immersive-home/docs/reference/lib--utils--touch--collide.md

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# Collide
**Inherits:** [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html)
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## Description
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Calculates collision for fingers and FingerAreas
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## Properties
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| Name | Type | Default |
| ---------------------------------------- | --------------------------------------------------------------------------------------- | ------- |
| [hand_left](#prop-hand-left) | [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) | |
| [hand_left_mesh](#prop-hand-left-mesh) | [MeshInstance3D](https://docs.godotengine.org/de/4.x/classes/class_meshinstance3d.html) | |
| [hand_right](#prop-hand-right) | [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) | |
| [hand_right_mesh](#prop-hand-right-mesh) | [MeshInstance3D](https://docs.godotengine.org/de/4.x/classes/class_meshinstance3d.html) | |
| [tip_left](#prop-tip-left) | [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) | |
| [tip_left_body](#prop-tip-left-body) | [RigidBody3D](https://docs.godotengine.org/de/4.x/classes/class_rigidbody3d.html) | |
| [tip_right](#prop-tip-right) | [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) | |
| [tip_right_body](#prop-tip-right-body) | [RigidBody3D](https://docs.godotengine.org/de/4.x/classes/class_rigidbody3d.html) | |
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## Methods
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| Returns | Name |
| ------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| void | [_init](#-init) ( hand_left: [OpenXRHand](https://docs.godotengine.org/de/4.x/classes/class_openxrhand.html), hand_right: [OpenXRHand](https://docs.godotengine.org/de/4.x/classes/class_openxrhand.html), tip_left: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html), tip_right: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) ) |
| void | [_move_tip_rigidbody_to_bone](#-move-tip-rigidbody-to-bone) ( tip_rigidbody: [RigidBody3D](https://docs.godotengine.org/de/4.x/classes/class_rigidbody3d.html), tip_bone: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) ) |
| void | [_physics_process](#-physics-process) ( _delta: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) |
| void | [_ready](#-ready) ( ) |
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## Constants
### Finger = `<Object>` {#const-Finger}
No description provided yet.
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### TipCollider = `<Object>` {#const-TipCollider}
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No description provided yet.
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## Property Descriptions
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### hand_left: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) {#prop-hand-left}
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No description provided yet.
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### hand_left_mesh: [MeshInstance3D](https://docs.godotengine.org/de/4.x/classes/class_meshinstance3d.html) {#prop-hand-left-mesh}
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No description provided yet.
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### hand_right: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) {#prop-hand-right}
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No description provided yet.
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### hand_right_mesh: [MeshInstance3D](https://docs.godotengine.org/de/4.x/classes/class_meshinstance3d.html) {#prop-hand-right-mesh}
No description provided yet.
### tip_left: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) {#prop-tip-left}
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No description provided yet.
### tip_left_body: [RigidBody3D](https://docs.godotengine.org/de/4.x/classes/class_rigidbody3d.html) {#prop-tip-left-body}
No description provided yet.
### tip_right: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) {#prop-tip-right}
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No description provided yet.
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### tip_right_body: [RigidBody3D](https://docs.godotengine.org/de/4.x/classes/class_rigidbody3d.html) {#prop-tip-right-body}
No description provided yet.
## Method Descriptions
### _init (hand_left: [OpenXRHand](https://docs.godotengine.org/de/4.x/classes/class_openxrhand.html) , hand_right: [OpenXRHand](https://docs.godotengine.org/de/4.x/classes/class_openxrhand.html) , tip_left: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) , tip_right: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) ) -> void {#-init}
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No description provided yet.
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### _move_tip_rigidbody_to_bone (tip_rigidbody: [RigidBody3D](https://docs.godotengine.org/de/4.x/classes/class_rigidbody3d.html) , tip_bone: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) ) -> void {#-move-tip-rigidbody-to-bone}
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No description provided yet.
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### _physics_process (_delta: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) -> void {#-physics-process}
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No description provided yet.
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### _ready ( ) -> void {#-ready}
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No description provided yet.