immersive-home/lib/utils/pointer/initiator.gd

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2023-11-28 00:46:05 +02:00
extends RefCounted
2023-11-27 01:23:19 +02:00
enum Type {
CONTROLLER_LEFT,
CONTROLLER_RIGHT,
HAND_LEFT,
HAND_RIGHT,
}
enum EventType {
GRIP,
TRIGGER,
}
signal on_press(type: EventType)
signal on_release(type: EventType)
var node: Node3D
var type: Type
func is_right() -> bool:
return type == Type.CONTROLLER_RIGHT || type == Type.HAND_RIGHT