2024-01-24 18:43:44 +02:00
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extends Node3D
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@onready var corner1 = $Corner1
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@onready var corner2 = $Corner1/Corner2
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@onready var edge = $Edge
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@onready var marker = $Edge/Marker3D
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@export var disabled: bool:
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set(value):
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disabled = value
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2024-03-21 14:29:10 +02:00
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if !is_inside_tree(): return
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corner1.get_node("CollisionShape3D").disabled = disabled
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corner2.get_node("CollisionShape3D").disabled = disabled
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edge.get_node("CollisionShape3D").disabled = disabled
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corner1.visible = !disabled
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corner2.visible = !disabled
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edge.visible = !disabled
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2024-01-24 18:43:44 +02:00
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func _ready():
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update_initial_positions()
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corner1.get_node("Movable").on_move.connect(func(position, rotation):
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edge.align_to_corners(corner1.global_position, corner2.global_position)
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)
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corner2.get_node("Movable").on_move.connect(func(position, rotation):
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edge.align_to_corners(corner1.global_position, corner2.global_position)
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2024-01-29 13:37:25 +02:00
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corner2.look_at(corner1.global_position, Vector3.UP)
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2024-03-21 14:29:10 +02:00
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corner2.rotate(Vector3.UP, deg_to_rad( - 90))
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2024-01-24 18:43:44 +02:00
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)
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corner2.get_node("Movable").restrict_movement = func(new_position):
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new_position.y = corner1.global_position.y
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var delta_new_pos_corner1 = (new_position - corner1.position).normalized()
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return corner1.position + delta_new_pos_corner1
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func update_initial_positions():
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edge.align_to_corners(corner1.global_position, corner2.global_position)
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marker.global_transform = House.body.transform
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2024-01-29 13:37:25 +02:00
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func get_new_transform():
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2024-01-24 18:43:44 +02:00
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marker.scale = Vector3(1, 1, 1)
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return marker.global_transform
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2024-01-25 17:29:33 +02:00
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func update_align_reference():
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corner1.global_position = Store.house.align_position1
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corner2.global_position = Store.house.align_position2
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2024-01-29 13:37:25 +02:00
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corner2.look_at(corner1.global_position, Vector3.UP)
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2024-03-21 14:29:10 +02:00
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corner2.rotate(Vector3.UP, deg_to_rad( - 90))
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2024-01-29 13:37:25 +02:00
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2024-01-25 17:29:33 +02:00
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edge.align_to_corners(corner1.global_position, corner2.global_position)
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func update_store():
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Store.house.align_position1 = corner1.global_position
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Store.house.align_position2 = corner2.global_position
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