fix bugs in right hand, hass_ws adn grid
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1a2ec79de3
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109b62e869
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@ -6,8 +6,8 @@
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resource_local_to_scene = true
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render_priority = 8
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shader = ExtResource("1_oebjc")
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shader_parameter/dot_size = 0.12
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shader_parameter/dot_falloff = 0.024
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shader_parameter/size = 12.0
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shader_parameter/dot_size = 0.1
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shader_parameter/dot_falloff = 0.02
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shader_parameter/size = 10.0
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shader_parameter/dot_offset = Vector2(0, 0)
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shader_parameter/supersampling = 8
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@ -36,6 +36,11 @@ unique_name_in_owner = true
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unique_name_in_owner = true
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transform = Transform3D(0.999999, -1.39633e-11, 0, 9.48075e-12, 1, 0, 0, 0, 1, -0.355145, 0.550439, -0.477945)
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[node name="AutoHandtracker" parent="XROrigin3D/XRControllerLeft" index="2"]
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applymiddlefingerfix = null
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applyscaling = null
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coincidewristorknuckle = null
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[node name="IndexTip" parent="XROrigin3D/XRControllerLeft" index="4"]
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transform = Transform3D(0.967526, 0.252326, -0.0150302, -0.0150302, 0.116784, 0.993043, 0.252326, -0.960569, 0.116784, -0.00665802, 0.0427912, -0.169868)
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@ -45,9 +50,6 @@ transform = Transform3D(0.967043, 0.24582, -0.0663439, -0.0663439, 0.494837, 0.8
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[node name="MiddleTip" parent="XROrigin3D/XRControllerLeft" index="6"]
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transform = Transform3D(0.98042, 0.196912, 0.00149799, 0.001498, -0.015065, 0.999885, 0.196912, -0.980305, -0.0150651, -0.00327212, -0.00771427, -0.176318)
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[node name="Palm" parent="XROrigin3D/XRControllerLeft" index="7"]
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transform = Transform3D(1, 3.12364e-06, -3.13861e-06, -3.12371e-06, 1, -1.97886e-05, 3.13854e-06, 1.97889e-05, 1, 0.0307807, -0.0419721, -0.0399505)
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[node name="XRControllerRight" parent="XROrigin3D" instance=ExtResource("7_0b3tc")]
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unique_name_in_owner = true
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transform = Transform3D(0.999999, -1.39635e-11, 0, 1.31553e-10, 1, 0, 0, 0, 1, 0.336726, 0.575093, -0.437942)
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@ -23,6 +23,13 @@ const Miniature = preload ("res://content/system/miniature/miniature.gd")
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@onready var ray: RayCast3D = $Raycast
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@onready var quick_actions = $Palm/QuickActions
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@export var show_grid = false:
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set(value):
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show_grid = value
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if ray != null:
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ray.with_grid = value
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var hand_active = false:
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set(value):
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hand_active = value
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@ -39,6 +39,9 @@ is_right = false
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[node name="AutoHandtracker" parent="." instance=ExtResource("4_oe7fv")]
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visible = false
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applymiddlefingerfix = null
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applyscaling = null
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coincidewristorknuckle = null
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visiblehandtrackskeleton = false
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enableautotracker = false
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@ -16,6 +16,13 @@ const Miniature = preload ("res://content/system/miniature/miniature.gd")
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@onready var thumb_tip = $ThumbTip
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@onready var middle_tip = $MiddleTip
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@export var show_grid = false:
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set(value):
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show_grid = value
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if ray != null:
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ray.with_grid = value
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var hand_active = false:
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set(value):
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hand_active = value
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@ -39,6 +46,8 @@ func _ready():
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EventSystem.emit_action(action_name, false, true)
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)
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_setup_hand()
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func _setup_hand():
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TouchManager.add_finger(Finger.Type.INDEX_RIGHT, $IndexTip/TouchArea)
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@ -27,16 +27,16 @@ mesh = SubResource("BoxMesh_ir3co")
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[node name="Raycast" parent="." instance=ExtResource("1_3p68p")]
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[node name="hand_r" parent="." instance=ExtResource("2_kex6u")]
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[node name="mesh_Hand_R" parent="hand_r/Armature/Skeleton3D" index="0"]
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material_override = ExtResource("4_vhkya")
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[node name="AutoHandtracker" parent="." instance=ExtResource("3_pjmb2")]
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visible = false
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visiblehandtrackskeleton = false
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enableautotracker = false
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[node name="hand_r" parent="." instance=ExtResource("2_kex6u")]
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[node name="mesh_Hand_R" parent="hand_r/Armature/Skeleton3D" index="0"]
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material_override = ExtResource("4_vhkya")
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[node name="IndexTip" type="BoneAttachment3D" parent="."]
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transform = Transform3D(0.967526, -0.252326, 0.0150302, 0.0150302, 0.116784, 0.993043, -0.252326, -0.960569, 0.116784, 0.00665802, 0.0427913, -0.169868)
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bone_name = "Index_Tip_R"
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@ -73,6 +73,9 @@ func edit_room(room_name):
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if room == editing_room:
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return
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App.controller_left.show_grid = false
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App.controller_right.show_grid = false
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if editing_room != null:
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editing_room.editable = false
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editing_room = null
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@ -80,6 +83,8 @@ func edit_room(room_name):
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if room != null:
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room.editable = true
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editing_room = room
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App.controller_left.show_grid = true
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App.controller_right.show_grid = true
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func is_valid_room(room_name):
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var room = find_room(room_name)
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@ -60,7 +60,7 @@ func send_data(data: PackedByteArray):
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stream.encode_s8(0, handler_id)
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stream.append_array(data)
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api.send_raw(stream)
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api.connection.send_raw(stream)
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func handle_message(message: Dictionary):
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if message["type"] != "event":
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