fix reactivity bugs
This commit is contained in:
parent
13939185d4
commit
0d6c862c6d
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@ -12,27 +12,27 @@ const FontTools = preload ("res://lib/utils/font_tools.gd")
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@export var text := "Hello, World!":
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set(value):
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text = value
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if !is_node_ready(): await ready
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if !is_inside_tree(): return
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label.text = value
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update()
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label.text = text
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var text_width = FontTools.get_font_size(label).x
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var offset = (text_width - base_width) / 0.2
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offset = max(0.0, offset)
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chat.set_bone_pose_position(0, Vector3(0, offset, 0))
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chat_flipped.set_bone_pose_position(1, Vector3(0, -offset, 0))
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@export var flip: bool = false:
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set(value):
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flip = value
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if !is_node_ready(): await ready
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if !is_inside_tree(): return
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model.visible = !value
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model_flipped.visible = value
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model.visible = !flip
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model_flipped.visible = flip
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const base_width = 0.8 * 0.2
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func update():
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var text_width = FontTools.get_font_size(label).x
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var offset = (text_width - base_width) / 0.2
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offset = max(0.0, offset)
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chat.set_bone_pose_position(0, Vector3(0, offset, 0))
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chat_flipped.set_bone_pose_position(1, Vector3(0, -offset, 0))
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func _ready():
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Update.props(self, ["text", "flip"])
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@ -9,14 +9,14 @@ extends Node3D
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set(value):
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disabled = value
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if !is_node_ready(): await ready
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if !is_inside_tree(): return
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corner1.get_node("CollisionShape3D").disabled = value
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corner2.get_node("CollisionShape3D").disabled = value
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edge.get_node("CollisionShape3D").disabled = value
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corner1.visible = !value
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corner2.visible = !value
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edge.visible = !value
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corner1.get_node("CollisionShape3D").disabled = disabled
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corner2.get_node("CollisionShape3D").disabled = disabled
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edge.get_node("CollisionShape3D").disabled = disabled
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corner1.visible = !disabled
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corner2.visible = !disabled
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edge.visible = !disabled
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func _ready():
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update_initial_positions()
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@ -29,7 +29,7 @@ func _ready():
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edge.align_to_corners(corner1.global_position, corner2.global_position)
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corner2.look_at(corner1.global_position, Vector3.UP)
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corner2.rotate(Vector3.UP, deg_to_rad(-90))
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corner2.rotate(Vector3.UP, deg_to_rad( - 90))
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)
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corner2.get_node("Movable").restrict_movement = func(new_position):
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@ -52,7 +52,7 @@ func update_align_reference():
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corner2.global_position = Store.house.align_position2
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corner2.look_at(corner1.global_position, Vector3.UP)
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corner2.rotate(Vector3.UP, deg_to_rad(-90))
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corner2.rotate(Vector3.UP, deg_to_rad( - 90))
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edge.align_to_corners(corner1.global_position, corner2.global_position)
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@ -14,13 +14,17 @@ extends Node3D
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var editable: bool = false:
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set(value):
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editable = value
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if !is_node_ready(): await ready
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if value:
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if !is_inside_tree(): return
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if editable:
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state_machine.change_to("Edit")
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else:
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state_machine.change_to("View")
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func _ready():
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Update.props(self, ["editable"])
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func has_point(point: Vector3) -> bool:
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return get_aabb().has_point(point)
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@ -10,6 +10,7 @@ const IconFont = preload ("res://assets/icons/icons.tres")
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const ECHO_WAIT_INITIAL = 0.5
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const ECHO_WAIT_REPEAT = 0.1
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@onready var body: StaticBody3D = $Body
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@onready var label_node: Label3D = $Body/Label
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@onready var finger_area: Area3D = $FingerArea
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@ -24,19 +25,21 @@ const ECHO_WAIT_REPEAT = 0.1
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@export var font_size: int = 10:
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set(value):
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font_size = value
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if !is_node_ready(): await ready
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label_node.font_size = value
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if !is_inside_tree()||icon: return
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label_node.font_size = font_size
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@export var label: String = "":
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set(value):
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label = value
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if !is_node_ready(): await ready
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label_node.text = value
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if !is_inside_tree(): return
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label_node.text = label
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@export var icon: bool = false:
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set(value):
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icon = value
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if !is_node_ready(): await ready
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if !is_inside_tree(): return
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if value:
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if icon:
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label_node.font = IconFont
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label_node.font_size = 36
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label_node.width = 1000
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@ -51,37 +54,21 @@ const ECHO_WAIT_REPEAT = 0.1
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@export var disabled: bool = false
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@export var echo: bool = false
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@export var initial_active: bool = false
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var external_value: Proxy = null:
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set(value):
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external_value = value
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if !is_node_ready(): await ready
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if value != null:
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value.on_set.connect(func(_value):
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update_animation()
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)
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var active: bool = false:
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get:
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if external_value != null:
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return external_value.value
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return active
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set(value):
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if !is_node_ready(): await ready
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active = value
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if !is_inside_tree(): return
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update_animation(1.0 if active else 0.0)
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if external_value != null:
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external_value.value = value
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else:
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active = value
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update_animation()
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@onready var animation_player: AnimationPlayer = $AnimationPlayer
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var echo_timer: Timer = null
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func _ready():
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if initial_active:
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active = true
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Update.props(self, ["active", "external_value", "icon", "label", "font_size"])
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if echo:
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echo_timer = Timer.new()
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echo_timer.wait_time = ECHO_WAIT_INITIAL
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@ -96,16 +83,12 @@ func _ready():
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add_child(echo_timer)
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func update_animation():
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var length = animation_player.get_animation("down").length
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func update_animation(value: float):
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var tween = create_tween()
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tween.set_parallel(true)
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if animation_player.current_animation == "":
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return
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if active&&animation_player.current_animation_position != length:
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animation_player.play("down")
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elif !active&&animation_player.current_animation_position != 0:
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animation_player.play_backwards("down")
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tween.tween_property(body, "scale:y", lerpf(1.0, 0.5, value), 0.2)
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tween.tween_property(body, "position:y", lerpf(0.01, 0.005, value), 0.2)
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func _on_press_down(event):
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if disabled:
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@ -147,9 +130,6 @@ func _on_touch_enter(event: EventTouch):
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if event.target != finger_area:
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return
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animation_player.stop()
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animation_player.speed_scale = 0
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animation_player.current_animation = "down"
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AudioPlayer.play_effect("click")
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_touch_change(event)
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@ -157,9 +137,6 @@ func _on_touch_move(event: EventTouch):
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_touch_change(event)
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func _on_touch_leave(_event: EventTouch):
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animation_player.stop()
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animation_player.speed_scale = 1
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if toggleable:
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active = !active
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if active:
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@ -188,7 +165,7 @@ func _touch_change(event: EventTouch):
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elif active&&percent >= 1:
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on_button_up.emit()
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animation_player.seek(percent * animation_player.current_animation_length, true)
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update_animation(percent)
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if toggleable:
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return
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@ -1,70 +1,12 @@
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[gd_scene load_steps=11 format=3 uid="uid://bsjqdvkt0u87c"]
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[gd_scene load_steps=8 format=3 uid="uid://bsjqdvkt0u87c"]
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[ext_resource type="Script" path="res://content/ui/components/button/button.gd" id="1_74x7g"]
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[ext_resource type="ArrayMesh" uid="uid://iv4lk77axlk4" path="res://assets/immersive_home/button.obj" id="2_cve3l"]
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[ext_resource type="Material" uid="uid://bujy3egn1oqac" path="res://assets/materials/pri-500.material" id="2_wx7av"]
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[ext_resource type="Script" path="res://content/system/hands/touch_area.gd" id="4_b27lx"]
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_o4j7g"]
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points = PackedVector3Array(-0.025, -0.01, -0.025, -0.025, 0.01, -0.025, 0.025, -0.01, -0.025, -0.025, -0.01, 0.025, -0.025, 0.01, 0.025, 0.025, 0.01, -0.025, 0.025, -0.01, 0.025, 0.025, 0.01, 0.025)
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[sub_resource type="Animation" id="Animation_gvfrg"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Body:scale:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Body:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0.01, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_iu2ed"]
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resource_name = "down"
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length = 0.2
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step = 0.01
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Body:scale:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.12, -0.00966179, 0.500747, -0.13, 0.00874269, 0.25, 0),
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"times": PackedFloat32Array(0, 0.2)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Body:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0.0101447, -0.25, 0, 0.12, 0.000134136, 0.0051993, -0.12, 0.000145131, 0.25, 0),
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"times": PackedFloat32Array(0, 0.2)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_sbgno"]
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_data = {
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"RESET": SubResource("Animation_gvfrg"),
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"down": SubResource("Animation_iu2ed")
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}
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[sub_resource type="BoxShape3D" id="BoxShape3D_xwopm"]
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size = Vector3(0.05, 0.02, 0.05)
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[sub_resource type="BoxShape3D" id="BoxShape3D_bqjii"]
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size = Vector3(0.0501598, 0.0390937, 0.0501598)
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@ -88,7 +30,7 @@ mesh = ExtResource("2_cve3l")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Body"]
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shape = SubResource("ConvexPolygonShape3D_o4j7g")
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shape = SubResource("BoxShape3D_xwopm")
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[node name="Label" type="Label3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.0107199, 0)
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@ -99,11 +41,6 @@ outline_size = 0
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autowrap_mode = 3
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width = 50.0
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_sbgno")
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}
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[node name="FingerArea" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0101447, 0)
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collision_layer = 4
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@ -14,26 +14,25 @@ var text_handler = preload ("res://content/ui/components/input/text_handler.gd")
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set(value):
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width = value
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text_handler.width = value
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if !is_inside_tree(): return
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if !is_node_ready(): await ready
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mesh_box.mesh.size.x = value
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collision.shape.size.x = value
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label.position.x = -value / 2 + 0.002
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mesh_box.mesh.size.x = width
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collision.shape.size.x = width
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label.position.x = -width / 2 + 0.002
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@export var text: String:
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set(value):
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text = value
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var focused = Engine.is_editor_hint() == false&&EventSystem.is_focused(self) == false
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if !is_node_ready(): await ready
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if !is_inside_tree(): return
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text_handler.set_text(value, focused)
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var focused = Engine.is_editor_hint() == false&&EventSystem.is_focused(self) == false
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text_handler.set_text(text, focused)
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label.text = text_handler.get_display_text()
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@export var disabled: bool = false:
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set(value):
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disabled = value
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if !is_node_ready(): await ready
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if !is_inside_tree(): return
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if disabled:
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label.modulate = Color(0.7, 0.7, 0.7)
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@ -49,6 +48,8 @@ var keyboard_input: bool = false
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var input_plane = Plane(Vector3.UP, Vector3.ZERO)
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func _ready():
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Update.props(self, ["text", "disabled", "width"])
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text_handler.label = label
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if Engine.is_editor_hint():
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@ -12,15 +12,18 @@ extends Node3D
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@export var type: EventNotify.Type = EventNotify.Type.INFO:
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set(value):
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type = value
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if !is_node_ready(): await ready
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icon_label.text = _type_to_string(value)
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if !is_inside_tree(): return
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icon_label.text = _type_to_string(type)
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@export var text: String = "":
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set(value):
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text = value
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if !is_node_ready(): await ready
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label.text = value
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if !is_inside_tree(): return
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label.text = text
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func _ready():
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Update.props(self, ["type", "text"])
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button.on_button_down.connect(fade_out)
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fade_in()
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@ -29,7 +32,7 @@ func _ready():
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)
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func fade_in():
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if !is_node_ready(): await ready
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if !is_inside_tree(): await ready
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animation_player.play("fade_in")
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@ -6,22 +6,26 @@ class_name Slider3D
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set(new_value):
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min = new_value
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if value < min: value = min
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if !is_node_ready(): await ready
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if !is_inside_tree(): return
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_update_slider()
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@export var max: float = 1.0:
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set(new_value):
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max = new_value
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if value > max: value = max
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if !is_node_ready(): await ready
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if !is_inside_tree(): return
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_update_slider()
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@export var value: float = 0.2:
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set(new_value):
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value = roundi(clamp(new_value, min, max) / step) * step
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if !is_node_ready(): await ready
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if !is_inside_tree(): return
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label.text = str(value) + " " + label_unit
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on_value_changed.emit(value)
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if new_value != value: on_value_changed.emit(value)
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_update_slider()
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@export var step: float = 0.01
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@ -29,29 +33,29 @@ class_name Slider3D
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@export var show_label: bool = false:
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set(value):
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show_label = value
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if !is_node_ready(): await ready
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if !is_inside_tree(): return
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label.visible = show_label
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@export var label_unit: String = "":
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set(new_value):
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label_unit = new_value
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if !is_node_ready(): await ready
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if !is_inside_tree(): return
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label.text = str(value) + " " + label_unit
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||||
|
||||
@export var size: Vector3 = Vector3(0.2, 0.01, 0.02): # Warning, units are in cm
|
||||
set(value):
|
||||
size = value
|
||||
if !is_node_ready(): await ready
|
||||
if !is_inside_tree(): return
|
||||
_update_shape()
|
||||
@export var cutout_border: float = 0.02:
|
||||
set(value):
|
||||
cutout_border = value
|
||||
if !is_node_ready(): await ready
|
||||
if !is_inside_tree(): return
|
||||
_update_shape()
|
||||
@export var cutout_depth: float = 0.05:
|
||||
set(value):
|
||||
cutout_depth = value
|
||||
if !is_node_ready(): await ready
|
||||
if !is_inside_tree(): return
|
||||
_update_shape()
|
||||
|
||||
@onready var outside_rod: CSGBox3D = $Rod/Outside
|
||||
|
@ -68,6 +72,9 @@ signal on_value_changed(value: float)
|
|||
var move_plane: Plane
|
||||
|
||||
func _ready():
|
||||
Update.props(self, ["value", "show_label", "label_unit"])
|
||||
|
||||
_update_slider()
|
||||
_update_shape()
|
||||
move_plane = Plane(Vector3.UP, Vector3(0, size.y / 200, 0))
|
||||
|
||||
|
@ -80,7 +87,7 @@ func _on_press_move(event: EventPointer):
|
|||
func _get_slider_min_max():
|
||||
var cutout_radius = (size.z - cutout_border * 2) / 2
|
||||
|
||||
return Vector2(-size.x / 2 + cutout_border + cutout_radius, size.x / 2 - cutout_border - cutout_radius) / 100
|
||||
return Vector2( - size.x / 2 + cutout_border + cutout_radius, size.x / 2 - cutout_border - cutout_radius) / 100
|
||||
|
||||
func _handle_press(event: EventPointer):
|
||||
var ray_pos = event.ray.global_position
|
||||
|
@ -101,7 +108,6 @@ func _handle_press(event: EventPointer):
|
|||
var click_percent = inverse_lerp(min_max.x, min_max.y, pos_x)
|
||||
|
||||
value = lerp(min, max, click_percent)
|
||||
_update_slider()
|
||||
|
||||
func _update_slider():
|
||||
var min_max = _get_slider_min_max()
|
||||
|
@ -133,7 +139,7 @@ func _update_shape():
|
|||
cutout_end_right.height = cutout_depth
|
||||
|
||||
cutout_end_left.position = Vector3(
|
||||
-cutout_box.size.x / 2,
|
||||
- cutout_box.size.x / 2,
|
||||
0,
|
||||
0
|
||||
)
|
||||
|
|
|
@ -3,26 +3,29 @@ class_name Tabs3D
|
|||
|
||||
signal on_select(selected: int)
|
||||
|
||||
var selected: Node3D
|
||||
var selected: Node3D:
|
||||
set(value):
|
||||
if selected == value:
|
||||
return
|
||||
|
||||
if selected != null:
|
||||
selected.active = false
|
||||
|
||||
selected = value
|
||||
selected.active = true
|
||||
on_select.emit(selected.get_index())
|
||||
@export var initial_selected: Node3D
|
||||
var proxy_group = ProxyGroup.new()
|
||||
|
||||
func _ready():
|
||||
if initial_selected != null:
|
||||
selected = initial_selected
|
||||
on_select.emit(selected.get_index())
|
||||
|
||||
for option in get_children():
|
||||
if option is Button3D == false:
|
||||
continue
|
||||
|
||||
var proxy = proxy_group.proxy(func():
|
||||
return selected == option
|
||||
, func(value: bool):
|
||||
if value == true:
|
||||
selected = option
|
||||
on_select.emit(selected.get_index())
|
||||
option.on_button_down.connect(func():
|
||||
selected=option
|
||||
)
|
||||
|
||||
option.external_value = proxy
|
||||
option.toggleable = true
|
||||
|
|
|
@ -26,11 +26,11 @@ script = ExtResource("5_ddrep")
|
|||
initial_selected = NodePath("Overview")
|
||||
|
||||
[node name="Overview" parent="Interface/Tabs3D" instance=ExtResource("4_cghmp")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03, 0, -0.02)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03, 0, 0.02)
|
||||
label = "Overview"
|
||||
|
||||
[node name="Rooms" parent="Interface/Tabs3D" instance=ExtResource("4_cghmp")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.09, 0, -0.02)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.09, 0, 0.02)
|
||||
label = "Rooms"
|
||||
|
||||
[node name="TabsContent3D" type="Node3D" parent="Interface" node_paths=PackedStringArray("tabs")]
|
||||
|
@ -38,5 +38,6 @@ script = ExtResource("6_ba00g")
|
|||
tabs = NodePath("../Tabs3D")
|
||||
|
||||
[node name="Overview" parent="Interface/TabsContent3D" instance=ExtResource("6_206ad")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.04)
|
||||
|
||||
[node name="Rooms" parent="Interface/TabsContent3D" instance=ExtResource("7_2f8e0")]
|
||||
|
|
|
@ -104,7 +104,8 @@ func _on_click(event: EventPointer):
|
|||
func _generate_room_map():
|
||||
var rooms = Store.house.rooms
|
||||
|
||||
var target_size = Vector2(0.3, 0.24)
|
||||
var target_size = Vector2(0.2, 0.24)
|
||||
var target_offset = Vector2(0, 0.05)
|
||||
|
||||
for old_room in rooms_map.get_children():
|
||||
old_room.queue_free()
|
||||
|
@ -154,7 +155,7 @@ func _generate_room_map():
|
|||
var target_scale = target_size / current_size
|
||||
var scale_value = min(target_scale.x, target_scale.y)
|
||||
|
||||
rooms_map.position.x = -current_min.x * scale_value
|
||||
rooms_map.position.z = -current_min.y * scale_value
|
||||
rooms_map.position.x = -current_min.x * scale_value + target_offset.x
|
||||
rooms_map.position.z = -current_min.y * scale_value + target_offset.y
|
||||
|
||||
rooms_map.scale = Vector3(scale_value, scale_value, scale_value)
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
script = ExtResource("1_3a1oa")
|
||||
|
||||
[node name="Rooms" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, 0.01, 0.12)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, 0.01, 0.17)
|
||||
|
||||
[node name="Button" parent="." instance=ExtResource("1_y3lty")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.27, 0, 0.27)
|
||||
|
@ -17,6 +17,5 @@ icon = true
|
|||
|
||||
[node name="Input" parent="." instance=ExtResource("2_hstw7")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.12, 0.005, 0.27)
|
||||
width = 0.15
|
||||
text = "Room 1"
|
||||
disabled = true
|
||||
|
|
|
@ -11,10 +11,9 @@ func proxy(_get: Callable, _set: Callable):
|
|||
|
||||
for p in proxies:
|
||||
if p != _proxy:
|
||||
p.on_set.emit(value)
|
||||
p.on_set.emit(p.value)
|
||||
)
|
||||
|
||||
proxies.append(_proxy)
|
||||
|
||||
return _proxy
|
||||
|
5
app/lib/utils/update_attributes.gd
Normal file
5
app/lib/utils/update_attributes.gd
Normal file
|
@ -0,0 +1,5 @@
|
|||
class_name Update
|
||||
|
||||
static func props(node: Node, prop_names=[]):
|
||||
for prop in prop_names:
|
||||
node.set(prop, node.get(prop))
|
Loading…
Reference in New Issue
Block a user