immersive-home/src/ui/entity.gd

13 lines
247 B
GDScript3
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2023-10-30 02:21:50 +02:00
extends StaticBody3D
@onready var label: Label3D = $Label
signal click(name: String)
func _on_toggle():
click.emit(label.text)
func set_entity_name(text):
assert(label != null, "Entity has to be added to the scene tree")
label.text = text