05, 1, 0.0307807, -0.0419721, -0.0399505) + [node name="XRControllerRight" parent="XROrigin3D" instance=ExtResource("7_0b3tc")] unique_name_in_owner = true transform = Transform3D(0.999999, -1.39635e-11, 0, 1.31553e-10, 1, 0, 0, 0, 1, 0.336726, 0.575093, -0.437942) diff --git a/app/content/system/controller_left/controller_left.gd b/app/content/system/controller_left/controller_left.gd index 7104a2d..d2263a0 100644 --- a/app/content/system/controller_left/controller_left.gd +++ b/app/content/system/controller_left/controller_left.gd @@ -23,7 +23,13 @@ const Miniature = preload ("res://content/system/miniature/miniature.gd") @onready var ray: RayCast3D = $Raycast @onready var quick_actions = $Palm/QuickActions -var hand_active = false +var hand_active = false: + set(value): + hand_active = value + + if pointer != null: + pointer.set_physics_process(value) + var initiator: Initiator = Initiator.new() var collide: Collide var pointer: Pointer @@ -114,4 +120,4 @@ func _setup_hand(): initiator.node = self pointer = Pointer.new(initiator, ray) - add_child(pointer) + add_child(pointer) \ No newline at end of file diff --git a/app/content/system/controller_right/controller_right.gd b/app/content/system/controller_right/controller_right.gd index 9c96734..d338c5e 100644 --- a/app/content/system/controller_right/controller_right.gd +++ b/app/content/system/controller_right/controller_right.gd @@ -16,7 +16,12 @@ const Miniature = preload ("res://content/system/miniature/miniature.gd") @onready var thumb_tip = $ThumbTip @onready var middle_tip = $MiddleTip -var hand_active = false +var hand_active = false: + set(value): + hand_active = value + + if pointer != null: + pointer.set_physics_process(value) var initiator: Initiator = Initiator.new() var collide: Collide var pointer: Pointer diff --git a/app/content/system/raycast/raycast.gd b/app/content/system/raycast/raycast.gd index 56966bf..7b94df6 100644 --- a/app/content/system/raycast/raycast.gd +++ b/app/content/system/raycast/raycast.gd @@ -7,9 +7,12 @@ const Initiator = preload ("res://lib/utils/pointer/initiator.gd") @onready var default_cursor: Sprite3D = $Cursor/DefaultCursor @onready var retro_cursor: Sprite3D = $Cursor/RetroCursor @onready var decal: Decal = $Decal +@onready var grid: MeshInstance3D = $Grid +@onready var wall_collider: RayCast3D = $WallCollider @export var is_right: bool = true @export var with_decal: bool = false +@export var with_grid: bool = false @onready var pointer: Pointer @onready var visual_ray: MeshInstance3D = $Ray @@ -38,17 +41,34 @@ func _ready(): ) R.effect(func(_arg): - match Store.settings.state.cursor_style: - 1: - default_cursor.visible=false - retro_cursor.visible=true - 0, _: - default_cursor.visible=true - retro_cursor.visible=false + var style=Store.settings.state.cursor_style + + default_cursor.visible=style == 0 + retro_cursor.visible=style == 1 ) func _physics_process(_delta): _handle_cursor() + _handle_grid() + +func _process(delta): + if grid.visible: + grid.material_override.set_shader_parameter("dot_offset", TransformTools.plane_2d_coords(grid.global_transform) / grid.mesh.size.x) + +func _handle_grid(): + var collider = wall_collider.get_collider() + + if collider == null: + grid.visible = false + + grid.visible = with_grid + + grid.global_position = wall_collider.get_collision_point() + wall_collider.get_collision_normal() * 0.01 + + if abs(wall_collider.get_collision_normal().dot(Vector3.UP)) > 0.9: + grid.global_transform.basis = Basis.looking_at(wall_collider.get_collision_normal(), Vector3.FORWARD, true) + else: + grid.global_transform.basis = Basis.looking_at(wall_collider.get_collision_normal(), Vector3.UP, true) func _handle_cursor(): var collider = get_collider() @@ -69,6 +89,7 @@ func _handle_cursor(): cursor.visible = true decal.visible = false + cursor.global_transform.origin = get_collision_point() + get_collision_normal() * 0.001 # offset to avoid z-fighting if abs(get_collision_normal().dot(Vector3.UP)) > 0.9: diff --git a/app/content/system/raycast/raycast.tscn b/app/content/system/raycast/raycast.tscn index 16eee93..7e0b7ce 100644 --- a/app/content/system/raycast/raycast.tscn +++ b/app/content/system/raycast/raycast.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=8 format=3 uid="uid://dscp8x0ari57n"] +[gd_scene load_steps=10 format=3 uid="uid://dscp8x0ari57n"] [ext_resource type="Texture2D" uid="uid://bl33klueufwja" path="res://assets/cursors/pointer.png" id="1_2f2iv"] [ext_resource type="Script" path="res://content/system/raycast/raycast.gd" id="1_gp8nv"] @@ -6,6 +6,7 @@ [ext_resource type="Shader" path="res://content/system/raycast/raycast.gdshader" id="3_lpfe7"] [ext_resource type="Texture2D" uid="uid://cy5dna78q6tn6" path="res://assets/models/ray/ray.png" id="4_fe8o8"] [ext_resource type="ArrayMesh" uid="uid://d3kriab522o2w" path="res://assets/models/ray/ray.obj" id="5_3o4gy"] +[ext_resource type="Material" uid="uid://bb4kgiocswfv7" path="res://assets/materials/grid.tres" id="7_tnbkv"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ov0gt"] render_priority = 0 @@ -13,6 +14,9 @@ shader = ExtResource("3_lpfe7") shader_parameter/albedo = Color(1, 1, 1, 1) shader_parameter/texture_albedo = ExtResource("4_fe8o8") +[sub_resource type="PlaneMesh" id="PlaneMesh_cq16e"] +orientation = 2 + [node name="Raycast" type="RayCast3D"] transform = Transform3D(0.999999, -1.39624e-11, 0, 9.48108e-12, 0.999999, 0, 0, 4.54747e-13, 0.999998, 0, 0, 0) target_position = Vector3(0, 0, -5) @@ -49,3 +53,11 @@ texture = ExtResource("3_f5ibs") transform = Transform3D(1, -1.39624e-11, -6.10317e-19, 0, -4.37114e-08, 1, -1.39624e-11, -1, -4.37114e-08, 0, 0, -0.0182334) material_override = SubResource("ShaderMaterial_ov0gt") mesh = ExtResource("5_3o4gy") + +[node name="Grid" type="MeshInstance3D" parent="."] +material_override = ExtResource("7_tnbkv") +mesh = SubResource("PlaneMesh_cq16e") + +[node name="WallCollider" type="RayCast3D" parent="."] +target_position = Vector3(0, 0, -10) +collision_mask = 16 diff --git a/app/lib/utils/transform_tools.gd b/app/lib/utils/transform_tools.gd index 1469928..52d5bc2 100644 --- a/app/lib/utils/transform_tools.gd +++ b/app/lib/utils/transform_tools.gd @@ -1,5 +1,13 @@ class_name TransformTools +static func plane_2d_coords(transform: Transform3D) -> Vector2: + var point = transform.origin + + transform.origin = Vector3.ZERO + point = transform.inverse() * point + + return Vector2( - point.x, point.y) + ## Calculate the transform that would transform the source position, direction and up vector to the target position, direction and up vector ## Basically a bit more fancy Inputs for a Transform3D static func calc_delta_transform(source_pos: Vector3, source_dir: Vector3, source_up: Vector3, target_pos: Vector3, target_dir: Vector3, target_up: Vector3) -> Transform3D: diff --git a/app/test/content/grid_shader.gd b/app/test/content/grid_shader.gd new file mode 100644 index 0000000..6440201 --- /dev/null +++ b/app/test/content/grid_shader.gd @@ -0,0 +1,9 @@ +@tool +extends Node3D + +const GridShader = preload ("res://assets/materials/grid.tres") + +@onready var mesh = $MeshInstance3D + +func _process(_delta): + GridShader.set_shader_parameter("dot_offset", TransformTools.plane_2d_coords(mesh.global_transform)) \ No newline at end of file diff --git a/app/test/content/grid_shader.tscn b/app/test/content/grid_shader.tscn new file mode 100644 index 0000000..29a8df2 --- /dev/null +++ b/app/test/content/grid_shader.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=4 format=3 uid="uid://d26xg5okbaen6"] + +[ext_resource type="Script" path="res://test/content/grid_shader.gd" id="1_jgxlt"] +[ext_resource type="Material" uid="uid://bb4kgiocswfv7" path="res://assets/materials/grid.tres" id="2_siin6"] + +[sub_resource type="PlaneMesh" id="PlaneMesh_atwo6"] +size = Vector2(1, 1) + +[node name="Node3D" type="Node3D"] +script = ExtResource("1_jgxlt") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="."] +transform = Transform3D(-0.843227, -0.537538, -0.00456947, -0.18903, 0.28855, 0.93862, -0.503225, 0.792333, -0.344923, 0.968812, 1.30895, -0.0715666) +material_override = ExtResource("2_siin6") +mesh = SubResource("PlaneMesh_atwo6")