immersive-home/app/content/system/controller_right/hands_material.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://chu0upvkheqlb"]
[ext_resource type="Shader" path="res://assets/materials/hands.gdshader" id="1_kyekt"]
[resource]
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render_priority = 50
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shader = ExtResource("1_kyekt")
shader_parameter/albedo = Color(1, 1, 1, 0.4)
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shader_parameter/fade_offset = 0.0
shader_parameter/fade_sharpness = 15.0