Merge pull request #39 from Nitwel/testing

Finish build for Meta App Lab
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Nitwel 2023-11-21 11:53:57 +01:00 committed by GitHub
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22 changed files with 543 additions and 67 deletions

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@ -62,6 +62,8 @@ jobs:
sed -i 's/singleInstancePerTask/singleTask/g' ./android/build/AndroidManifest.xml sed -i 's/singleInstancePerTask/singleTask/g' ./android/build/AndroidManifest.xml
sed -i 's/BUILD_VERSION/${{ github.ref_name }}/g' ./android/build/AndroidManifest.xml
- name: export game - name: export game
id: export id: export
# Use latest version (see releases for all versions) # Use latest version (see releases for all versions)

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@ -20,6 +20,15 @@ Immersive Home is project to bring Smart Home and Mixed Reality technologies tog
**Mixed Reality Headsets** **Mixed Reality Headsets**
- Meta Quest 2 / Pro / 3 - Meta Quest 2 / Pro / 3
## Connecting to your Home Assistant Instance
Right now, as a temporary solution, the app will use whatever is saved into your clipboard to connect to your Home Assistant instance.
Format: `ws://<ip/url>:<port>/api/websocket <token>`
Example `ws://192.168.0.31:8123/api/websocket eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiIzZjQ0ZGM2N2Y3YzY0MDc1OGZlMWI2ZjJlNmIxZjRkNSIsImlhdCI6MTY5ODAxMDcyOCwiZXhwIjoyMDEzMzcwNzI4fQ.K6ydLUC-4Q7BNIRCU1nWlI2s6sg9UCiOu-Lpedw2zJc`
To generate a HASS token, login into your dashboard, click on your name (bottom left), scroll down and create a long-lived access token.
You can check if you are properly connected by opening the settings tab in the app and looking at the bottom right corner.
# 🛠 Development # 🛠 Development
In order to contribute to this project, you need the following to be setup before you can start working: In order to contribute to this project, you need the following to be setup before you can start working:
@ -118,6 +127,12 @@ The `Movable` node allows to move a node around in the room. It uses the grab ev
The `Clickable` allows to access events of the parent using signals this node emits. The `Clickable` allows to access events of the parent using signals this node emits.
## Installing Locally
1. Make sure Git LFS is installed
2. Run `git clone https://github.com/Nitwel/Immersive-Home.git` in your terminal
3. Import the created `Immersive-Home` folder in Godot
4. Open the project in Godot 4.1.3
### Testing without a VR Headset ### Testing without a VR Headset
In order to test without a headset, press the run project (F5) button in Godot and ignore the prompt that OpenXR failed to start. In order to test without a headset, press the run project (F5) button in Godot and ignore the prompt that OpenXR failed to start.
@ -126,19 +141,16 @@ Click at the link to get a list of the supported controls.
## Building ## Building
1. Clone the repo from GitHub 1. Possibly fix importing scenes error
- Make sure, Git LFS is installed 2. Follow the following guide to setup exporting for android. [link](https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html)
2. Open the project in Godot 4.1.3 3. Make sure to reuse any existing `debug.keystore` when updating an app
3. Possibly fix importing scenes error 4. Don't forget to set the JAVA_HOME variable and restart Godot to take effect
4. Follow the following guide to setup exporting for android. [link](https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html) 5. Install the `Godot XR Android OpenXR Loaders` plugin in Godot
5. Make sure to reuse any existing `debug.keystore` when updating an app 6. Configure the following in the android build template:
6. Don't forget to set the JAVA_HOME variable and restart Godot to take effect
7. Install the `Godot XR Android OpenXR Loaders` plugin in Godot
8. Configure the following in the android build template:
- XRMode set to OpenXR - XRMode set to OpenXR
- Check `Use Grandle Build` - Check `Use Grandle Build`
- Check `Godot OpenXR Meta` - Check `Godot OpenXR Meta`
- In XRFeatures, select at least optional for passthrough - In XRFeatures, select at least optional for passthrough
- Ckeck Internet under the permissions - Ckeck Internet under the permissions
- Under Resources > Filters to export, add `*.j2` - Under Resources > Filters to export, add `*.j2`
9. `<uses-feature android:name="com.oculus.feature.CONTEXTUAL_BOUNDARYLESS_APP" android:required="true" />` can be added to the `AndroidManifest.xml` to disable the boundary system. 7. `<uses-feature android:name="com.oculus.feature.CONTEXTUAL_BOUNDARYLESS_APP" android:required="true" />` can be added to the `AndroidManifest.xml` to disable the boundary system.

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@ -0,0 +1,51 @@
extends Node3D
const button_scene = preload("res://content/ui/components/button/button.tscn")
@onready var keys = $Keys
@onready var caps_button = $Caps
var key_list = [
["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "~"],
["Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "/"],
["A", "S", "D", "F", "G", "H", "J", "K", "L", ":", "\\"],
["Z", "X", "C", "V", "B", "N", "M", ",", ".", "-"]
]
var caps = false
func _ready():
for row in key_list:
for key in row:
print(key)
var button = create_key(key)
keys.add_child(button)
keys.columns = key_list[0].size()
func _on_click(event):
if event.target == caps_button:
caps = event.active
return
var code = event.target.get_children()[event.target.get_child_count() - 1].text
if caps:
code = code.to_upper()
else:
code = code.to_lower()
Events.typed.emit(code)
print(code)
func create_key(key: String):
var button = button_scene.instantiate()
var label = Label3D.new()
label.text = key
label.pixel_size = 0.001
label.position = Vector3(0, 0.012, 0)
label.rotate_x(deg_to_rad(-90))
button.add_child(label)
return button

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[gd_scene load_steps=4 format=3 uid="uid://lrehk38exd5n"]
[ext_resource type="Script" path="res://content/ui/keyboard/keyboard.gd" id="1_maojw"]
[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="1_xdpwr"]
[ext_resource type="Script" path="res://content/ui/menu/grid.gd" id="3_mx544"]
[node name="Keyboard" type="Node3D"]
script = ExtResource("1_maojw")
[node name="Caps" parent="." instance=ExtResource("1_xdpwr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0668889, 0, 0.03)
toggleable = true
[node name="Label3D" type="Label3D" parent="Caps"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.012, 0)
pixel_size = 0.001
text = "caps"
[node name="Keys" type="Node3D" parent="."]
script = ExtResource("3_mx544")
columns = 1
depth_gap = 0.06
size = Vector3(0.6, 1, 1)

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@ -15,6 +15,54 @@
[sub_resource type="BoxMesh" id="BoxMesh_08du6"] [sub_resource type="BoxMesh" id="BoxMesh_08du6"]
size = Vector3(0.3, 0.01, 0.3) size = Vector3(0.3, 0.01, 0.3)
[sub_resource type="Animation" id="Animation_61md4"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimationContainer:scale:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimationContainer:scale:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("AnimationContainer:scale:z")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("AnimationContainer:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="Animation" id="Animation_lkh72"] [sub_resource type="Animation" id="Animation_lkh72"]
resource_name = "hide_menu" resource_name = "hide_menu"
length = 0.4 length = 0.4
@ -98,54 +146,6 @@ tracks/6/keys = {
"values": [true, false] "values": [true, false]
} }
[sub_resource type="Animation" id="Animation_61md4"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimationContainer:scale:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimationContainer:scale:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("AnimationContainer:scale:z")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("AnimationContainer:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_s30cd"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_s30cd"]
_data = { _data = {
"RESET": SubResource("Animation_61md4"), "RESET": SubResource("Animation_61md4"),

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@ -32,6 +32,10 @@ func _ready():
wall_corners.visible = false wall_corners.visible = false
wall_edges.visible = false wall_edges.visible = false
wall_mesh.mesh = generate_mesh() wall_mesh.mesh = generate_mesh()
if wall_mesh.mesh == null:
return
var collisions = generate_collision(wall_mesh.mesh) var collisions = generate_collision(wall_mesh.mesh)
for old_coll in wall_collisions.get_children(): for old_coll in wall_collisions.get_children():

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@ -31,7 +31,7 @@ architectures/arm64-v8a=true
architectures/x86=false architectures/x86=false
architectures/x86_64=false architectures/x86_64=false
version/code=3 version/code=3
version/name="v0.1.2" version/name="BUILD_VERSION"
package/unique_name="de.nitwel.$genname" package/unique_name="de.nitwel.$genname"
package/name="Immersive Home" package/name="Immersive Home"
package/signed=true package/signed=true

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@ -11,3 +11,5 @@ signal on_grab_move(event: Dictionary)
signal on_grab_up(event: Dictionary) signal on_grab_up(event: Dictionary)
signal on_ray_enter(event: Dictionary) signal on_ray_enter(event: Dictionary)
signal on_ray_leave(event: Dictionary) signal on_ray_leave(event: Dictionary)
signal typed(key: String)

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@ -24,7 +24,16 @@ const methods = [
var adapter: Node var adapter: Node
func _init(type: ADAPTER_TYPES): func _init(type: ADAPTER_TYPES):
var clipboard := DisplayServer.clipboard_get()
if clipboard != null && clipboard.find(" ") != -1:
var clip_url = clipboard.split(" ")[0]
var clip_token = clipboard.split(" ")[1]
adapter = adapters[type].new(clip_url, clip_token)
else:
adapter = adapters[type].new() adapter = adapters[type].new()
add_child(adapter) add_child(adapter)
for method in methods: for method in methods:

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@ -5,11 +5,10 @@ var socket := WebSocketPeer.new()
# in seconds # in seconds
var request_timeout := 10.0 var request_timeout := 10.0
var url := "ws://192.168.33.33:8123/api/websocket"
var token := "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiIzZjQ0ZGM2N2Y3YzY0MDc1OGZlMWI2ZjJlNmIxZjRkNSIsImlhdCI6MTY5ODAxMDcyOCwiZXhwIjoyMDEzMzcwNzI4fQ.K6ydLUC-4Q7BNIRCU1nWlI2s6sg9UCiOu-Lpedw2zJc"
# var url := "wss://8ybjhqcinfcdyvzu.myfritz.net:8123/api/websocket" # var url := "wss://8ybjhqcinfcdyvzu.myfritz.net:8123/api/websocket"
# var token := "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJjNjU0ZDE3NDc2ZGM0NzU1OGY5NjIzMmM5ZjdjYzE2YSIsImlhdCI6MTY5OTgyMzcxOCwiZXhwIjoyMDE1MTgzNzE4fQ.XHlfnXUd16HaV9XjYrxzuNg23nFFeoEsIsaMVXwRkd8" var url := ""
var token := ""
var LOG_MESSAGES := false var LOG_MESSAGES := false