immersive-home/content/ui/components/button/button.gd

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GDScript3
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@tool
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extends StaticBody3D
class_name Button3D
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signal on_button_down()
signal on_button_up()
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@export var toggleable: bool = false
@export var disabled: bool = false
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@export var initial_active: bool = false
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var active: bool = false :
set(value):
animation_player.stop()
if value == active:
return
active = value
if active:
animation_player.play("down")
else:
animation_player.play_backwards("down")
@onready var animation_player: AnimationPlayer = $AnimationPlayer
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func _ready():
if initial_active:
active = true
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func _on_press_down(event):
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if disabled:
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event.bubbling = false
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return
if toggleable:
return
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active = true
on_button_down.emit()
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AudioPlayer.play_effect("click")
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func _on_press_up(event):
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if disabled:
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event.bubbling = false
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return
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if toggleable:
active = !active
if active:
on_button_down.emit()
else:
on_button_up.emit()
else:
active = false
on_button_up.emit()