2024-03-17 00:05:55 +02:00
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# Building
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1. Follow the following [guide](https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html) to setup exporting for android.
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2. Make sure to reuse any existing `debug.keystore` when updating an app
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3. Don't forget to set the `JAVA_HOME` variable and restart Godot to take effect
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4. Install the Godot XR Android OpenXR Loaders plugin in Godot
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You now should be able to export the app to Android.
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::: tip
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```xml
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2024-03-18 14:38:21 +02:00
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<uses-feature android:name="com.oculus.feature.BOUNDARYLESS_APP" android:required="false" />
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2024-03-17 00:05:55 +02:00
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```
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This can be added to the `AndroidManifest.xml` to disable the boundary system when the app is running.
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:::
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