fix reactivity bugs

This commit is contained in:
Nitwel 2024-03-21 13:29:10 +01:00
parent 13939185d4
commit 0d6c862c6d
14 changed files with 127 additions and 191 deletions

View File

@ -12,27 +12,27 @@ const FontTools = preload ("res://lib/utils/font_tools.gd")
@export var text := "Hello, World!": @export var text := "Hello, World!":
set(value): set(value):
text = value text = value
if !is_node_ready(): await ready if !is_inside_tree(): return
label.text = value label.text = text
update() var text_width = FontTools.get_font_size(label).x
var offset = (text_width - base_width) / 0.2
offset = max(0.0, offset)
chat.set_bone_pose_position(0, Vector3(0, offset, 0))
chat_flipped.set_bone_pose_position(1, Vector3(0, -offset, 0))
@export var flip: bool = false: @export var flip: bool = false:
set(value): set(value):
flip = value flip = value
if !is_node_ready(): await ready if !is_inside_tree(): return
model.visible = !value model.visible = !flip
model_flipped.visible = value model_flipped.visible = flip
const base_width = 0.8 * 0.2 const base_width = 0.8 * 0.2
func update(): func _ready():
var text_width = FontTools.get_font_size(label).x Update.props(self, ["text", "flip"])
var offset = (text_width - base_width) / 0.2
offset = max(0.0, offset)
chat.set_bone_pose_position(0, Vector3(0, offset, 0))
chat_flipped.set_bone_pose_position(1, Vector3(0, -offset, 0))

View File

@ -9,14 +9,14 @@ extends Node3D
set(value): set(value):
disabled = value disabled = value
if !is_node_ready(): await ready if !is_inside_tree(): return
corner1.get_node("CollisionShape3D").disabled = value corner1.get_node("CollisionShape3D").disabled = disabled
corner2.get_node("CollisionShape3D").disabled = value corner2.get_node("CollisionShape3D").disabled = disabled
edge.get_node("CollisionShape3D").disabled = value edge.get_node("CollisionShape3D").disabled = disabled
corner1.visible = !value corner1.visible = !disabled
corner2.visible = !value corner2.visible = !disabled
edge.visible = !value edge.visible = !disabled
func _ready(): func _ready():
update_initial_positions() update_initial_positions()
@ -29,7 +29,7 @@ func _ready():
edge.align_to_corners(corner1.global_position, corner2.global_position) edge.align_to_corners(corner1.global_position, corner2.global_position)
corner2.look_at(corner1.global_position, Vector3.UP) corner2.look_at(corner1.global_position, Vector3.UP)
corner2.rotate(Vector3.UP, deg_to_rad(-90)) corner2.rotate(Vector3.UP, deg_to_rad( - 90))
) )
corner2.get_node("Movable").restrict_movement = func(new_position): corner2.get_node("Movable").restrict_movement = func(new_position):
@ -52,7 +52,7 @@ func update_align_reference():
corner2.global_position = Store.house.align_position2 corner2.global_position = Store.house.align_position2
corner2.look_at(corner1.global_position, Vector3.UP) corner2.look_at(corner1.global_position, Vector3.UP)
corner2.rotate(Vector3.UP, deg_to_rad(-90)) corner2.rotate(Vector3.UP, deg_to_rad( - 90))
edge.align_to_corners(corner1.global_position, corner2.global_position) edge.align_to_corners(corner1.global_position, corner2.global_position)

View File

@ -14,13 +14,17 @@ extends Node3D
var editable: bool = false: var editable: bool = false:
set(value): set(value):
editable = value editable = value
if !is_node_ready(): await ready
if value: if !is_inside_tree(): return
if editable:
state_machine.change_to("Edit") state_machine.change_to("Edit")
else: else:
state_machine.change_to("View") state_machine.change_to("View")
func _ready():
Update.props(self, ["editable"])
func has_point(point: Vector3) -> bool: func has_point(point: Vector3) -> bool:
return get_aabb().has_point(point) return get_aabb().has_point(point)

View File

@ -10,6 +10,7 @@ const IconFont = preload ("res://assets/icons/icons.tres")
const ECHO_WAIT_INITIAL = 0.5 const ECHO_WAIT_INITIAL = 0.5
const ECHO_WAIT_REPEAT = 0.1 const ECHO_WAIT_REPEAT = 0.1
@onready var body: StaticBody3D = $Body
@onready var label_node: Label3D = $Body/Label @onready var label_node: Label3D = $Body/Label
@onready var finger_area: Area3D = $FingerArea @onready var finger_area: Area3D = $FingerArea
@ -24,19 +25,21 @@ const ECHO_WAIT_REPEAT = 0.1
@export var font_size: int = 10: @export var font_size: int = 10:
set(value): set(value):
font_size = value font_size = value
if !is_node_ready(): await ready if !is_inside_tree()||icon: return
label_node.font_size = value label_node.font_size = font_size
@export var label: String = "": @export var label: String = "":
set(value): set(value):
label = value label = value
if !is_node_ready(): await ready if !is_inside_tree(): return
label_node.text = value label_node.text = label
@export var icon: bool = false: @export var icon: bool = false:
set(value): set(value):
icon = value icon = value
if !is_node_ready(): await ready if !is_inside_tree(): return
if value: if icon:
label_node.font = IconFont label_node.font = IconFont
label_node.font_size = 36 label_node.font_size = 36
label_node.width = 1000 label_node.width = 1000
@ -51,37 +54,21 @@ const ECHO_WAIT_REPEAT = 0.1
@export var disabled: bool = false @export var disabled: bool = false
@export var echo: bool = false @export var echo: bool = false
@export var initial_active: bool = false @export var initial_active: bool = false
var external_value: Proxy = null:
set(value):
external_value = value
if !is_node_ready(): await ready
if value != null:
value.on_set.connect(func(_value):
update_animation()
)
var active: bool = false: var active: bool = false:
get:
if external_value != null:
return external_value.value
return active
set(value): set(value):
if !is_node_ready(): await ready active = value
if !is_inside_tree(): return
update_animation(1.0 if active else 0.0)
if external_value != null:
external_value.value = value
else:
active = value
update_animation()
@onready var animation_player: AnimationPlayer = $AnimationPlayer
var echo_timer: Timer = null var echo_timer: Timer = null
func _ready(): func _ready():
if initial_active: if initial_active:
active = true active = true
Update.props(self, ["active", "external_value", "icon", "label", "font_size"])
if echo: if echo:
echo_timer = Timer.new() echo_timer = Timer.new()
echo_timer.wait_time = ECHO_WAIT_INITIAL echo_timer.wait_time = ECHO_WAIT_INITIAL
@ -96,16 +83,12 @@ func _ready():
add_child(echo_timer) add_child(echo_timer)
func update_animation(): func update_animation(value: float):
var length = animation_player.get_animation("down").length var tween = create_tween()
tween.set_parallel(true)
if animation_player.current_animation == "": tween.tween_property(body, "scale:y", lerpf(1.0, 0.5, value), 0.2)
return tween.tween_property(body, "position:y", lerpf(0.01, 0.005, value), 0.2)
if active&&animation_player.current_animation_position != length:
animation_player.play("down")
elif !active&&animation_player.current_animation_position != 0:
animation_player.play_backwards("down")
func _on_press_down(event): func _on_press_down(event):
if disabled: if disabled:
@ -147,9 +130,6 @@ func _on_touch_enter(event: EventTouch):
if event.target != finger_area: if event.target != finger_area:
return return
animation_player.stop()
animation_player.speed_scale = 0
animation_player.current_animation = "down"
AudioPlayer.play_effect("click") AudioPlayer.play_effect("click")
_touch_change(event) _touch_change(event)
@ -157,9 +137,6 @@ func _on_touch_move(event: EventTouch):
_touch_change(event) _touch_change(event)
func _on_touch_leave(_event: EventTouch): func _on_touch_leave(_event: EventTouch):
animation_player.stop()
animation_player.speed_scale = 1
if toggleable: if toggleable:
active = !active active = !active
if active: if active:
@ -188,7 +165,7 @@ func _touch_change(event: EventTouch):
elif active&&percent >= 1: elif active&&percent >= 1:
on_button_up.emit() on_button_up.emit()
animation_player.seek(percent * animation_player.current_animation_length, true) update_animation(percent)
if toggleable: if toggleable:
return return

View File

@ -1,70 +1,12 @@
[gd_scene load_steps=11 format=3 uid="uid://bsjqdvkt0u87c"] [gd_scene load_steps=8 format=3 uid="uid://bsjqdvkt0u87c"]
[ext_resource type="Script" path="res://content/ui/components/button/button.gd" id="1_74x7g"] [ext_resource type="Script" path="res://content/ui/components/button/button.gd" id="1_74x7g"]
[ext_resource type="ArrayMesh" uid="uid://iv4lk77axlk4" path="res://assets/immersive_home/button.obj" id="2_cve3l"] [ext_resource type="ArrayMesh" uid="uid://iv4lk77axlk4" path="res://assets/immersive_home/button.obj" id="2_cve3l"]
[ext_resource type="Material" uid="uid://bujy3egn1oqac" path="res://assets/materials/pri-500.material" id="2_wx7av"] [ext_resource type="Material" uid="uid://bujy3egn1oqac" path="res://assets/materials/pri-500.material" id="2_wx7av"]
[ext_resource type="Script" path="res://content/system/hands/touch_area.gd" id="4_b27lx"] [ext_resource type="Script" path="res://content/system/hands/touch_area.gd" id="4_b27lx"]
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_o4j7g"] [sub_resource type="BoxShape3D" id="BoxShape3D_xwopm"]
points = PackedVector3Array(-0.025, -0.01, -0.025, -0.025, 0.01, -0.025, 0.025, -0.01, -0.025, -0.025, -0.01, 0.025, -0.025, 0.01, 0.025, 0.025, 0.01, -0.025, 0.025, -0.01, 0.025, 0.025, 0.01, 0.025) size = Vector3(0.05, 0.02, 0.05)
[sub_resource type="Animation" id="Animation_gvfrg"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:scale:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Body:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0.01, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_iu2ed"]
resource_name = "down"
length = 0.2
step = 0.01
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:scale:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0.12, -0.00966179, 0.500747, -0.13, 0.00874269, 0.25, 0),
"times": PackedFloat32Array(0, 0.2)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Body:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0.0101447, -0.25, 0, 0.12, 0.000134136, 0.0051993, -0.12, 0.000145131, 0.25, 0),
"times": PackedFloat32Array(0, 0.2)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_sbgno"]
_data = {
"RESET": SubResource("Animation_gvfrg"),
"down": SubResource("Animation_iu2ed")
}
[sub_resource type="BoxShape3D" id="BoxShape3D_bqjii"] [sub_resource type="BoxShape3D" id="BoxShape3D_bqjii"]
size = Vector3(0.0501598, 0.0390937, 0.0501598) size = Vector3(0.0501598, 0.0390937, 0.0501598)
@ -88,7 +30,7 @@ mesh = ExtResource("2_cve3l")
skeleton = NodePath("../..") skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Body"]
shape = SubResource("ConvexPolygonShape3D_o4j7g") shape = SubResource("BoxShape3D_xwopm")
[node name="Label" type="Label3D" parent="Body"] [node name="Label" type="Label3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.0107199, 0) transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.0107199, 0)
@ -99,11 +41,6 @@ outline_size = 0
autowrap_mode = 3 autowrap_mode = 3
width = 50.0 width = 50.0
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_sbgno")
}
[node name="FingerArea" type="Area3D" parent="."] [node name="FingerArea" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0101447, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0101447, 0)
collision_layer = 4 collision_layer = 4

View File

@ -14,26 +14,25 @@ var text_handler = preload ("res://content/ui/components/input/text_handler.gd")
set(value): set(value):
width = value width = value
text_handler.width = value text_handler.width = value
if !is_inside_tree(): return
if !is_node_ready(): await ready mesh_box.mesh.size.x = width
collision.shape.size.x = width
mesh_box.mesh.size.x = value label.position.x = -width / 2 + 0.002
collision.shape.size.x = value
label.position.x = -value / 2 + 0.002
@export var text: String: @export var text: String:
set(value): set(value):
text = value text = value
var focused = Engine.is_editor_hint() == false&&EventSystem.is_focused(self) == false if !is_inside_tree(): return
if !is_node_ready(): await ready
text_handler.set_text(value, focused) var focused = Engine.is_editor_hint() == false&&EventSystem.is_focused(self) == false
text_handler.set_text(text, focused)
label.text = text_handler.get_display_text() label.text = text_handler.get_display_text()
@export var disabled: bool = false: @export var disabled: bool = false:
set(value): set(value):
disabled = value disabled = value
if !is_node_ready(): await ready if !is_inside_tree(): return
if disabled: if disabled:
label.modulate = Color(0.7, 0.7, 0.7) label.modulate = Color(0.7, 0.7, 0.7)
@ -49,6 +48,8 @@ var keyboard_input: bool = false
var input_plane = Plane(Vector3.UP, Vector3.ZERO) var input_plane = Plane(Vector3.UP, Vector3.ZERO)
func _ready(): func _ready():
Update.props(self, ["text", "disabled", "width"])
text_handler.label = label text_handler.label = label
if Engine.is_editor_hint(): if Engine.is_editor_hint():

View File

@ -12,15 +12,18 @@ extends Node3D
@export var type: EventNotify.Type = EventNotify.Type.INFO: @export var type: EventNotify.Type = EventNotify.Type.INFO:
set(value): set(value):
type = value type = value
if !is_node_ready(): await ready if !is_inside_tree(): return
icon_label.text = _type_to_string(value) icon_label.text = _type_to_string(type)
@export var text: String = "": @export var text: String = "":
set(value): set(value):
text = value text = value
if !is_node_ready(): await ready if !is_inside_tree(): return
label.text = value label.text = text
func _ready(): func _ready():
Update.props(self, ["type", "text"])
button.on_button_down.connect(fade_out) button.on_button_down.connect(fade_out)
fade_in() fade_in()
@ -29,7 +32,7 @@ func _ready():
) )
func fade_in(): func fade_in():
if !is_node_ready(): await ready if !is_inside_tree(): await ready
animation_player.play("fade_in") animation_player.play("fade_in")

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@ -6,22 +6,26 @@ class_name Slider3D
set(new_value): set(new_value):
min = new_value min = new_value
if value < min: value = min if value < min: value = min
if !is_node_ready(): await ready if !is_inside_tree(): return
_update_slider() _update_slider()
@export var max: float = 1.0: @export var max: float = 1.0:
set(new_value): set(new_value):
max = new_value max = new_value
if value > max: value = max if value > max: value = max
if !is_node_ready(): await ready if !is_inside_tree(): return
_update_slider() _update_slider()
@export var value: float = 0.2: @export var value: float = 0.2:
set(new_value): set(new_value):
value = roundi(clamp(new_value, min, max) / step) * step value = roundi(clamp(new_value, min, max) / step) * step
if !is_node_ready(): await ready if !is_inside_tree(): return
label.text = str(value) + " " + label_unit label.text = str(value) + " " + label_unit
on_value_changed.emit(value) if new_value != value: on_value_changed.emit(value)
_update_slider() _update_slider()
@export var step: float = 0.01 @export var step: float = 0.01
@ -29,29 +33,29 @@ class_name Slider3D
@export var show_label: bool = false: @export var show_label: bool = false:
set(value): set(value):
show_label = value show_label = value
if !is_node_ready(): await ready if !is_inside_tree(): return
label.visible = show_label label.visible = show_label
@export var label_unit: String = "": @export var label_unit: String = "":
set(new_value): set(new_value):
label_unit = new_value label_unit = new_value
if !is_node_ready(): await ready if !is_inside_tree(): return
label.text = str(value) + " " + label_unit label.text = str(value) + " " + label_unit
@export var size: Vector3 = Vector3(0.2, 0.01, 0.02): # Warning, units are in cm @export var size: Vector3 = Vector3(0.2, 0.01, 0.02): # Warning, units are in cm
set(value): set(value):
size = value size = value
if !is_node_ready(): await ready if !is_inside_tree(): return
_update_shape() _update_shape()
@export var cutout_border: float = 0.02: @export var cutout_border: float = 0.02:
set(value): set(value):
cutout_border = value cutout_border = value
if !is_node_ready(): await ready if !is_inside_tree(): return
_update_shape() _update_shape()
@export var cutout_depth: float = 0.05: @export var cutout_depth: float = 0.05:
set(value): set(value):
cutout_depth = value cutout_depth = value
if !is_node_ready(): await ready if !is_inside_tree(): return
_update_shape() _update_shape()
@onready var outside_rod: CSGBox3D = $Rod/Outside @onready var outside_rod: CSGBox3D = $Rod/Outside
@ -68,6 +72,9 @@ signal on_value_changed(value: float)
var move_plane: Plane var move_plane: Plane
func _ready(): func _ready():
Update.props(self, ["value", "show_label", "label_unit"])
_update_slider()
_update_shape() _update_shape()
move_plane = Plane(Vector3.UP, Vector3(0, size.y / 200, 0)) move_plane = Plane(Vector3.UP, Vector3(0, size.y / 200, 0))
@ -80,7 +87,7 @@ func _on_press_move(event: EventPointer):
func _get_slider_min_max(): func _get_slider_min_max():
var cutout_radius = (size.z - cutout_border * 2) / 2 var cutout_radius = (size.z - cutout_border * 2) / 2
return Vector2(-size.x / 2 + cutout_border + cutout_radius, size.x / 2 - cutout_border - cutout_radius) / 100 return Vector2( - size.x / 2 + cutout_border + cutout_radius, size.x / 2 - cutout_border - cutout_radius) / 100
func _handle_press(event: EventPointer): func _handle_press(event: EventPointer):
var ray_pos = event.ray.global_position var ray_pos = event.ray.global_position
@ -101,7 +108,6 @@ func _handle_press(event: EventPointer):
var click_percent = inverse_lerp(min_max.x, min_max.y, pos_x) var click_percent = inverse_lerp(min_max.x, min_max.y, pos_x)
value = lerp(min, max, click_percent) value = lerp(min, max, click_percent)
_update_slider()
func _update_slider(): func _update_slider():
var min_max = _get_slider_min_max() var min_max = _get_slider_min_max()
@ -133,7 +139,7 @@ func _update_shape():
cutout_end_right.height = cutout_depth cutout_end_right.height = cutout_depth
cutout_end_left.position = Vector3( cutout_end_left.position = Vector3(
-cutout_box.size.x / 2, - cutout_box.size.x / 2,
0, 0,
0 0
) )

View File

@ -3,26 +3,29 @@ class_name Tabs3D
signal on_select(selected: int) signal on_select(selected: int)
var selected: Node3D var selected: Node3D:
set(value):
if selected == value:
return
if selected != null:
selected.active = false
selected = value
selected.active = true
on_select.emit(selected.get_index())
@export var initial_selected: Node3D @export var initial_selected: Node3D
var proxy_group = ProxyGroup.new()
func _ready(): func _ready():
if initial_selected != null: if initial_selected != null:
selected = initial_selected selected = initial_selected
on_select.emit(selected.get_index())
for option in get_children(): for option in get_children():
if option is Button3D == false: if option is Button3D == false:
continue continue
var proxy = proxy_group.proxy(func(): option.on_button_down.connect(func():
return selected == option selected=option
, func(value: bool):
if value == true:
selected = option
on_select.emit(selected.get_index())
) )
option.external_value = proxy
option.toggleable = true option.toggleable = true

View File

@ -26,11 +26,11 @@ script = ExtResource("5_ddrep")
initial_selected = NodePath("Overview") initial_selected = NodePath("Overview")
[node name="Overview" parent="Interface/Tabs3D" instance=ExtResource("4_cghmp")] [node name="Overview" parent="Interface/Tabs3D" instance=ExtResource("4_cghmp")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03, 0, -0.02) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03, 0, 0.02)
label = "Overview" label = "Overview"
[node name="Rooms" parent="Interface/Tabs3D" instance=ExtResource("4_cghmp")] [node name="Rooms" parent="Interface/Tabs3D" instance=ExtResource("4_cghmp")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.09, 0, -0.02) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.09, 0, 0.02)
label = "Rooms" label = "Rooms"
[node name="TabsContent3D" type="Node3D" parent="Interface" node_paths=PackedStringArray("tabs")] [node name="TabsContent3D" type="Node3D" parent="Interface" node_paths=PackedStringArray("tabs")]
@ -38,5 +38,6 @@ script = ExtResource("6_ba00g")
tabs = NodePath("../Tabs3D") tabs = NodePath("../Tabs3D")
[node name="Overview" parent="Interface/TabsContent3D" instance=ExtResource("6_206ad")] [node name="Overview" parent="Interface/TabsContent3D" instance=ExtResource("6_206ad")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.04)
[node name="Rooms" parent="Interface/TabsContent3D" instance=ExtResource("7_2f8e0")] [node name="Rooms" parent="Interface/TabsContent3D" instance=ExtResource("7_2f8e0")]

View File

@ -104,7 +104,8 @@ func _on_click(event: EventPointer):
func _generate_room_map(): func _generate_room_map():
var rooms = Store.house.rooms var rooms = Store.house.rooms
var target_size = Vector2(0.3, 0.24) var target_size = Vector2(0.2, 0.24)
var target_offset = Vector2(0, 0.05)
for old_room in rooms_map.get_children(): for old_room in rooms_map.get_children():
old_room.queue_free() old_room.queue_free()
@ -154,7 +155,7 @@ func _generate_room_map():
var target_scale = target_size / current_size var target_scale = target_size / current_size
var scale_value = min(target_scale.x, target_scale.y) var scale_value = min(target_scale.x, target_scale.y)
rooms_map.position.x = -current_min.x * scale_value rooms_map.position.x = -current_min.x * scale_value + target_offset.x
rooms_map.position.z = -current_min.y * scale_value rooms_map.position.z = -current_min.y * scale_value + target_offset.y
rooms_map.scale = Vector3(scale_value, scale_value, scale_value) rooms_map.scale = Vector3(scale_value, scale_value, scale_value)

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@ -8,7 +8,7 @@
script = ExtResource("1_3a1oa") script = ExtResource("1_3a1oa")
[node name="Rooms" type="Node3D" parent="."] [node name="Rooms" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, 0.01, 0.12) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, 0.01, 0.17)
[node name="Button" parent="." instance=ExtResource("1_y3lty")] [node name="Button" parent="." instance=ExtResource("1_y3lty")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.27, 0, 0.27) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.27, 0, 0.27)
@ -17,6 +17,5 @@ icon = true
[node name="Input" parent="." instance=ExtResource("2_hstw7")] [node name="Input" parent="." instance=ExtResource("2_hstw7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.12, 0.005, 0.27) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.12, 0.005, 0.27)
width = 0.15
text = "Room 1" text = "Room 1"
disabled = true disabled = true

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@ -11,10 +11,9 @@ func proxy(_get: Callable, _set: Callable):
for p in proxies: for p in proxies:
if p != _proxy: if p != _proxy:
p.on_set.emit(value) p.on_set.emit(p.value)
) )
proxies.append(_proxy) proxies.append(_proxy)
return _proxy return _proxy

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@ -0,0 +1,5 @@
class_name Update
static func props(node: Node, prop_names=[]):
for prop in prop_names:
node.set(prop, node.get(prop))