immersive-home/app/content/ui/menu/edit/entities.gd

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GDScript3
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extends Node3D
signal on_select_entity(entity_id)
signal on_back()
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const EntityScene = preload ("entity.tscn")
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@onready var entity_container = $FlexContainer3D
@onready var pagination = $Pagination3D
@onready var back_button = $Button
var page = R.state(0)
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var page_size = 5.0
var selected_device = R.state(null)
func _ready():
var entities = R.computed(func(_arg):
var devices=Store.devices.state.devices
for device in devices:
if device.keys()[0] == selected_device.value:
return device.values()[0]["entities"]
return []
)
var pages = R.computed(func(_arg):
return ceil(entities.value.size() / page_size)
)
var visible_entities = R.computed(func(_arg):
return entities.value.slice(page.value * page_size, page.value * page_size + page_size)
)
R.bind(pagination, "pages", pages)
R.bind(pagination, "page", page, pagination.on_page_changed)
back_button.on_button_up.connect(func():
on_back.emit()
)
R.effect(func(_arg):
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for child in entity_container.get_children():
entity_container.remove_child(child)
child.queue_free()
for entity in visible_entities.value:
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var entity_node=EntityScene.instantiate()
entity_node.icon=EntityFactory.get_entity_icon(entity.split(".")[0])
entity_node.text=entity
entity_node.on_select.connect(func():
on_select_entity.emit(entity)
)
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entity_container.add_child(entity_node)
entity_container._update()
)