immersive-home/app/content/ui/menu/edit/edit_menu.gd

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GDScript3
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extends Node3D
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const ButtonScene = preload ("res://content/ui/components/button/button.tscn")
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@onready var devices_page = $Devices
@onready var entities_page = $Entities
var selected_device = R.state(null)
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func _ready():
entities_page.selected_device = selected_device
remove_child(entities_page)
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devices_page.on_select_device.connect(func(device):
selected_device.value=device
entities_page.page.value=0
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)
entities_page.on_select_entity.connect(func(entity_name):
AudioPlayer.play_effect("spawn")
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var entity=House.body.create_entity(entity_name, global_position)
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if typeof(entity) == TYPE_BOOL&&entity == false:
EventSystem.notify("Entity is not in Room", EventNotify.Type.INFO)
if entity == null:
EventSystem.notify("This Entity is not supported yet", EventNotify.Type.INFO)
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)
entities_page.on_back.connect(func():
selected_device.value=null
)
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R.effect(func(_arg):
if selected_device.value == null:
if devices_page.is_inside_tree() == false:
add_child(devices_page)
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if entities_page.is_inside_tree():
remove_child(entities_page)
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if selected_device.value != null:
if entities_page.is_inside_tree() == false:
add_child(entities_page)
if devices_page.is_inside_tree():
remove_child(devices_page)
)