immersive-home/app/assets/ray.blend.import

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://po4gd6amobh2"
path="res://.godot/imported/ray.blend-eba6795b628724ab6db66b86eccc4315.scn"
[deps]
source_file="res://assets/ray.blend"
dest_files=["res://.godot/imported/ray.blend-eba6795b628724ab6db66b86eccc4315.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
gltf/naming_version=1
gltf/embedded_image_handling=1
blender/nodes/visible=0
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true