2023-11-26 03:01:27 +02:00
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extends StaticBody3D
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@export var entity_id = "media_player.bedroomspeaker"
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2023-11-29 01:16:25 +02:00
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@export var image_width = 0.15
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2023-11-26 03:01:27 +02:00
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@onready var previous = $Previous
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@onready var next = $Next
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@onready var play = $Play
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@onready var logo = $PlayingInfo/Logo
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@onready var title = $PlayingInfo/Title
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@onready var artist = $PlayingInfo/Artist
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@onready var http_request = $PlayingInfo/HTTPRequest
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2023-11-29 01:47:11 +02:00
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@onready var slider = $Slider
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2023-11-26 03:01:27 +02:00
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var playing = false
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2023-11-29 01:47:11 +02:00
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var volume = 50
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2023-11-26 03:01:27 +02:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var stateInfo = await HomeApi.get_state(entity_id)
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set_state(stateInfo)
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await HomeApi.watch_state(entity_id, func(new_state):
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set_state(new_state)
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)
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previous.on_button_down.connect(func():
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HomeApi.set_state(entity_id, "previous")
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)
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play.on_button_down.connect(func():
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if playing:
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HomeApi.set_state(entity_id, "pause")
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else:
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HomeApi.set_state(entity_id, "play")
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)
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next.on_button_down.connect(func():
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HomeApi.set_state(entity_id, "next")
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)
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2023-11-29 01:47:11 +02:00
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slider.on_value_changed.connect(set_volume)
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func set_volume(value):
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volume = value
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HomeApi.set_state(entity_id, "volume", {"volume_level": value / 100})
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2023-11-26 03:01:27 +02:00
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func set_state(stateInfo):
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var state = stateInfo["state"]
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if state == "playing":
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if stateInfo["attributes"].has("entity_picture_local"):
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load_image(stateInfo["attributes"]["entity_picture_local"])
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title.text = stateInfo["attributes"]["media_title"]
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artist.text = stateInfo["attributes"]["media_artist"]
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2023-11-29 01:47:11 +02:00
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volume = float(stateInfo["attributes"]["volume_level"]) * 100
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slider.value = volume
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2023-11-26 03:01:27 +02:00
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playing = true
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play.label = "pause"
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else:
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playing = false
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play.label = "play_arrow"
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func load_image(url: String):
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http_request.request("http://192.168.33.33:8123" + url)
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var result = await http_request.request_completed
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if result[0] != HTTPRequest.RESULT_SUCCESS:
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print("Error loading image: ", result[0], " ", result[1])
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return
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var image = Image.new()
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var error = image.load_jpg_from_buffer(result[3])
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2023-11-29 01:16:25 +02:00
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var pixel_size = image_width / image.get_size().x
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2023-11-26 03:01:27 +02:00
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if error != OK:
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print("Error loading image: ", error)
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return
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var texture = ImageTexture.create_from_image(image)
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logo.texture = texture
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2023-11-29 01:16:25 +02:00
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logo.pixel_size = pixel_size
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2023-12-09 19:39:38 +02:00
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func _save():
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return {
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"transform": transform,
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"entity_id": entity_id
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}
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