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# EventKey
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**Inherits:** [EventWithModifiers](/reference/EventWithModifiers.html)
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## Description
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Events emitted by the Virtual Keyboard
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## Properties
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| Name | Type | Default |
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| ------------------ | ------------------------------------------------------------------- | ------- |
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| [echo](#prop-echo) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | |
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| [key](#prop-key) | [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) | |
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## Methods
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| Returns | Name |
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| ----------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
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| [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | [key_to_string](#key-to-string) ( key: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html), caps: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html), apply_to: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) |
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## Property Descriptions
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### echo: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-echo}
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true if the event is repeated due to a key being held down for a while
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### key: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) {#prop-key}
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The key that was pressed or released
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## Method Descriptions
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### static key_to_string (key: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) , caps: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) , apply_to: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) -> [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#key-to-string}
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Modifies a string based on the key pressed
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