immersive-home/app/content/ui/components/grid_container/grid_container.gd

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GDScript3
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@tool
extends Container3D
class_name GridContainer3D
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@export var columns := 5:
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set(value):
columns = value
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_update()
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@export var gaps := Vector2(0, 0):
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set(value):
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gaps = value
_update()
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func _ready():
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_update()
child_entered_tree.connect(func(_arg):
_update()
)
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child_exiting_tree.connect(func(_arg):
_update()
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)
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child_order_changed.connect(func():
_update()
)
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func _update():
var column := 0
var row_pos := 0.0
var column_max_height := 0.0
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for child in get_children():
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if child is Container3D == false:
continue
column_max_height = max(column_max_height, child.size.y)
child.position = Vector3(column * ((size.x / columns) + gaps.x), row_pos, 0)
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column += 1
if column >= columns:
column = 0
row_pos -= column_max_height + gaps.y