56 lines
1.3 KiB
GDScript3
56 lines
1.3 KiB
GDScript3
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extends Node
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const FN_PREFIX = "_on_"
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const SIGNAL_PREFIX = "on_"
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# Interaction Events
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signal on_click(event: EventRay)
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signal on_press_down(event: EventRay)
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signal on_press_move(event: EventRay)
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signal on_press_up(event: EventRay)
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signal on_grab_down(event: EventRay)
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signal on_grab_move(event: EventRay)
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signal on_grab_up(event: EventRay)
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signal on_ray_enter(event: EventRay)
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signal on_ray_leave(event: EventRay)
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signal on_key_down(event: EventKey)
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signal on_key_up(event: EventKey)
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func emit(type: String, event: Event):
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if event is EventBubble:
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_bubble_call(type, event.target, event)
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else:
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_root_call(type, event)
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func _bubble_call(type: String, target: Variant, event: EventBubble):
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if target == null:
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return
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if target.has_method(FN_PREFIX + type):
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var updated_event = target.call(FN_PREFIX + type, event)
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if updated_event is EventBubble:
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updated_event.merge(event)
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event = updated_event
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if event.bubbling == false:
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return
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for child in target.get_children():
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if child is Function && child.has_method(FN_PREFIX + type):
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child.call(FN_PREFIX + type, event)
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var parent = target.get_parent()
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if parent != null && parent is Node:
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_bubble_call(type, parent, event)
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else:
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# in case the top has been reached
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_root_call(type, event)
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func _root_call(type: String, event: Event):
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get(SIGNAL_PREFIX + type).emit(event)
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