immersive-home/addons/godot-xr-tools/functions/movement_world_grab.gd

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2023-12-14 01:03:03 +02:00
@tool
class_name XRToolsMovementWorldGrab
extends XRToolsMovementProvider
## XR Tools Movement Provider for World-Grab
##
## This script provides world-grab movement for the player. To add world-grab
## support, the player must also have [XRToolsFunctionPickup] nodes attached
## to the left and right controllers, and an [XRToolsPlayerBody] under the
## [XROrigin3D].
##
## World-Grab areas inherit from the world_grab_area scene, or be [Area3D]
## nodes with the [XRToolsWorldGrabArea] script attached to them.
## Signal invoked when the player starts world-grab movement
signal player_world_grab_start
## Signal invoked when the player ends world-grab movement
signal player_world_grab_end
## Movement provider order
@export var order : int = 15
## Smallest world scale
@export var world_scale_min := 0.5
## Largest world scale
@export var world_scale_max := 2.0
# Left world-grab handle
var _left_handle : Node3D
# Right world-grab handle
var _right_handle : Node3D
# Left pickup node
@onready var _left_pickup_node := XRToolsFunctionPickup.find_left(self)
# Right pickup node
@onready var _right_pickup_node := XRToolsFunctionPickup.find_right(self)
# Left controller
@onready var _left_controller := XRHelpers.get_left_controller(self)
# Right controller
@onready var _right_controller := XRHelpers.get_right_controller(self)
# Add support for is_xr_class on XRTools classes
func is_xr_class(name : String) -> bool:
return name == "XRToolsMovementGrabWorld" or super(name)
# Called when the node enters the scene tree for the first time.
func _ready():
# In Godot 4 we must now manually call our super class ready function
super()
# Do not initialise if in the editor
if Engine.is_editor_hint():
return
# Connect pickup funcitons
if _left_pickup_node.connect("has_picked_up", _on_left_picked_up):
push_error("Unable to connect left picked up signal")
if _right_pickup_node.connect("has_picked_up", _on_right_picked_up):
push_error("Unable to connect right picked up signal")
if _left_pickup_node.connect("has_dropped", _on_left_dropped):
push_error("Unable to connect left dropped signal")
if _right_pickup_node.connect("has_dropped", _on_right_dropped):
push_error("Unable to connect right dropped signal")
## Perform player physics movement
func physics_movement(delta: float, player_body: XRToolsPlayerBody, disabled: bool):
# Disable world-grab movement if requested
if disabled or !enabled:
_set_world_grab_moving(false)
return
# Always set velocity to zero if enabled
player_body.velocity = Vector3.ZERO
# Check for world-grab handles being deleted while held
if not is_instance_valid(_left_handle):
_left_handle = null
if not is_instance_valid(_right_handle):
_right_handle = null
# Disable world-grab movement if not holding the world
if not _left_handle and not _right_handle:
_set_world_grab_moving(false)
return
# World grabbed
_set_world_grab_moving(true)
# Handle world-grab movement
var offset := Vector3.ZERO
if _left_handle and not _right_handle:
# Left-hand movement only
var left_pickup_pos := _left_controller.global_position
var left_grab_pos := _left_handle.global_position
offset = left_pickup_pos - left_grab_pos
elif _right_handle and not _left_handle:
# Right-hand movement only
var right_pickup_pos := _right_controller.global_position
var right_grab_pos := _right_handle.global_position
offset = right_pickup_pos - right_grab_pos
else:
# Get the world-grab handle positions
var left_grab_pos := _left_handle.global_position
var right_grab_pos := _right_handle.global_position
var grab_l2r := (right_grab_pos - left_grab_pos).slide(player_body.up_player)
var grab_mid := (left_grab_pos + right_grab_pos) * 0.5
# Get the pickup positions
var left_pickup_pos := _left_controller.global_position
var right_pickup_pos := _right_controller.global_position
var pickup_l2r := (right_pickup_pos - left_pickup_pos).slide(player_body.up_player)
var pickup_mid := (left_pickup_pos + right_pickup_pos) * 0.5
# Apply rotation
var angle := grab_l2r.signed_angle_to(pickup_l2r, player_body.up_player)
player_body.rotate_player(angle)
# Apply scale
var new_world_scale := XRServer.world_scale * grab_l2r.length() / pickup_l2r.length()
new_world_scale = clamp(new_world_scale, world_scale_min, world_scale_max)
XRServer.world_scale = new_world_scale
# Apply offset
offset = pickup_mid - grab_mid
# Move the player by the offset
var old_position := player_body.global_position
player_body.move_body(-offset / delta)
player_body.velocity = Vector3.ZERO
#player_body.move_and_collide(-offset)
# Report exclusive motion performed (to bypass gravity)
return true
## Start or stop world-grab movement
func _set_world_grab_moving(active: bool) -> void:
# Skip if no change
if active == is_active:
return
# Update state
is_active = active
# Handle state change
if is_active:
emit_signal("player_world_grab_start")
else:
emit_signal("player_world_grab_end")
## Handler for left controller picked up
func _on_left_picked_up(what : Node3D) -> void:
# Get the world-grab area
var world_grab_area = what as XRToolsWorldGrabArea
if not world_grab_area:
return
# Get the handle
_left_handle = world_grab_area.get_grab_handle(_left_pickup_node)
if not _left_handle:
return
## Handler for right controller picked up
func _on_right_picked_up(what : Node3D) -> void:
# Get the world-grab area
var world_grab_area = what as XRToolsWorldGrabArea
if not world_grab_area:
return
# Get the handle
_right_handle = world_grab_area.get_grab_handle(_right_pickup_node)
if not _right_handle:
return
## Handler for left controller dropped
func _on_left_dropped() -> void:
# Release handle and transfer dominance
_left_handle = null
## Handler for righ controller dropped
func _on_right_dropped() -> void:
# Release handle and transfer dominance
_right_handle = null
# This method verifies the movement provider has a valid configuration.
func _get_configuration_warnings() -> PackedStringArray:
var warnings := super()
# Verify the left controller pickup
if !XRToolsFunctionPickup.find_left(self):
warnings.append("Unable to find left XRToolsFunctionPickup node")
# Verify the right controller pickup
if !XRToolsFunctionPickup.find_right(self):
warnings.append("Unable to find right XRToolsFunctionPickup node")
# Return warnings
return warnings