immersive-home/content/entities/switch/switch.gd

34 lines
762 B
GDScript3
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extends StaticBody3D
@export var entity_id = "switch.plug_printer_2"
@onready var sprite: AnimatedSprite3D = $Icon
# Called when the node enters the scene tree for the first time.
func _ready():
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var stateInfo = await HomeAdapters.adapter.get_state(entity_id)
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if stateInfo == null:
return
if stateInfo["state"] == "on":
sprite.set_frame(0)
else:
sprite.set_frame(1)
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await HomeAdapters.adapter.watch_state(entity_id, func(new_state):
if new_state["state"] == "on":
sprite.set_frame(0)
else:
sprite.set_frame(1)
)
func _on_toggle():
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HomeAdapters.adapter.set_state(entity_id, "off" if sprite.get_frame() == 0 else "on")
if sprite.get_frame() == 0:
sprite.set_frame(1)
else:
sprite.set_frame(0)
func _on_request_completed():
pass