immersive-home/app/content/functions/occludable.gd

21 lines
579 B
GDScript3
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extends Function
class_name Occludable
var ray := RayCast3D.new()
@onready var player_camera: XRCamera3D = get_node("/root/Main/XROrigin3D/XRCamera3D")
func _ready():
ray.set_collision_mask_value(1, false)
ray.set_collision_mask_value(5, true)
get_parent().add_child.call_deferred(ray)
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EventSystem.on_slow_tick.connect(_slow_tick)
func _slow_tick(_delta):
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if player_camera.is_inside_tree() == false||ray.is_inside_tree() == false:
return
ray.target_position = get_parent().to_local(player_camera.global_position)
get_parent().visible = ray.is_colliding() == false