immersive-home/addons/godot-xr-tools/hands/scenes/lowpoly/left_tac_glove_low.tscn

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[gd_scene load_steps=13 format=3 uid="uid://bx1xdisoqo1f6"]
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[ext_resource type="PackedScene" uid="uid://bnx4hithcij6y" path="res://addons/godot-xr-tools/hands/model/Hand_Glove_low_L.gltf" id="1"]
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[ext_resource type="PackedScene" uid="uid://the6y7swe6j0" path="res://addons/godot-xr-tools/hands/animations/left/AnimationPlayer.tscn" id="2"]
[ext_resource type="Script" path="res://addons/godot-xr-tools/hands/hand.gd" id="3"]
[ext_resource type="Resource" uid="uid://dertgu7k8alls" path="res://addons/godot-xr-tools/hands/poses/pose_default_left.tres" id="3_iq5xt"]
[ext_resource type="AnimationNodeBlendTree" uid="uid://dl8yf7ipqotd1" path="res://addons/godot-xr-tools/hands/animations/left/hand_blend_tree.tres" id="4"]
[ext_resource type="Material" uid="uid://b718ylp68nhtc" path="res://addons/godot-xr-tools/hands/materials/glove_caucasian_green_camo.material" id="5"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_a8arv"]
animation = &"Grip"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_n3ud5"]
animation = &"Grip"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_ncqlk"]
filter_enabled = true
filters = ["Armature/Skeleton3D:Little_Distal_L", "Armature/Skeleton3D:Little_Intermediate_L", "Armature/Skeleton3D:Little_Metacarpal_L", "Armature/Skeleton3D:Little_Proximal_L", "Armature/Skeleton3D:Middle_Distal_L", "Armature/Skeleton3D:Middle_Intermediate_L", "Armature/Skeleton3D:Middle_Metacarpal_L", "Armature/Skeleton3D:Middle_Proximal_L", "Armature/Skeleton3D:Ring_Distal_L", "Armature/Skeleton3D:Ring_Intermediate_L", "Armature/Skeleton3D:Ring_Metacarpal_L", "Armature/Skeleton3D:Ring_Proximal_L", "Armature/Skeleton3D:Thumb_Distal_L", "Armature/Skeleton3D:Thumb_Metacarpal_L", "Armature/Skeleton3D:Thumb_Proximal_L", "Armature/Skeleton:Little_Distal_L", "Armature/Skeleton:Little_Intermediate_L", "Armature/Skeleton:Little_Proximal_L", "Armature/Skeleton:Middle_Distal_L", "Armature/Skeleton:Middle_Intermediate_L", "Armature/Skeleton:Middle_Proximal_L", "Armature/Skeleton:Ring_Distal_L", "Armature/Skeleton:Ring_Intermediate_L", "Armature/Skeleton:Ring_Proximal_L", "Armature/Skeleton:Thumb_Distal_L", "Armature/Skeleton:Thumb_Proximal_L"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_csu2l"]
animation = &"Grip 5"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_akg52"]
filter_enabled = true
filters = ["Armature/Skeleton3D:Index_Distal_L", "Armature/Skeleton3D:Index_Intermediate_L", "Armature/Skeleton3D:Index_Metacarpal_L", "Armature/Skeleton3D:Index_Proximal_L", "Armature/Skeleton:Index_Distal_L", "Armature/Skeleton:Index_Intermediate_L", "Armature/Skeleton:Index_Proximal_L"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_2oq6b"]
graph_offset = Vector2(-536, 11)
nodes/ClosedHand1/node = SubResource("AnimationNodeAnimation_a8arv")
nodes/ClosedHand1/position = Vector2(-600, 300)
nodes/ClosedHand2/node = SubResource("AnimationNodeAnimation_n3ud5")
nodes/ClosedHand2/position = Vector2(-360, 300)
nodes/Grip/node = SubResource("AnimationNodeBlend2_ncqlk")
nodes/Grip/position = Vector2(0, 20)
nodes/OpenHand/node = SubResource("AnimationNodeAnimation_csu2l")
nodes/OpenHand/position = Vector2(-600, 100)
nodes/Trigger/node = SubResource("AnimationNodeBlend2_akg52")
nodes/Trigger/position = Vector2(-360, 20)
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node_connections = [&"output", 0, &"Grip", &"Grip", 0, &"Trigger", &"Grip", 1, &"ClosedHand2", &"Trigger", 0, &"OpenHand", &"Trigger", 1, &"ClosedHand1"]
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[node name="LeftHand" type="Node3D"]
script = ExtResource("3")
hand_blend_tree = ExtResource("4")
default_pose = ExtResource("3_iq5xt")
[node name="Hand_Glove_low_L" parent="." instance=ExtResource("1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.03, -0.05, 0.15)
[node name="Skeleton3D" parent="Hand_Glove_low_L/Armature" index="0"]
bones/1/rotation = Quaternion(0.323537, -2.56577e-05, -0.0272204, 0.945824)
bones/2/rotation = Quaternion(-0.0904441, -0.0415175, -0.166293, 0.981042)
bones/3/rotation = Quaternion(-0.0466199, 0.020971, 0.0103276, 0.998639)
bones/5/rotation = Quaternion(-0.00128455, -0.0116081, -0.0168259, 0.99979)
bones/6/rotation = Quaternion(0.102925, -0.00993208, -0.00794417, 0.994608)
bones/7/rotation = Quaternion(-0.012859, -0.0236108, -0.323258, 0.945929)
bones/8/rotation = Quaternion(0.0120575, -0.00929194, -0.247472, 0.968775)
bones/10/rotation = Quaternion(-0.0357539, -0.000400032, 0.00636764, 0.99934)
bones/11/rotation = Quaternion(-0.00264964, -0.00114471, -0.125992, 0.992027)
bones/12/rotation = Quaternion(0.0394225, 0.00193393, -0.228074, 0.972843)
bones/13/rotation = Quaternion(-0.0123395, -0.00881294, -0.280669, 0.959685)
bones/15/rotation = Quaternion(-0.0702656, 0.0101908, -0.0243307, 0.99718)
bones/16/rotation = Quaternion(-0.0320634, -0.00223624, -0.0686366, 0.997124)
bones/17/rotation = Quaternion(0.0253452, 0.00812462, -0.249005, 0.968136)
bones/18/rotation = Quaternion(0.00252232, 0.00788073, -0.243204, 0.96994)
bones/20/rotation = Quaternion(-0.0917369, 0.0203027, -0.010183, 0.995524)
bones/21/rotation = Quaternion(-0.0625182, -0.00022572, -0.115393, 0.991351)
bones/22/rotation = Quaternion(0.0585786, 0.0216483, -0.269905, 0.96086)
bones/23/rotation = Quaternion(0.00687177, -0.00357275, -0.211953, 0.977249)
[node name="mesh_Glove_low_L" parent="Hand_Glove_low_L/Armature/Skeleton3D" index="0"]
surface_material_override/0 = ExtResource("5")
[node name="AnimationPlayer" parent="Hand_Glove_low_L" instance=ExtResource("2")]
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("AnimationNodeBlendTree_2oq6b")
anim_player = NodePath("../Hand_Glove_low_L/AnimationPlayer")
active = true
parameters/Grip/blend_amount = 0
parameters/Trigger/blend_amount = 0.0
[editable path="Hand_Glove_low_L"]