immersive-home/addons/xr-simulator/XRSimulator.gd

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GDScript3
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extends Node
enum ControllerSelectionMode {Hold, Toggle}
@export var enabled: bool
@export var disable_xr_in_editor: bool = true
@export var controller_selection_mode: ControllerSelectionMode = ControllerSelectionMode.Hold
@export var device_x_sensitivity: float = 1
@export var device_y_sensitivity: float = 1
@export var scroll_sensitivity: float = 1
@export var is_camera_height_limited: bool = true
@export var min_camera_height: float = 0.5
@export var max_camera_height: float = 2.0
@export var xr_origin: NodePath
var origin: XROrigin3D
var camera: XRCamera3D
var left_controller: XRController3D
var right_controller: XRController3D
var left_tracker: XRPositionalTracker
var right_tracker: XRPositionalTracker
var toggle_left_controller = false
var toggle_right_controller = false
var toggle_shift = false
var key_map = {
KEY_1: "by_button",
KEY_2: "ax_button",
KEY_3: "by_touch",
KEY_4: "ax_touch",
KEY_5: "trigger_touch",
KEY_6: "grip_touch",
KEY_7: "secondary_click",
KEY_8: "secondary_touch",
KEY_9: "",
KEY_0: "",
KEY_MINUS: "primary_click",
KEY_EQUAL: "primary_touch",
KEY_BACKSPACE: "",
KEY_ENTER: "menu_button"
}
@onready var viewport: Viewport = get_viewport()
func _ready():
if not enabled or not OS.has_feature("editor"):
enabled = false
return
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
origin = get_node(xr_origin)
camera = origin.get_node("XRCamera3D")
var left_hand = XRServer.get_tracker("left_hand")
if left_hand == null:
left_tracker = XRPositionalTracker.new()
left_tracker.type = XRServer.TRACKER_CONTROLLER
left_tracker.hand = XRPositionalTracker.TRACKER_HAND_LEFT
left_tracker.name = "left_hand"
else:
left_tracker = left_hand
var right_hand = XRServer.get_tracker("right_hand")
if right_hand == null:
right_tracker = XRPositionalTracker.new()
right_tracker.type = XRServer.TRACKER_CONTROLLER
right_tracker.hand = XRPositionalTracker.TRACKER_HAND_RIGHT
right_tracker.name = "right_hand"
else:
right_tracker = right_hand
for child in origin.get_children():
if child.get("tracker"):
var pose = child.pose
if child.tracker == "left_hand":
left_controller = child
left_tracker.set_pose(pose, child.transform, Vector3.ZERO, Vector3.ZERO, XRPose.XR_TRACKING_CONFIDENCE_HIGH)
XRServer.add_tracker(left_tracker)
elif child.tracker == "right_hand":
right_controller = child
right_tracker.set_pose(pose, child.transform, Vector3.ZERO, Vector3.ZERO, XRPose.XR_TRACKING_CONFIDENCE_HIGH)
XRServer.add_tracker(right_tracker)
func _process(_delta):
if enabled and disable_xr_in_editor and OS.has_feature("editor") and viewport.use_xr:
viewport.use_xr = false
func _input(event):
if not enabled or not origin.current or not OS.has_feature("editor"):
return
if Input.is_key_pressed(KEY_ESCAPE):
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
elif Input.mouse_mode != Input.MOUSE_MODE_CAPTURED and event is InputEventMouseButton:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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if Input.mouse_mode != Input.MOUSE_MODE_CAPTURED:
return
simulate_joysticks()
var is_any_controller_selected = false
if event is InputEventMouseMotion:
if Input.is_physical_key_pressed(KEY_Q) or toggle_left_controller:
is_any_controller_selected = true
if Input.is_key_pressed(KEY_SHIFT):
rotate_device(event, left_controller)
else:
move_controller(event, left_controller)
if Input.is_physical_key_pressed(KEY_E) or toggle_right_controller:
is_any_controller_selected = true
if Input.is_key_pressed(KEY_SHIFT):
rotate_device(event, right_controller)
else:
move_controller(event, right_controller)
if not is_any_controller_selected:
rotate_device(event, camera)
elif event is InputEventMouseButton:
if Input.is_physical_key_pressed(KEY_Q) or toggle_left_controller:
is_any_controller_selected = true
attract_controller(event, left_controller)
simulate_trigger(event, left_controller)
simulate_grip(event, left_controller)
if Input.is_physical_key_pressed(KEY_E) or toggle_right_controller:
is_any_controller_selected = true
attract_controller(event, right_controller)
simulate_trigger(event, right_controller)
simulate_grip(event, right_controller)
if not is_any_controller_selected:
camera_height(event)
elif event is InputEventKey:
if controller_selection_mode == ControllerSelectionMode.Toggle and event.pressed:
if event.keycode == KEY_Q:
toggle_left_controller = !toggle_left_controller
elif event.keycode == KEY_E:
toggle_right_controller = !toggle_right_controller
if Input.is_physical_key_pressed(KEY_Q) or toggle_left_controller:
simulate_buttons(event, left_controller)
if Input.is_physical_key_pressed(KEY_E) or toggle_right_controller:
simulate_buttons(event, right_controller)
func camera_height(event: InputEventMouseButton):
var direction = -1
if not event.pressed:
return
if event.button_index == MOUSE_BUTTON_WHEEL_UP:
direction = 1
elif event.button_index != MOUSE_BUTTON_WHEEL_DOWN:
return
var pos = camera.transform.origin
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var camera_y = pos.y + (scroll_sensitivity * direction) / 20
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if (camera_y >= max_camera_height or camera_y <= min_camera_height) and is_camera_height_limited:
camera_y = pos.y
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camera.transform.origin = Vector3(pos.x, camera_y, pos.z)
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func simulate_joysticks():
var vec_left = vector_key_mapping(KEY_D, KEY_A, KEY_W, KEY_S)
left_tracker.set_input("primary", vec_left)
var vec_right = vector_key_mapping(KEY_RIGHT, KEY_LEFT, KEY_UP, KEY_DOWN)
right_tracker.set_input("primary", vec_right)
func simulate_trigger(event: InputEventMouseButton, controller: XRController3D):
if event.button_index == MOUSE_BUTTON_LEFT:
if controller.tracker == "left_hand":
left_tracker.set_input("trigger", float(event.pressed))
left_tracker.set_input("trigger_click", event.pressed)
else:
right_tracker.set_input("trigger", float(event.pressed))
right_tracker.set_input("trigger_click", event.pressed)
func simulate_grip(event: InputEventMouseButton, controller: XRController3D):
if event.button_index == MOUSE_BUTTON_RIGHT:
if controller.tracker == "left_hand":
left_tracker.set_input("grip", float(event.pressed))
left_tracker.set_input("grip_click", event.pressed)
else:
right_tracker.set_input("grip", float(event.pressed))
right_tracker.set_input("grip_click", event.pressed)
func simulate_buttons(event: InputEventKey, controller: XRController3D):
if key_map.has(event.keycode):
var button = key_map[event.keycode]
if controller.tracker == "left_hand":
left_tracker.set_input(button, event.pressed)
else:
right_tracker.set_input(button, event.pressed)
func move_controller(event: InputEventMouseMotion, controller: XRController3D):
var movement = Vector3()
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movement += camera.global_transform.basis.x * event.relative.x * device_x_sensitivity / 1000
movement += camera.global_transform.basis.y * event.relative.y * - device_y_sensitivity / 1000
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controller.global_translate(movement)
func attract_controller(event: InputEventMouseButton, controller: XRController3D):
var direction = -1
if not event.pressed:
return
if event.button_index == MOUSE_BUTTON_WHEEL_UP:
direction = 1
elif event.button_index != MOUSE_BUTTON_WHEEL_DOWN:
return
var distance_vector = controller.global_transform.origin - camera.global_transform.origin
var forward = distance_vector.normalized() * direction
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var movement = distance_vector + forward * (scroll_sensitivity / 20)
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if distance_vector.length() > 0.1 and movement.length() > 0.1:
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controller.global_translate(forward * (scroll_sensitivity / 20))
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func rotate_device(event: InputEventMouseMotion, device: Node3D):
var motion = event.relative
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device.rotate_y(motion.x * - device_x_sensitivity / 1000)
device.rotate(device.transform.basis.x.normalized(), motion.y * - device_y_sensitivity / 1000)
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func vector_key_mapping(key_positive_x: int, key_negative_x: int, key_positive_y: int, key_negative_y: int):
var x = 0
var y = 0
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if Input.is_physical_key_pressed(key_positive_y):
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y = 1
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elif Input.is_physical_key_pressed(key_negative_y):
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y = -1
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if Input.is_physical_key_pressed(key_positive_x):
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x = 1
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elif Input.is_physical_key_pressed(key_negative_x):
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x = -1
var vec = Vector2(x, y)
if vec:
vec = vec.normalized()
return vec