how player position in MiniView
This commit is contained in:
parent
36c38f1217
commit
0cddcc5ea1
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@ -51,7 +51,7 @@ transform = Transform3D(1, -7.45058e-09, -2.22045e-16, 7.45058e-09, 1, 0, 0, 0,
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shape = SubResource("CapsuleShape3D_dopke")
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shape = SubResource("CapsuleShape3D_dopke")
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[node name="ThumbTip" type="BoneAttachment3D" parent="XRHandLeft"]
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[node name="ThumbTip" type="BoneAttachment3D" parent="XRHandLeft"]
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transform = Transform3D(0.937246, 0.0284254, -0.347508, 0.0184905, 0.991216, 0.130949, 0.348178, -0.129157, 0.928487, 0.0498668, 0.0560917, -0.112777)
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transform = Transform3D(0.937246, 0.0284254, -0.347508, 0.0184905, 0.991216, 0.130949, 0.348178, -0.129157, 0.928488, 0.0498668, 0.0560917, -0.112777)
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bone_name = "Thumb_Tip_L"
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bone_name = "Thumb_Tip_L"
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bone_idx = 4
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bone_idx = 4
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use_external_skeleton = true
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use_external_skeleton = true
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@ -61,7 +61,7 @@ external_skeleton = NodePath("../left_hand/Armature_001/Skeleton3D")
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gizmo_extents = 0.02
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gizmo_extents = 0.02
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[node name="MiddleTip" type="BoneAttachment3D" parent="XRHandLeft"]
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[node name="MiddleTip" type="BoneAttachment3D" parent="XRHandLeft"]
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transform = Transform3D(0.0812012, -0.650531, -0.755125, 0.996576, 0.064817, 0.051326, 0.0155558, -0.756708, 0.653567, 0.032112, 0.00654224, -0.171612)
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transform = Transform3D(0.0812012, -0.650531, -0.755125, 0.996577, 0.064817, 0.051326, 0.0155558, -0.756708, 0.653568, 0.032112, 0.00654224, -0.171612)
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bone_name = "Middle_Tip_L"
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bone_name = "Middle_Tip_L"
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bone_idx = 14
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bone_idx = 14
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use_external_skeleton = true
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use_external_skeleton = true
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@ -112,7 +112,7 @@ transform = Transform3D(1, 0, 4.7579e-13, 0, 1, 0, -1.34149e-12, 1.77636e-15, 1,
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material_override = SubResource("StandardMaterial3D_n27ki")
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material_override = SubResource("StandardMaterial3D_n27ki")
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[node name="IndexTip" type="BoneAttachment3D" parent="XRHandRight"]
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[node name="IndexTip" type="BoneAttachment3D" parent="XRHandRight"]
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transform = Transform3D(0.19221, 0.669966, 0.717078, -0.091543, -0.715277, 0.69282, 0.977075, -0.19881, -0.0761527, -0.0345978, -0.164767, -0.0355401)
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transform = Transform3D(0.19221, 0.669966, 0.717079, -0.091543, -0.715277, 0.69282, 0.977075, -0.19881, -0.0761527, -0.0345977, -0.164767, -0.0355401)
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bone_name = "Index_Tip_R"
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bone_name = "Index_Tip_R"
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bone_idx = 9
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bone_idx = 9
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use_external_skeleton = true
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use_external_skeleton = true
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@ -142,7 +142,7 @@ external_skeleton = NodePath("../right_hand/Armature/Skeleton3D")
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gizmo_extents = 0.02
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gizmo_extents = 0.02
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[node name="MiddleTip" type="BoneAttachment3D" parent="XRHandRight"]
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[node name="MiddleTip" type="BoneAttachment3D" parent="XRHandRight"]
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transform = Transform3D(0.0812011, 0.650531, 0.755126, -0.0155557, -0.756708, 0.653568, 0.996576, -0.0648169, -0.0513262, -0.032112, -0.171612, -0.00654216)
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transform = Transform3D(0.0812011, 0.650531, 0.755126, -0.0155557, -0.756709, 0.653568, 0.996576, -0.0648169, -0.0513262, -0.032112, -0.171612, -0.00654216)
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bone_name = "Middle_Tip_R"
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bone_name = "Middle_Tip_R"
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bone_idx = 14
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bone_idx = 14
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use_external_skeleton = true
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use_external_skeleton = true
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@ -8,8 +8,10 @@ const temperature_gradient = preload ("./temp_gradient.tres")
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@onready var body = $Body
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@onready var body = $Body
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@onready var small_node = $Body/Small
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@onready var small_node = $Body/Small
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@onready var model = $Body/Small/Model
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@onready var model = $Body/Small/Model
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@onready var player = $Body/Small/Player
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@onready var collision_shape = $Body/CollisionShape3D
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@onready var collision_shape = $Body/CollisionShape3D
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@onready var entity_select = $Body/EntitySelect
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@onready var entity_select = $Body/EntitySelect
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@onready var main = $"/root/Main"
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enum HeatmapType {
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enum HeatmapType {
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NONE = 0,
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NONE = 0,
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@ -71,6 +73,7 @@ func _ready():
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# Update Size
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# Update Size
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R.effect(func(_arg):
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R.effect(func(_arg):
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collision_shape.disabled=small.value == false
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collision_shape.disabled=small.value == false
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player.visible=small.value
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var tween:=create_tween()
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var tween:=create_tween()
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tween.set_parallel(true)
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tween.set_parallel(true)
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@ -131,6 +134,12 @@ func _ready():
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wall_material.set_shader_parameter("alpha", opacity.value / 100.0)
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wall_material.set_shader_parameter("alpha", opacity.value / 100.0)
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)
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)
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func _process(delta):
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var cam_pos = main.camera.global_position
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cam_pos.y += 0.1
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player.mesh.height = cam_pos.y
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player.position = Vector3(cam_pos.x, cam_pos.y / 2, cam_pos.z)
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const SensorEntity = preload ("res://content/entities/sensor/sensor.gd")
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const SensorEntity = preload ("res://content/entities/sensor/sensor.gd")
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func get_base_scale() -> Vector2:
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func get_base_scale() -> Vector2:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://ds60i5n211hi3"]
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[gd_scene load_steps=7 format=3 uid="uid://ds60i5n211hi3"]
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[ext_resource type="Script" path="res://content/system/house/mini/miniature.gd" id="1_b53yn"]
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[ext_resource type="Script" path="res://content/system/house/mini/miniature.gd" id="1_b53yn"]
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[ext_resource type="Script" path="res://content/functions/movable.gd" id="2_x7oed"]
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[ext_resource type="Script" path="res://content/functions/movable.gd" id="2_x7oed"]
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@ -6,6 +6,15 @@
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[sub_resource type="BoxShape3D" id="BoxShape3D_bckw3"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_bckw3"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_npsgb"]
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resource_local_to_scene = true
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transparency = 1
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albedo_color = Color(0.404, 0.22, 0.627, 0.5)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_f3avi"]
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radius = 0.3
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height = 1.75
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[node name="Miniature" type="Node3D"]
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[node name="Miniature" type="Node3D"]
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script = ExtResource("1_b53yn")
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script = ExtResource("1_b53yn")
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@ -25,6 +34,10 @@ restricted = true
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[node name="Dots" type="Node3D" parent="Body/Small"]
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[node name="Dots" type="Node3D" parent="Body/Small"]
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[node name="Player" type="MeshInstance3D" parent="Body/Small"]
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material_override = SubResource("StandardMaterial3D_npsgb")
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mesh = SubResource("CapsuleMesh_f3avi")
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[node name="EntitySelect" type="Marker3D" parent="Body"]
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[node name="EntitySelect" type="Marker3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.757576, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.757576, 0)
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gizmo_extents = 0.1
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gizmo_extents = 0.1
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@ -4,7 +4,7 @@
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[ext_resource type="Shader" path="res://content/ui/components/panel/glass.gdshader" id="2_db5by"]
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[ext_resource type="Shader" path="res://content/ui/components/panel/glass.gdshader" id="2_db5by"]
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[ext_resource type="Script" path="res://content/ui/components/panel/panel.gd" id="3_skm86"]
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[ext_resource type="Script" path="res://content/ui/components/panel/panel.gd" id="3_skm86"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_tulmb"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_n8om1"]
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resource_local_to_scene = true
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resource_local_to_scene = true
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render_priority = 10
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render_priority = 10
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shader = ExtResource("2_db5by")
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shader = ExtResource("2_db5by")
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@ -19,7 +19,7 @@ shader_parameter/corner_radius = 0.2
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shader_parameter/roughness = 0.3
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shader_parameter/roughness = 0.3
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shader_parameter/grain_amount = 0.02
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shader_parameter/grain_amount = 0.02
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[sub_resource type="QuadMesh" id="QuadMesh_hvywi"]
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[sub_resource type="QuadMesh" id="QuadMesh_dxm1i"]
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size = Vector2(0.04, 0.04)
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size = Vector2(0.04, 0.04)
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[sub_resource type="BoxShape3D" id="BoxShape3D_xwopm"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_xwopm"]
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@ -42,8 +42,8 @@ collision_mask = 0
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[node name="Panel3D" type="MeshInstance3D" parent="Body"]
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[node name="Panel3D" type="MeshInstance3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.005)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.005)
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material_override = SubResource("ShaderMaterial_tulmb")
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material_override = SubResource("ShaderMaterial_n8om1")
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mesh = SubResource("QuadMesh_hvywi")
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mesh = SubResource("QuadMesh_dxm1i")
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skeleton = NodePath("../..")
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skeleton = NodePath("../..")
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script = ExtResource("3_skm86")
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script = ExtResource("3_skm86")
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size = Vector2(0.04, 0.04)
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size = Vector2(0.04, 0.04)
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@ -5,7 +5,7 @@
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[ext_resource type="FontVariation" uid="uid://d2ofyimg5s65q" path="res://assets/fonts/ui_font_500.tres" id="3_ij5fh"]
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[ext_resource type="FontVariation" uid="uid://d2ofyimg5s65q" path="res://assets/fonts/ui_font_500.tres" id="3_ij5fh"]
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[ext_resource type="Shader" path="res://content/ui/components/panel/glass.gdshader" id="3_nl02b"]
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[ext_resource type="Shader" path="res://content/ui/components/panel/glass.gdshader" id="3_nl02b"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_md6kx"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_a00dk"]
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resource_local_to_scene = true
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resource_local_to_scene = true
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render_priority = 10
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render_priority = 10
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shader = ExtResource("3_nl02b")
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shader = ExtResource("3_nl02b")
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@ -20,7 +20,7 @@ shader_parameter/corner_radius = 0.2
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shader_parameter/roughness = 0.3
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shader_parameter/roughness = 0.3
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shader_parameter/grain_amount = 0.02
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shader_parameter/grain_amount = 0.02
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[sub_resource type="QuadMesh" id="QuadMesh_btoa3"]
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[sub_resource type="QuadMesh" id="QuadMesh_har6y"]
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size = Vector2(0.15, 0.03)
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size = Vector2(0.15, 0.03)
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[sub_resource type="BoxShape3D" id="BoxShape3D_x4yp8"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_x4yp8"]
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@ -83,8 +83,8 @@ collision_mask = 6
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[node name="Panel3D" type="MeshInstance3D" parent="Body"]
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[node name="Panel3D" type="MeshInstance3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.005)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.005)
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material_override = SubResource("ShaderMaterial_md6kx")
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material_override = SubResource("ShaderMaterial_a00dk")
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mesh = SubResource("QuadMesh_btoa3")
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mesh = SubResource("QuadMesh_har6y")
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script = ExtResource("3_3bvrj")
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script = ExtResource("3_3bvrj")
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size = Vector2(0.15, 0.03)
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size = Vector2(0.15, 0.03)
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@ -3,7 +3,7 @@
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[ext_resource type="Script" path="res://content/ui/components/panel/panel.gd" id="1_2jq4a"]
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[ext_resource type="Script" path="res://content/ui/components/panel/panel.gd" id="1_2jq4a"]
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[ext_resource type="Shader" path="res://content/ui/components/panel/glass.gdshader" id="1_mpdsy"]
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[ext_resource type="Shader" path="res://content/ui/components/panel/glass.gdshader" id="1_mpdsy"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_jbi6t"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2wxf7"]
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resource_local_to_scene = true
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resource_local_to_scene = true
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render_priority = 10
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render_priority = 10
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shader = ExtResource("1_mpdsy")
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shader = ExtResource("1_mpdsy")
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@ -18,12 +18,12 @@ shader_parameter/corner_radius = 0.04
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shader_parameter/roughness = 0.3
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shader_parameter/roughness = 0.3
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shader_parameter/grain_amount = 0.02
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shader_parameter/grain_amount = 0.02
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[sub_resource type="QuadMesh" id="QuadMesh_vcnnc"]
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[sub_resource type="QuadMesh" id="QuadMesh_r8ntw"]
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size = Vector2(0.04, 0.04)
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size = Vector2(0.04, 0.04)
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[node name="Panel" type="MeshInstance3D"]
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[node name="Panel" type="MeshInstance3D"]
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material_override = SubResource("ShaderMaterial_jbi6t")
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material_override = SubResource("ShaderMaterial_2wxf7")
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mesh = SubResource("QuadMesh_vcnnc")
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mesh = SubResource("QuadMesh_r8ntw")
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script = ExtResource("1_2jq4a")
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script = ExtResource("1_2jq4a")
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size = Vector2(0.04, 0.04)
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size = Vector2(0.04, 0.04)
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corner_radius = null
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corner_radius = null
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@ -6,7 +6,7 @@ The app currently supports 3 different types of interaction techniques:
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- **Using hands with raycast**
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- **Using hands with raycast**
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- **Using hands with direct touch**
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- **Using hands with direct touch**
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The interaction system, like the [Event System](/development/event-system.html), is heavily inspired by the interaction system in browsers. Interaction Events can be broken down into 2 categories, [Pointer Events](/reference/EventPointer.html) initiated by a raycast and [Touch Events](/reference/TouchEvent.html) initiated by a collision shape in the tip of the fingers. Pointer Events](/reference/EventPointer.html)
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The interaction system, like the [Event System](/development/event-system.html), is heavily inspired by the interaction system in browsers. Interaction Events can be broken down into 2 categories, [Pointer Events](/reference/EventPointer.html) initiated by a raycast and [Touch Events](/reference/EventTouch.html) initiated by a collision shape in the tip of the fingers. Pointer Events](/reference/EventPointer.html)
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## Pointer Events
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## Pointer Events
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Block a user