immersive-home/content/functions/movable.gd

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GDScript3
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@tool
extends Function
class_name Movable
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var hit_node := Node3D.new()
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func _on_grab_down(event: EventPointer):
event.initiator.node.add_child(hit_node)
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hit_node.global_transform = get_parent().global_transform
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func _on_grab_move(_event: EventPointer):
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get_parent().global_transform = hit_node.global_transform
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func _on_grab_up(event: EventPointer):
event.initiator.node.remove_child(hit_node)
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func _get_configuration_warnings() -> PackedStringArray:
var warnings := PackedStringArray()
if get_parent() is StaticBody3D == false:
warnings.append("Movable requires a StaticBody3D as parent.")
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return warnings