243 lines
8.1 KiB
GDScript3
243 lines
8.1 KiB
GDScript3
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extends Node
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enum ControllerSelectionMode {Hold, Toggle}
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@export var enabled: bool
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@export var disable_xr_in_editor: bool = true
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@export var controller_selection_mode: ControllerSelectionMode = ControllerSelectionMode.Hold
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@export var device_x_sensitivity: float = 1
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@export var device_y_sensitivity: float = 1
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@export var scroll_sensitivity: float = 1
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@export var is_camera_height_limited: bool = true
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@export var min_camera_height: float = 0.5
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@export var max_camera_height: float = 2.0
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@export var xr_origin: NodePath
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var origin: XROrigin3D
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var camera: XRCamera3D
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var left_controller: XRController3D
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var right_controller: XRController3D
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var left_tracker: XRPositionalTracker
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var right_tracker: XRPositionalTracker
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var toggle_left_controller = false
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var toggle_right_controller = false
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var toggle_shift = false
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var key_map = {
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KEY_1: "by_button",
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KEY_2: "ax_button",
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KEY_3: "by_touch",
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KEY_4: "ax_touch",
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KEY_5: "trigger_touch",
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KEY_6: "grip_touch",
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KEY_7: "secondary_click",
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KEY_8: "secondary_touch",
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KEY_9: "",
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KEY_0: "",
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KEY_MINUS: "primary_click",
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KEY_EQUAL: "primary_touch",
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KEY_BACKSPACE: "",
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KEY_ENTER: "menu_button"
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}
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@onready var viewport: Viewport = get_viewport()
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func _ready():
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if not enabled or not OS.has_feature("editor"):
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enabled = false
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return
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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origin = get_node(xr_origin)
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camera = origin.get_node("XRCamera3D")
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var left_hand = XRServer.get_tracker("left_hand")
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if left_hand == null:
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left_tracker = XRPositionalTracker.new()
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left_tracker.type = XRServer.TRACKER_CONTROLLER
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left_tracker.hand = XRPositionalTracker.TRACKER_HAND_LEFT
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left_tracker.name = "left_hand"
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else:
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left_tracker = left_hand
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var right_hand = XRServer.get_tracker("right_hand")
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if right_hand == null:
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right_tracker = XRPositionalTracker.new()
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right_tracker.type = XRServer.TRACKER_CONTROLLER
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right_tracker.hand = XRPositionalTracker.TRACKER_HAND_RIGHT
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right_tracker.name = "right_hand"
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else:
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right_tracker = right_hand
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for child in origin.get_children():
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if child.get("tracker"):
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var pose = child.pose
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if child.tracker == "left_hand":
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left_controller = child
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left_tracker.set_pose(pose, child.transform, Vector3.ZERO, Vector3.ZERO, XRPose.XR_TRACKING_CONFIDENCE_HIGH)
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XRServer.add_tracker(left_tracker)
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elif child.tracker == "right_hand":
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right_controller = child
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right_tracker.set_pose(pose, child.transform, Vector3.ZERO, Vector3.ZERO, XRPose.XR_TRACKING_CONFIDENCE_HIGH)
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XRServer.add_tracker(right_tracker)
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func _process(_delta):
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if enabled and disable_xr_in_editor and OS.has_feature("editor") and viewport.use_xr:
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viewport.use_xr = false
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func _input(event):
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if not enabled or not origin.current or not OS.has_feature("editor"):
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return
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if Input.is_key_pressed(KEY_ESCAPE):
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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elif Input.mouse_mode != Input.MOUSE_MODE_CAPTURED and event is InputEventMouseButton:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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if Input.mouse_mode != Input.MOUSE_MODE_CAPTURED:
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return
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simulate_joysticks()
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var is_any_controller_selected = false
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if event is InputEventMouseMotion:
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if Input.is_physical_key_pressed(KEY_Q) or toggle_left_controller:
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is_any_controller_selected = true
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if Input.is_key_pressed(KEY_SHIFT):
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rotate_device(event, left_controller)
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else:
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move_controller(event, left_controller)
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if Input.is_physical_key_pressed(KEY_E) or toggle_right_controller:
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is_any_controller_selected = true
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if Input.is_key_pressed(KEY_SHIFT):
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rotate_device(event, right_controller)
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else:
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move_controller(event, right_controller)
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if not is_any_controller_selected:
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rotate_device(event, camera)
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elif event is InputEventMouseButton:
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if Input.is_physical_key_pressed(KEY_Q) or toggle_left_controller:
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is_any_controller_selected = true
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attract_controller(event, left_controller)
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simulate_trigger(event, left_controller)
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simulate_grip(event, left_controller)
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if Input.is_physical_key_pressed(KEY_E) or toggle_right_controller:
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is_any_controller_selected = true
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attract_controller(event, right_controller)
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simulate_trigger(event, right_controller)
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simulate_grip(event, right_controller)
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if not is_any_controller_selected:
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camera_height(event)
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elif event is InputEventKey:
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if controller_selection_mode == ControllerSelectionMode.Toggle and event.pressed:
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if event.keycode == KEY_Q:
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toggle_left_controller = !toggle_left_controller
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elif event.keycode == KEY_E:
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toggle_right_controller = !toggle_right_controller
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if Input.is_physical_key_pressed(KEY_Q) or toggle_left_controller:
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simulate_buttons(event, left_controller)
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if Input.is_physical_key_pressed(KEY_E) or toggle_right_controller:
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simulate_buttons(event, right_controller)
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func camera_height(event: InputEventMouseButton):
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var direction = -1
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if not event.pressed:
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return
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if event.button_index == MOUSE_BUTTON_WHEEL_UP:
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direction = 1
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elif event.button_index != MOUSE_BUTTON_WHEEL_DOWN:
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return
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var pos = camera.transform.origin
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var camera_y = pos.y + (scroll_sensitivity * direction)/20
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if (camera_y >= max_camera_height or camera_y <= min_camera_height) and is_camera_height_limited:
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camera_y = pos.y
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camera.transform.origin = Vector3(pos.x, camera_y , pos.z)
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func simulate_joysticks():
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var vec_left = vector_key_mapping(KEY_D, KEY_A, KEY_W, KEY_S)
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left_tracker.set_input("primary", vec_left)
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var vec_right = vector_key_mapping(KEY_RIGHT, KEY_LEFT, KEY_UP, KEY_DOWN)
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right_tracker.set_input("primary", vec_right)
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func simulate_trigger(event: InputEventMouseButton, controller: XRController3D):
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if event.button_index == MOUSE_BUTTON_LEFT:
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if controller.tracker == "left_hand":
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left_tracker.set_input("trigger", float(event.pressed))
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left_tracker.set_input("trigger_click", event.pressed)
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else:
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right_tracker.set_input("trigger", float(event.pressed))
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right_tracker.set_input("trigger_click", event.pressed)
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func simulate_grip(event: InputEventMouseButton, controller: XRController3D):
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if event.button_index == MOUSE_BUTTON_RIGHT:
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if controller.tracker == "left_hand":
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left_tracker.set_input("grip", float(event.pressed))
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left_tracker.set_input("grip_click", event.pressed)
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else:
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right_tracker.set_input("grip", float(event.pressed))
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right_tracker.set_input("grip_click", event.pressed)
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func simulate_buttons(event: InputEventKey, controller: XRController3D):
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if key_map.has(event.keycode):
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var button = key_map[event.keycode]
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if controller.tracker == "left_hand":
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left_tracker.set_input(button, event.pressed)
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else:
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right_tracker.set_input(button, event.pressed)
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func move_controller(event: InputEventMouseMotion, controller: XRController3D):
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var movement = Vector3()
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movement += camera.global_transform.basis.x * event.relative.x * device_x_sensitivity/1000
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movement += camera.global_transform.basis.y * event.relative.y * -device_y_sensitivity/1000
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controller.global_translate(movement)
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func attract_controller(event: InputEventMouseButton, controller: XRController3D):
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var direction = -1
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if not event.pressed:
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return
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if event.button_index == MOUSE_BUTTON_WHEEL_UP:
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direction = 1
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elif event.button_index != MOUSE_BUTTON_WHEEL_DOWN:
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return
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var distance_vector = controller.global_transform.origin - camera.global_transform.origin
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var forward = distance_vector.normalized() * direction
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var movement = distance_vector + forward * (scroll_sensitivity/20)
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if distance_vector.length() > 0.1 and movement.length() > 0.1:
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controller.global_translate(forward * (scroll_sensitivity/20))
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func rotate_device(event: InputEventMouseMotion, device: Node3D):
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var motion = event.relative
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device.rotate_y(motion.x * -device_x_sensitivity/1000)
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device.rotate(device.transform.basis.x, motion.y * -device_y_sensitivity/1000)
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func vector_key_mapping(key_positive_x: int, key_negative_x: int, key_positive_y: int, key_negative_y: int):
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var x = 0
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var y = 0
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if Input.is_physical_key_pressed (key_positive_y):
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y = 1
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elif Input.is_physical_key_pressed (key_negative_y):
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y = -1
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if Input.is_physical_key_pressed (key_positive_x):
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x = 1
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elif Input.is_physical_key_pressed (key_negative_x):
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x = -1
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var vec = Vector2(x, y)
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if vec:
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vec = vec.normalized()
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return vec
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