54 lines
1.3 KiB
GDScript3
54 lines
1.3 KiB
GDScript3
|
@tool
|
||
|
extends Node3D
|
||
|
|
||
|
@onready var label: Label3D = $AnimationNode/Text
|
||
|
@onready var icon_label: Label3D = $AnimationNode/Icon
|
||
|
@onready var mesh: MeshInstance3D = $AnimationNode/MeshInstance3D
|
||
|
@onready var collision: CollisionShape3D = $AnimationNode/CollisionShape3D
|
||
|
@onready var animation_player: AnimationPlayer = $AnimationNode/AnimationPlayer
|
||
|
@onready var button = $AnimationNode/Button
|
||
|
@onready var timer = $AnimationNode/Timer
|
||
|
|
||
|
@export var type: EventNotify.Type = EventNotify.Type.INFO:
|
||
|
set(value):
|
||
|
type = value
|
||
|
if !is_node_ready(): await ready
|
||
|
icon_label.text = _type_to_string(value)
|
||
|
@export var text: String = "":
|
||
|
set(value):
|
||
|
text = value
|
||
|
if !is_node_ready(): await ready
|
||
|
label.text = value
|
||
|
|
||
|
func _ready():
|
||
|
button.on_button_down.connect(fade_out)
|
||
|
fade_in()
|
||
|
|
||
|
timer.timeout.connect(func():
|
||
|
fade_out()
|
||
|
)
|
||
|
|
||
|
func fade_in():
|
||
|
if !is_node_ready(): await ready
|
||
|
|
||
|
animation_player.play("fade_in")
|
||
|
|
||
|
func fade_out():
|
||
|
animation_player.play_backwards("fade_in")
|
||
|
|
||
|
await animation_player.animation_finished
|
||
|
queue_free()
|
||
|
|
||
|
func _type_to_string(type: EventNotify.Type) -> String:
|
||
|
match type:
|
||
|
EventNotify.Type.INFO:
|
||
|
return "info"
|
||
|
EventNotify.Type.SUCCESS:
|
||
|
return "check_circle"
|
||
|
EventNotify.Type.WARNING:
|
||
|
return "error"
|
||
|
EventNotify.Type.DANGER:
|
||
|
return "warning"
|
||
|
_:
|
||
|
return "info"
|