31 lines
1.2 KiB
Markdown
31 lines
1.2 KiB
Markdown
|
# Change history for the Godot OpenXR loaders asset
|
||
|
|
||
|
## 2.0.0
|
||
|
- Update to the new Godot 4.2 Android plugin packaging format
|
||
|
- Update the plugin to Godot v2 Android plugin
|
||
|
- Update to the Godot 4.2 Android library
|
||
|
- Add warning when multiple loaders are selected
|
||
|
- Add configs for the OpenXR Eye gaze interaction extension
|
||
|
- Add the ability to customize supported Meta devices
|
||
|
- Add support for Quest 3 devices
|
||
|
- Update the directory structure for the v2 plugin
|
||
|
- Update Meta OpenXR mobile SDK to version 57
|
||
|
- Update the java version to 17
|
||
|
- Rename the plugin to 'Godot OpenXR Vendors'
|
||
|
- Add godot-cpp dependency
|
||
|
- Add OpenXR 1.0.30 headers
|
||
|
- Add support for the Meta scene capture API (Donated by [Migeran](https://migeran.com))
|
||
|
|
||
|
## 1.1.0
|
||
|
- Update Meta OpenXR loader to version 54
|
||
|
- Update PICO OpenXR loader to version 2.2.0
|
||
|
- Bump dependencies versions to match the latest Godot 4.x stable version (v4.0.3)
|
||
|
|
||
|
## 1.0.0
|
||
|
- First version
|
||
|
- Added support for Meta Quest loader
|
||
|
- Added support for Pico loader
|
||
|
- Added support for Khronos loader (Magic Leap 2, HTC, etc.)
|
||
|
- Added support for Lynx loader
|
||
|
- Add logic to automatically publish the Godot OpenXR loaders libraries to mavencentral on release
|