immersive-home/content/main.gd

12 lines
391 B
GDScript3
Raw Normal View History

2023-11-02 02:22:48 +02:00
extends Node3D
var sky = preload("res://assets/materials/sky.material")
var sky_passthrough = preload("res://assets/materials/sky_passthrough.material")
@onready var environment: WorldEnvironment = $WorldEnvironment
func _ready():
2023-11-03 00:13:55 +02:00
# In case we're running on the headset, use the passthrough sky
if OS.get_name() == "Android":
environment.environment.sky.set_material(sky_passthrough)