immersive-home/addons/godot-xr-tools/objects/grab_points/grab_point_snap.gd

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2023-10-16 20:10:20 +03:00
@tool
class_name XRToolsGrabPointSnap
extends XRToolsGrabPoint
## XR Tools Grab Point Snap Script
##
## This script allows specifying a grab point for snap zones. It supports
## group-filters if different points are required for different snap zones.
## Require grab-by to be in the specified group
@export var require_group : String = ""
## Deny grab-by if in the specified group
@export var exclude_group : String = ""
# Called when the node enters the scene tree for the first time.
func _ready():
# Add a Position3D child to help editor visibility
if Engine.is_editor_hint():
add_child(Marker3D.new())
## Test if a grabber can grab by this grab-point
func can_grab(_grabber : Node) -> bool:
# Skip if not enabled
if not enabled:
return false
# Ensure the pickup is valid
if not is_instance_valid(_grabber):
return false
# Ensure the grabber is a snap-zone
if not _grabber is XRToolsSnapZone:
return false
# Refuse if the grabber is not in the required group
if not require_group.is_empty() and not _grabber.is_in_group(require_group):
return false
# Refuse if the grabber is in the excluded group
if not exclude_group.is_empty() and _grabber.is_in_group(exclude_group):
return false
# Allow the grab
return true