fix movable and menu
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parent
5605934e03
commit
0433331e2b
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@ -9,18 +9,27 @@ signal on_moved()
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@export var restrict_movement: Callable
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@export var restrict_movement: Callable
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@export var lock_rotation: bool = false
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@export var lock_rotation: bool = false
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var hit_node := Node3D.new()
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var hit_node := Node3D.new()
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var initiator = null
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func _on_grab_down(event: EventPointer):
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func _on_grab_down(event: EventPointer):
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if restricted && event.target != get_parent():
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if restricted&&event.target != get_parent():
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return
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return
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event.initiator.node.add_child(hit_node)
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initiator = event.initiator
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if hit_node.get_parent() != null:
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hit_node.get_parent().remove_child(hit_node)
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initiator.node.add_child(hit_node)
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hit_node.global_transform = get_parent().global_transform
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hit_node.global_transform = get_parent().global_transform
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func _on_grab_move(_event: EventPointer):
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func _on_grab_move(event: EventPointer):
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if hit_node.get_parent() == null:
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if hit_node.get_parent() == null:
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return
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return
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if event.initiator != initiator:
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return
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if restrict_movement:
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if restrict_movement:
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get_parent().global_position = restrict_movement.call(hit_node.global_position)
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get_parent().global_position = restrict_movement.call(hit_node.global_position)
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else:
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else:
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@ -33,7 +42,14 @@ func _on_grab_move(_event: EventPointer):
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on_move.emit(get_parent().global_position, Vector3(0, 0, 0))
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on_move.emit(get_parent().global_position, Vector3(0, 0, 0))
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func _on_grab_up(event: EventPointer):
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func _on_grab_up(event: EventPointer):
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event.initiator.node.remove_child(hit_node)
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if event.initiator != initiator:
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return
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if hit_node.get_parent() == null:
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return
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initiator = null
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hit_node.get_parent().remove_child(hit_node)
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on_moved.emit()
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on_moved.emit()
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func _get_configuration_warnings() -> PackedStringArray:
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func _get_configuration_warnings() -> PackedStringArray:
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@ -42,5 +58,4 @@ func _get_configuration_warnings() -> PackedStringArray:
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if get_parent() is StaticBody3D == false:
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if get_parent() is StaticBody3D == false:
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warnings.append("Movable requires a StaticBody3D as parent.")
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warnings.append("Movable requires a StaticBody3D as parent.")
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return warnings
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return warnings
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@ -122,12 +122,12 @@ func _process_hand(hand: OpenXRHand):
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initiator.on_release.emit(Initiator.EventType.GRIP)
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initiator.on_release.emit(Initiator.EventType.GRIP)
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grabbed_left = false
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grabbed_left = false
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else:
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else:
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if trigger_close&&!grabbed_right:
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if trigger_close&&!grabbed_left:
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initiator.on_press.emit(Initiator.EventType.GRIP)
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initiator.on_press.emit(Initiator.EventType.GRIP)
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grabbed_right = true
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grabbed_left = true
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elif !trigger_close&&grabbed_right:
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elif !trigger_close&&grabbed_left:
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initiator.on_release.emit(Initiator.EventType.GRIP)
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initiator.on_release.emit(Initiator.EventType.GRIP)
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grabbed_right = false
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grabbed_left = false
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else:
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else:
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if !distance_close:
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if !distance_close:
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if trigger_close&&!pressed_right:
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if trigger_close&&!pressed_right:
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@ -45,7 +45,7 @@ outline_size = 0
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autowrap_mode = 3
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autowrap_mode = 3
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width = 40.0
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width = 40.0
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[node name="FingerArea" type="Area3D" parent="."]
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[node name="FingerArea" type="Area3D" parent="." groups=["ui_focus_skip"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.015)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.015)
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collision_layer = 4
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collision_layer = 4
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collision_mask = 0
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collision_mask = 0
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@ -188,8 +188,8 @@ _data = {
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}
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}
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[node name="Menu" type="StaticBody3D"]
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[node name="Menu" type="StaticBody3D"]
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collision_layer = 2
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collision_layer = 6
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collision_mask = 2
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collision_mask = 6
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script = ExtResource("1_ng4u3")
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script = ExtResource("1_ng4u3")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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@ -199,14 +199,8 @@ shape = SubResource("BoxShape3D_e1esh")
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[node name="Movable" type="Node" parent="."]
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[node name="Movable" type="Node" parent="."]
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script = ExtResource("2_8coxu")
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script = ExtResource("2_8coxu")
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[node name="AnimationContainer" type="StaticBody3D" parent="."]
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[node name="AnimationContainer" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.23, 0.15, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.23, 0.15, 0)
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collision_layer = 6
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collision_mask = 6
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[node name="CollisionShape3D" type="CollisionShape3D" parent="AnimationContainer"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, -0.15, -0.005)
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shape = SubResource("BoxShape3D_e1esh")
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[node name="Background" type="MeshInstance3D" parent="AnimationContainer"]
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[node name="Background" type="MeshInstance3D" parent="AnimationContainer"]
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transform = Transform3D(1, 0, 0, 0, 1, 1.06581e-14, 0, -1.06581e-14, 1, 0.23, -0.15, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 1.06581e-14, 0, -1.06581e-14, 1, 0.23, -0.15, 0)
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