immersive-home/addons/godot-xr-tools/user_settings/user_settings.gd

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2023-10-16 20:10:20 +03:00
extends Node
## Emitted when the WebXR primary is changed (either by the user or auto detected).
signal webxr_primary_changed (value)
enum WebXRPrimary {
AUTO,
THUMBSTICK,
TRACKPAD,
}
@export_group("Input")
## User setting for snap-turn
@export var snap_turning : bool = true
## User setting for y axis dead zone
@export var y_axis_dead_zone : float = 0.1
## User setting for y axis dead zone
@export var x_axis_dead_zone : float = 0.2
@export_group("Player")
## User setting for player height
@export var player_height : float = 1.85: set = set_player_height
@export_group("WebXR")
## User setting for WebXR primary
@export var webxr_primary : WebXRPrimary = WebXRPrimary.AUTO: set = set_webxr_primary
## Settings file name to persist user settings
var settings_file_name : String = "user://xtools_user_settings.json"
## Records the first input to generate input (thumbstick or trackpad).
var webxr_auto_primary := 0
# Called when the node enters the scene tree for the first time.
func _ready():
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# var webxr_interface = XRServer.find_interface("WebXR")
# if webxr_interface:
# XRServer.tracker_added.connect(self._on_webxr_tracker_added)
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_load()
## Reset to default values
func reset_to_defaults() -> void:
# Reset to defaults.
# Where applicable we obtain our project settings
snap_turning = XRTools.get_default_snap_turning()
y_axis_dead_zone = XRTools.get_y_axis_dead_zone()
x_axis_dead_zone = XRTools.get_x_axis_dead_zone()
player_height = XRTools.get_player_standard_height()
webxr_primary = WebXRPrimary.AUTO
webxr_auto_primary = 0
## Set the player height property
func set_player_height(new_value : float) -> void:
player_height = clamp(new_value, 1.0, 2.5)
## Set the WebXR primary
func set_webxr_primary(new_value : WebXRPrimary) -> void:
webxr_primary = new_value
if webxr_primary == WebXRPrimary.AUTO:
if webxr_auto_primary == 0:
# Don't emit the signal yet, wait until we detect which to use.
pass
else:
webxr_primary_changed.emit(webxr_auto_primary)
else:
webxr_primary_changed.emit(webxr_primary)
## Gets the WebXR primary (taking into account auto detection).
func get_real_webxr_primary() -> WebXRPrimary:
if webxr_primary == WebXRPrimary.AUTO:
return webxr_auto_primary
return webxr_primary
## Save the settings to file
func save() -> void:
# Convert the settings to a dictionary
var settings := {
"input" : {
"default_snap_turning" : snap_turning,
"y_axis_dead_zone" : y_axis_dead_zone,
"x_axis_dead_zone" : x_axis_dead_zone
},
"player" : {
"height" : player_height
},
"webxr" : {
"webxr_primary" : webxr_primary,
}
}
# Convert the settings dictionary to text
var settings_text := JSON.stringify(settings)
# Attempt to open the settings file for writing
var file := FileAccess.open(settings_file_name, FileAccess.WRITE)
if not file:
push_warning("Unable to write to %s" % settings_file_name)
return
# Write the settings text to the file
file.store_line(settings_text)
file.close()
## Get the action associated with a WebXR primary choice
static func get_webxr_primary_action(primary : WebXRPrimary) -> String:
match primary:
WebXRPrimary.THUMBSTICK:
return "thumbstick"
WebXRPrimary.TRACKPAD:
return "trackpad"
_:
return "auto"
## Load the settings from file
func _load() -> void:
# First reset our values
reset_to_defaults()
# Skip if no settings file found
if !FileAccess.file_exists(settings_file_name):
return
# Attempt to open the settings file for reading
var file := FileAccess.open(settings_file_name, FileAccess.READ)
if not file:
push_warning("Unable to read from %s" % settings_file_name)
return
# Read the settings text
var settings_text := file.get_as_text()
file.close()
# Parse the settings text and verify it's a dictionary
var settings_raw = JSON.parse_string(settings_text)
if typeof(settings_raw) != TYPE_DICTIONARY:
push_warning("Settings file %s is corrupt" % settings_file_name)
return
# Parse our input settings
var settings : Dictionary = settings_raw
if settings.has("input"):
var input : Dictionary = settings["input"]
if input.has("default_snap_turning"):
snap_turning = input["default_snap_turning"]
if input.has("y_axis_dead_zone"):
y_axis_dead_zone = input["y_axis_dead_zone"]
if input.has("x_axis_dead_zone"):
x_axis_dead_zone = input["x_axis_dead_zone"]
# Parse our player settings
if settings.has("player"):
var player : Dictionary = settings["player"]
if player.has("height"):
player_height = player["height"]
# Parse our WebXR settings
if settings.has("webxr"):
var webxr : Dictionary = settings["webxr"]
if webxr.has("webxr_primary"):
webxr_primary = webxr["webxr_primary"]
## Used to connect to tracker events when using WebXR.
func _on_webxr_tracker_added(tracker_name: StringName, _type: int) -> void:
if tracker_name == &"left_hand" or tracker_name == &"right_hand":
var tracker := XRServer.get_tracker(tracker_name)
tracker.input_vector2_changed.connect(self._on_webxr_vector2_changed)
## Used to auto detect which "primary" input gets used first.
func _on_webxr_vector2_changed(name: String, _vector: Vector2) -> void:
if webxr_auto_primary == 0:
if name == "thumbstick":
webxr_auto_primary = WebXRPrimary.THUMBSTICK
elif name == "trackpad":
webxr_auto_primary = WebXRPrimary.TRACKPAD
if webxr_auto_primary != 0:
# Let the developer know which one is chosen.
webxr_primary_changed.emit(webxr_auto_primary)
## Helper function to remap input vector with deadzone values
func get_adjusted_vector2(p_controller, p_input_action):
var vector = Vector2.ZERO
var original_vector = p_controller.get_vector2(p_input_action)
if abs(original_vector.y) > y_axis_dead_zone:
vector.y = remap(abs(original_vector.y), y_axis_dead_zone, 1, 0, 1)
if original_vector.y < 0:
vector.y *= -1
if abs(original_vector.x) > x_axis_dead_zone:
vector.x = remap(abs(original_vector.x), x_axis_dead_zone, 1, 0, 1)
if original_vector.x < 0:
vector.x *= -1
return vector