immersive-home/app/addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn

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2023-10-16 20:10:20 +03:00
[gd_scene load_steps=7 format=3 uid="uid://clujaf3u776a3"]
[ext_resource type="Script" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.gd" id="1"]
[ext_resource type="Script" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d_body.gd" id="2"]
[sub_resource type="QuadMesh" id="1"]
resource_local_to_scene = true
size = Vector2(3, 2)
[sub_resource type="ViewportTexture" id="ViewportTexture_ufe4n"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fvml0"]
transparency = 1
cull_mode = 2
albedo_texture = SubResource("ViewportTexture_ufe4n")
texture_filter = 1
[sub_resource type="BoxShape3D" id="4"]
resource_local_to_scene = true
size = Vector3(3, 2, 0.02)
[node name="Viewport2Din3D" type="Node3D"]
script = ExtResource("1")
alpha_scissor_threshold = 0.25
unshaded = false
filter = true
[node name="Viewport" type="SubViewport" parent="."]
disable_3d = true
transparent_bg = true
gui_embed_subwindows = true
size = Vector2i(300, 200)
render_target_update_mode = 1
[node name="Screen" type="MeshInstance3D" parent="."]
mesh = SubResource("1")
surface_material_override/0 = SubResource("StandardMaterial3D_fvml0")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
collision_layer = 5242881
collision_mask = 0
script = ExtResource("2")
viewport_size = Vector2(300, 200)
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.01)
shape = SubResource("4")