immersive-home/docs/reference/EntityFactory.md

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# EntityFactory
**Inherits:** [RefCounted](https://docs.godotengine.org/de/4.x/classes/class_refcounted.html)
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## Description
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This class is used to create entities based on their type
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## Methods
| Returns | Name |
| ------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------- |
| [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | [create_entity](#create-entity) ( id: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) |
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## Constants
### Switch = `<Object>` {#const-Switch}
No description provided yet.
### Light = `<Object>` {#const-Light}
No description provided yet.
### Sensor = `<Object>` {#const-Sensor}
No description provided yet.
### MediaPlayer = `<Object>` {#const-MediaPlayer}
No description provided yet.
### Camera = `<Object>` {#const-Camera}
No description provided yet.
### ButtonEntity = `<Object>` {#const-ButtonEntity}
No description provided yet.
### NumberEntity = `<Object>` {#const-NumberEntity}
No description provided yet.
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## Method Descriptions
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### static create_entity (id: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#create-entity}
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No description provided yet.