fix app crashing on no walls
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@ -32,6 +32,10 @@ func _ready():
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wall_corners.visible = false
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wall_edges.visible = false
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wall_mesh.mesh = generate_mesh()
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if wall_mesh.mesh == null:
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return
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var collisions = generate_collision(wall_mesh.mesh)
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for old_coll in wall_collisions.get_children():
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