immersive-home/docs/reference/lib--globals--event_system.md

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2024-03-16 19:45:43 +02:00
# EventSystem
## Properties
| Name | Type | Default |
| ----------------------------- | --------------------------------------------------------------------- | ------- |
| [_active_node](#-active-node) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | `null` |
| [_slow_tick](#-slow-tick) | [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) | `0.0` |
## Methods
| Returns | Name |
| ------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | [_bubble_call](#-bubble-call) ( type: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html), target: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html), event: [EventBubble](https://docs.godotengine.org/de/4.x/classes/class_eventbubble.html), focused: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) |
| [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | [_handle_focus](#-handle-focus) ( target: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html), event: [EventBubble](https://docs.godotengine.org/de/4.x/classes/class_eventbubble.html) ) |
| void | [_physics_process](#-physics-process) ( delta: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) |
| void | [_root_call](#-root-call) ( type: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html), event: [Event](https://docs.godotengine.org/de/4.x/classes/class_event.html) ) |
| void | [emit](#emit) ( type: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html), event: [Event](https://docs.godotengine.org/de/4.x/classes/class_event.html) ) |
| [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | [is_focused](#is-focused) ( node: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) ) |
| void | [notify](#notify) ( message: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html), type: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) ) |
## Property Descriptions
### _active_node: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#-active-node}
No description provided yet.
### _slow_tick: [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) {#-slow-tick}
No description provided yet.
## Method Descriptions
### _bubble_call ( type: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html), target: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html), event: [EventBubble](https://docs.godotengine.org/de/4.x/classes/class_eventbubble.html), focused: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#-bubble-call}
No description provided yet.
### _handle_focus ( target: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html), event: [EventBubble](https://docs.godotengine.org/de/4.x/classes/class_eventbubble.html) ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#-handle-focus}
No description provided yet.
### _physics_process ( delta: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) -> void {#-physics-process}
No description provided yet.
### _root_call ( type: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html), event: [Event](https://docs.godotengine.org/de/4.x/classes/class_event.html) ) -> void {#-root-call}
No description provided yet.
### emit ( type: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html), event: [Event](https://docs.godotengine.org/de/4.x/classes/class_event.html) ) -> void {#emit}
No description provided yet.
### is_focused ( node: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#is-focused}
No description provided yet.
### notify ( message: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html), type: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) ) -> void {#notify}
No description provided yet.