immersive-home/content/entities/media_player/media_player.gd

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1.8 KiB
GDScript3
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2023-11-26 03:01:27 +02:00
extends StaticBody3D
@export var entity_id = "media_player.bedroomspeaker"
@onready var previous = $Previous
@onready var next = $Next
@onready var play = $Play
@onready var logo = $PlayingInfo/Logo
@onready var title = $PlayingInfo/Title
@onready var artist = $PlayingInfo/Artist
@onready var http_request = $PlayingInfo/HTTPRequest
var playing = false
# Called when the node enters the scene tree for the first time.
func _ready():
var stateInfo = await HomeApi.get_state(entity_id)
set_state(stateInfo)
await HomeApi.watch_state(entity_id, func(new_state):
set_state(new_state)
)
previous.on_button_down.connect(func():
HomeApi.set_state(entity_id, "previous")
)
play.on_button_down.connect(func():
if playing:
HomeApi.set_state(entity_id, "pause")
else:
HomeApi.set_state(entity_id, "play")
)
next.on_button_down.connect(func():
HomeApi.set_state(entity_id, "next")
)
func set_state(stateInfo):
var state = stateInfo["state"]
print("State changed to ", stateInfo)
if state == "playing":
if stateInfo["attributes"].has("entity_picture_local"):
load_image(stateInfo["attributes"]["entity_picture_local"])
title.text = stateInfo["attributes"]["media_title"]
artist.text = stateInfo["attributes"]["media_artist"]
playing = true
play.label = "pause"
else:
playing = false
play.label = "play_arrow"
func load_image(url: String):
http_request.request("http://192.168.33.33:8123" + url)
var result = await http_request.request_completed
if result[0] != HTTPRequest.RESULT_SUCCESS:
print("Error loading image: ", result[0], " ", result[1])
return
var image = Image.new()
var error = image.load_jpg_from_buffer(result[3])
if error != OK:
print("Error loading image: ", error)
return
var texture = ImageTexture.create_from_image(image)
logo.texture = texture